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Gimme five! Five years that is, in honor of Darkfall's anniversary. This week the PvP-centric sandbox celebrated its fifth year of bringing murder, mayhem, and fun to friends and foes alike in the brutal world of Agon. And while it may seem as though you could pretty much sum up the entirety of Dar...

February 28th 2014 at 5:00pm 0 Comments
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I've always considered EVE Online to be the model sandbox MMO and a template that could theoretically be applied to other titles. Whether you believe it's by careful design or a happy accident, EVE has stumbled on a formula that clearly works and has helped the game stay popular for over a decade....

February 16th 2014 at 6:00pm 0 Comments
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It's funny, but this whole sandbox renaissance feeling has got me a little worried. I'm of course ecstatic at the number of sandbox MMOs currently in development, and I'm even happier that one triple-A outfit has finally acknowledged that MMOs are supposed to be sandboxes. EverQuest Next and Landm...

February 14th 2014 at 9:00am 0 Comments
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In a painful twist of fate, this week's scheduled Some Assembly Required wraps up the trilogy on Vanguard: Saga of Heroes housing that began with my first piece for this column highlighting Kojani homes way back in 2011. I say painful because we now know that Vanguard will be closing its doors fore...

January 31st 2014 at 5:00pm 0 Comments
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A few weeks ago I ranted at indie sandbox devs who continue pumping out poorly conceived FFA PvP games. I didn't have any wordcount left at the end of that novella to propose any solutions, so I'm going to do that today. And hey, it's pretty simple, at least conceptually. All a dev team needs to d...

January 17th 2014 at 10:00am 0 Comments
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Just over two years ago there was a great disturbance, as if millions (or so) of voices suddenly cried out in terror and were suddenly silenced. Yes, something terrible had happened: a beloved virtual world was destroyed. And that left a number of sandbox refugees looking for a new place to call ho...

January 3rd 2014 at 11:00am 0 Comments
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I dabbled in yet another alpha-state indie sandbox game this week. As you'd expect, the title is rough around the edges. Also as you'd expect, it boasts FFA PvP and the correspondingly godawful community for whom the game's "do whatever you want" mechanics immediately translate to "kill everything...

December 20th 2013 at 2:30pm 0 Comments
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PGC means Players Got Creativity! OK, no it doesn't really, but it could (and it's better than Pungent Goat Cheese!). As you know, in our MMOverse, the acronym stands for Player-Generated Content, which is not only the backbone of Some Assembly Required but easily my favorite part of gaming. And wh...

December 6th 2013 at 9:00am 0 Comments
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Given all the MMO-hopefuls flocking to it, you'd think that Kickstarter is the only way to make a game these days. And in some ways, it is. Indie companies and niche games now have a real chance to see the light of day, whereas previously only the "sure sells" got financial backing. For developers...

November 1st 2013 at 2:00pm 0 Comments
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I hate to admit it, but I'm getting over ArcheAge. This sucks because XLGAMES' fantasy sandpark is undoubtedly the most feature-rich MMO since Star Wars Galaxies. But Massively first covered ArcheAge in 2010. I first played it in 2011. And we're rapidly approaching 2014 with absolutely no sign of a...

October 25th 2013 at 9:00am 0 Comments