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  • Facebook SDK 3.0 for iOS arrives in finished form, mobile ads tag along in beta

    by 
    Jon Fingas
    Jon Fingas
    08.07.2012

    Rapid turnaround just may be the name of Facebook's game. Just a few weeks after its SDK 3.0 for iOS reached beta, the new developer tool has surfaced in a polished version. As it's shipping, the SDK continues to emphasize a more iOS-native experience, better API support and slicker session management. Any iOS 6 integration will still have to wait until Apple finishes its software update; Facebook is keeping a separate beta track active to serve forward-thinking developers. The social network's regular members aren't quite getting the same reward, however. The expanded app support is being followed just as quickly by a mobile ad beta. While Facebook is still sparing us from a full-bore marketing assault, it's letting developers pitch their Android and iOS apps from Facebook's mobile portals, with a quick hop to the relevant app store if the title isn't already loaded. While there's no estimated completion date, we have a feeling that this is one Facebook beta where most customers won't mind a delay or two... or ten.

  • Intel posts x86-friendly Android 4.0 image, lets you feel the need for speed

    by 
    Jon Fingas
    Jon Fingas
    05.24.2012

    Android developers are all too familiar with not-so-hot emulator performance, so it's a relief that there's now an system image in a native x86 for testing. While you'll still likely want to test on ARM, the x86 image will both help ferret out bugs specific to Intel's architecture as well as provide a much faster experience debugging apps now that the ARM-to-Intel translation isn't needed on top of running a whole second operating system. It's not perfectly up to date, running on Android 4.0.3, but it's close enough that the environment will mimic much of what users see -- and a big help if you're jumping into writing specifically for Intel devices. If speed is of the essence, or you're not keen on importing a Lava Xolo X900, you just need to update the SDK Manager to start testing with an Intel-flavored green robot.

  • Dolby issues Axon SDK to bring surround sound to online console / Mac gamers

    by 
    Darren Murph
    Darren Murph
    03.11.2010

    Dolby's Axon surround sound technology isn't exactly new (it's already used on a number of PC titles), but to date, it has yet to make a stand in the online console and Mac gaming sectors. All that changes today at GDC, with the aural company introducing an Axon software development kit that will make it possible for Xbox 360, PlayStation 3 and OS X titles to integrate the technology. According to the company, this here solution provides improved audio chain processing (noise suppression and echo suppression), surround sound voice chat over stereo headsets, 5.1 playback and support for any stereo headset. We're told that the ports should be available for devs starting in April, though only time will tell how long it takes for your Xbox Live experience to go from haunting to all-encompassing.