solar-systems

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  • EVE Evolved: The top five most dangerous solar systems

    by 
    Brendan Drain
    Brendan Drain
    02.09.2014

    EVE Online is a PvP game at its core, with conflict built in at a fundamental level. Pirates lurk around key trade routes and stand ready to pounce on unsuspecting victims, while vast nullsec alliances protect their territories with watchful vigilance and never-ending bloodlust. Wander into the wrong solar system as a new player and your precious ship and cargo will be turned into molten slag and a few points on a killboard quicker than you can say, "Hello, new friend, and what does that red square on your ship mean?" The original map of EVE was generated one evening by an Icelandic developer who could scarcely have known he was deciding the fates of thousands of gamers for years to come. New systems have been added to the game over the years, and a few manual changes have been made to the stargate network, but most of the universe has remained the same for over a decade. In all that time, a few solar systems have stood out as brazen bastions of bastardly behaviour and made their marks on EVE's history. In this week's EVE Evolved, I run down a list of the top five most dangerous solar systems in EVE's long history and delve into why each has earned its reputation as a no-fly-zone for newbies.

  • EVE Evolved: Merging EVE with DUST 514

    by 
    Brendan Drain
    Brendan Drain
    11.04.2012

    When console MMOFPS DUST 514 was first announced, players were cautious of the game's ambitious goals. Developers promised that DUST battles would decide the ownership of planets inside PC MMO EVE Online, and that this would tie into system sovereignty and ultimately ownership of entire regions of space. We expected the two games to have separate communities and economies that would interact only when EVE players hired DUST mercenaries to take over sectors of particular planets, but we couldn't have been more wrong. Two years later, CCP blew our expectations out of the water with details of how DUST and EVE will be practically joined at the hip. We learned that the two games would share the exact same corporations and that ISK would be transferable between games. We also got a glimpse of the incredible plans for realtime integration, with EVE ships able to deliver air strikes to planets and DUST players able to shoot down ships in orbit with ground cannon. But have those ambitious goals stayed in focus during development, and what can we expect from DUST when it launches early next year? In this week's EVE Evolved opinion piece, I look through the public information on DUST 514's launch integration with EVE Online and speculate on how the link may evolve after release.

  • First confirmed photo of alien planet makes us want to believe

    by 
    Laura June Dziuban
    Laura June Dziuban
    06.30.2010

    The above planet -- whose existence was first detected in April of 2008 -- is the first confirmed alien planet (meaning that its orbiting a sun-like star) to ever be directly photographed. The system, called 1RXS 1609, is roughly five million years old (our own solar system is 4.6 billion years old), and the planet itself has an estimated temperature of over 2,700 degrees Farenheit. It's somewhat comparable to Jupiter within our own system, though this planet has about 8 times the mass. The star -- which is located 500 light years away in a large grouping of young stars called the Upper Scorpius Association -- has an estimated mass of about 85 percent of the Sun's. So, where does this leave those of us hoping for aliens to show up within our lifetime? Not much closer, unfortunately, but we suggest sending Mulder up there to check things out.

  • AGDC08: The meaning of life in EVE Online really is 42 (no joke)

    by 
    Michael Zenke
    Michael Zenke
    09.25.2008

    Last week at AGDC we had the chance to sit in on a number of really interesting panels. One that was near and dear to our tech-loving, MMO-playing hearts was the Wednesday-finale entitled "The Server Technology of EVE Online: How to Cope With 300,000 Players on One Server." Presented by CCP CTO Halldor Fannar Guðjónsson, it was an in-depth look at the way EVE Online is constructed from 'the back end'. They've talked before about their backend elements, about their decision to go with Microsoft's SQL Server and Stackless Python. Halldor offered a number of new elements in last week's talk, though, touching on the world-girding supercomputer network that keeps New Eden flying.While much of the talk was highly technical in nature, one fun element we took away was the mathematical nature of the EVE Online galaxy. When 'putting the universe together', the designers had to make a few fundamental decisions. How would it happen? On what level would the universe be simulated? What method would they use to make planets? Today we have a short clip of the talk, touching on those very subjects. Despite the depths to which most EVE players know their game world, we're betting you might learn something new about the depths of space, as created by CCP. Read on for the details.

  • EVE Online's answer to GPS

    by 
    James Egan
    James Egan
    09.05.2008

    EVE Online is a vast setting where all players interact in one galaxy. While other MMOs are sharded across different servers, some with different locales, EVE places all of its players together. Its implementation ensures that many servers seem to be just one from the perspective of any pilot flying in New Eden. However, given the daunting size of EVE's explorable environment, there have been some players who took it upon themselves to map the known universe and release their findings as a resource for other pilots. Shayne Smart, aka Serenity Steele, is one such player. He's been getting some media attention in recent months as Vice-Chairman of the Council of Stellar Management (CSM). Beyond his duties on the CSM, Smart is also well-known to many players as the creator of EVE Strategic Maps, a spiral bound collection of star charts which some fans of the game find indispensable. You would think Smart would find mapping out 5000 solar systems (each with its own myriad planets, moons, stations, and other resources) a feat hard to top. But what Smart's done is found a way to use the in-game browser in the EVE client to act as a sort of GPS, tracking your position as you jump from one solar system to the next, and allowing you to better see your relative position in the galaxy as part of your overview. The cartographer's latest 'minimap' effort is presently 2-D only and in beta, though is well worth a look and quite simple to use. Click the gallery below for Shayne Smart's instructions on how to use the free 2D minimap within your in-game browser. Add GPS to your overview >> %Gallery-31177%