social skills

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  • Researchers are working on giving robots social skills

    Researchers are working on giving robots social skills

    by 
    Steve Dent
    Steve Dent
    11.05.2021

    MIT's CSAIL computer science researchers are trying to teach robots how to interact with other robots to to further their own goals.

  • Does playing WoW increase your social competence?

    by 
    Elizabeth Harper
    Elizabeth Harper
    07.26.2013

    A study that looks into how playing World of Warcraft effects players' social competence and loneliness, done by the Tilburg Center for Cognition and Communication at Tilburg University in the Netherlands, was recently released by the Journal of Applied Social Psychology. To players, especially those who are shy or socially anxious, it's no surprise that getting into the game can be an easy way to socialize -- but our perceptions of the game are a long way from scientific evidence. This study surveyed 790 high school students and found an indirect correlation between those who played WoW and those who were more socially competent. From the study itself, "Adolescents who play WoW vary more in their communication partners, leading to an increase of social competence and a decrease of loneliness." This study is a long way from concrete proof one way or the other, but it's nice to know that WoW might not be outright bad for our social skills. [Via NZGamer]

  • Behind the Mask: The dangers of roleplaying as an outlet

    by 
    Patrick Mackey
    Patrick Mackey
    01.12.2012

    Recently, I've run into some troubling developments while roleplaying in Champions Online. I've encountered quite a few "troll characters" who seem designed soley to irritate and annoy other people. The characters in question are often played by otherwise-good roleplayers, which makes me wonder: Why would someone do this? This is as much a topic for Storyboard as it is for Behind the Mask, but because it is very common among Champions Online roleplayers, I feel it deserves extra consideration. This article isn't going to finger-point at bad roleplayers and say why they're wrong. Rather, the point of this column is to inform good roleplayers about elements of RP that can quickly ruin people's fun.

  • EVE's Incursion 1.5 patch goes live

    by 
    Jef Reahard
    Jef Reahard
    05.19.2011

    Capsuleers attempting to log in to EVE Online today will be greeted with the familiar "new build available" popup. Yep, it's patch day, and CCP is updating Incursion to version 1.5 (although it's only a 16-megabyte download, so you won't be out of commission for long). Nonetheless, the update does bring some significant change to New Eden. As we told you earlier this week, agents are getting an overhaul, as are associated connection skills. Another helpful bit in today's patch is the new visual differentiation between blueprint originals and blueprint copies. Onboard ship scanners have had their ranges extended to 64 AU, and of course, the changes to jump bridge-capable ships are now in effect as well. There are a few more tweaks courtesy of Incursion 1.5, and you can read all about them via the official patch notes.

  • Ethnologist researches the development of social skills in World of Warcraft

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.22.2011

    A lot of players probably think that World of Warcraft breeds social skills, to the extent that contempt for one's fellow human beings can be considered a social skill. But according to Peter Stenberg of Umea University in Sweden, there are some actual developments taking place when you play. Stenberg has just released a thesis detailing the social developments he observed during his 250-day stint in the game, discussing the ways in which the virtual environment begins to blend into the real world and develop complex social structures. As Stenberg puts it, the overall atmosphere of the game forms a collective and developed society apart from the real world, something he claims "challenges the rather persistent view of the computer game enthusiast as a lone figure with only a flickering screen for company." Of course, veteran players of MMOs have no doubt noticed a wide variety of social structures that develop within a game, but Stenberg's work is interesting if for no other reason than it's meant as a serious examination of the phenomenon.

  • 15 Minutes of Fame: McGonigal on why you're as awesome in real life as in WoW

    by 
    Lisa Poisso
    Lisa Poisso
    02.02.2011

    From Hollywood celebrities to the guy next door, millions of people have made World of Warcraft a part of their lives. How do you play WoW? We're giving each approach its own 15 Minutes of Fame. Last week, we gave you the lengthy part 1 of our interview with game designer and fellow WoW player Jane McGonigal. This week, by way of a re-introduction, we give you her most recent biographical note: Jane McGonigal is the director of game research and development at the Institute for the Future. Her work has been featured in The Economist, Wired, and The New York Times, and on MTV, CNN, and NPR. In 2009, BusinessWeek called her one of the 10 most important innovators to watch, and Fast Company named her one of the 100 Most Creative People in Business. In 2010, Oprah Magazine chose her as one of the 20 most inspiring women in the world. She has given keynote addresses at TED, South by Southwest Interactive, and the Game Developers Conference and was a featured speaker at The New Yorker Conference. She has a Ph.D. from the University of California at Berkeley in performance studies and games research. Okay, then – the lady knows her stuff. Pull up a chair and let's wrap up a visit with McGonigal by talking more about her own WoW experience and her take on how other WoW players should view their gaming hobby.

  • HUMAVIPS project could lead to humanoids with social skills, humans being tricked

    by 
    Darren Murph
    Darren Murph
    02.26.2010

    You don't think the Robot Apocalypse is upon us, but we assure you, it is. The HUMAVIPS project, which will span three years and hopefully result in robots being developed with "social skills," may seem innocent -- even beneficial -- at first blush, but let's think about it. Will "humanoids with auditory and visual abilities in populated spaces" have more power than you, as an Earthling, would like? If all goes well, these robotic dudes and dudettes will be able to mimic what's known as the "cocktail party effect," which is better explained as "the human ability to focus attention on just one person in the midst of other people, voices and background noise." So yeah, this definitely goes two ways -- on one hand, you could finally have a live-in robot that pays attention to your feelings as the world around you crumbles, but on the other, these guys won't have any issue overlooking your wailing when it's them bringing everything down. Yikes.

  • Leadership in EVE Online applicable to real-world ventures

    by 
    James Egan
    James Egan
    07.22.2008

    EVE Online has been getting increased mainstream media coverage. Recently the New York Times covered EVE's Council of Stellar Management (CSM) summit in Reykjavik, as well as the self-styled 'bad guy' alliance Band of Brother's initiative to annihilate their rivals in New Eden, wiping them from New Eden's star maps. A new MMO article at Forbes takes a close look at the corporate paradigm of EVE Online, both in-game and out. The piece touches on the views of Goonswarm alliance leader and CSM delegate Sean Conover (aka Darius Johnson, CEO of Goonfleet) and the real-world CEO of CCP Games, Hilmar Veigar Petursson. The Icelandic CEO states: "There isn't a lot of difference between what you can apply within the game and out of it... It's more about social skills than gaming skills. It's very hard to stay on top."