sorrow

Latest

  • Storyboard: Grieving in character

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.12.2013

    Grief is not the same as being sad. Being sad is something I've discussed before, and it's a temporary emotional state. Grief is a filter, something that colors your whole perception and pushes you into a holding pattern of regret and sorrow. Real grief colors even things you do that make you happy so that even as you're smiling and laughing there's a pall over what you do. It's the way you feel when you lose a parent. Or a lover. Or a nation. Or almost anything profoundly important that you can lose, that you weren't ready to lose, that you don't know how to exist without. The point is that it's a very important human emotion, one that is going to come up in roleplaying. But it's also a problematic one because you have to convey what is in large part an internal sensation externally. So how do you get the sense of grief across without just making your character into a constant font of moping?

  • A Mild-Mannered Reporter: Requiescat in pace, City of Heroes

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.05.2012

    Sometimes I know about things before other players do. Friday was not one of those times. Friday I heard the rumor, and I dismissed the whole thing as being patently ridiculous... and then the reports poured in, and I could only stare with horror. City of Heroes is going to be shut down. Later this year. November 30th, less than three months away. For me, this isn't just a game closing. This is a huge chapter in my professional life coming to an end. Covering City of Heroes has been a major part of my writing for the site over the past three years. To think that it's going to be gone soon is just... baffling. So this is a column written in mourning. It's going to be disconnected, and for that I apologize, but there are a few things that I think should be put down right now. Next week I can start in on the process of creating a tribute; this week, it's about sadness.

  • Storyboard: Sadface

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.16.2012

    I have, on occasion, joked that all of my roleplaying characters are either looking for a tragedy or recovering from one. It's not an intentional thing, but for whatever reason, an awful lot of my characters tend to have a whole lot of pain and sorrow wrapped up in their heads. My attempts at making a joke character usually derail to the point that said character is even more depressing, like the mage I played who was supposed to be eccentric and wound up being desperately lonely due to her horrendous inability to focus on any one thing for too long. While it's very easy to go into the depressingly morbid side with a tragic character, we're not going into that this week. (Another week -- you know how I roll by now.) No, this week's problem is much simpler. If you're playing a character who's beset on all sides by misfortune, eventually you're just going to wind up with sadness-induced apathy. You're going to get tired of the fact that your character always fails and never wins and that things get worse every time he or she tries to fix problems. In short, you're going to not want to play the character because said character is just plain depressing.

  • The top five "traditional" DS games

    by 
    JC Fletcher
    JC Fletcher
    03.22.2007

    var digg_url = 'http://www.digg.com/gaming_news/The_Top_Five_Traditional_DS_Games'; The DS is well-known for its unusual design features, the two-screen format and the touch screen. Many of the DS's most popular games make good use of these features, and there are many outstanding games, like Meteos, that make strong enough use of them that they could fairly be said to depend on these features. There wouldn't be too much to Brain Age without the handwriting input, and it is hard to imagine Elite Beat Agents existing at all without either the unique interface or the simultaneous cutscene/gameplay presentation. But for as much attention as the DS gets for its unique features, many of its best games use them in only the most cursory of ways. Some of the best-reviewed, most popular DS games have only optional touch-screen use, or some function that is nonessential to gameplay. Some games squander their second screen on inventories and maps. Many such games not only could have worked just as well on other systems, they are from long-standing series that worked just fine back in the dark ages when game systems only had a single screen and controls were mapped only to buttons. The games on this list are the highest-ranked games according to Metacritic that fall under the category of "traditional" games. In fact, the top four DS games according to Metacritic are all traditional. Each game on this list is an excellent DS game that is excellent independent of the DS' inherent advantages.

  • Mankind ill needs a boxart such as this

    by 
    JC Fletcher
    JC Fletcher
    03.10.2007

    var digg_url = 'http://digg.com/gaming_news/Worst_box_art_branding_ever'; So, uh ... remember that Amazon Castlevania deal that we got all excited about, and encouraged you all to take advantage of? Yeah, about that. NeoGAFfer Reilly bought a copy of Dawn of Sorrow from Amazon, and what you see above is what arrived. Konami has started their own "Konami's Best" branding, and rebranded Castlevania with the lovely new label. If you don't know what the original boxart looked like, it's the one pictured on the new box. We knew nothing of this when we sent you all to Amazon. At least there's still a fantastic game in there.You want to know what's really sad? We kind of want one of these "Konami's Best" copies for our collection.

  • Castlevanias on sale at Amazon

    by 
    JC Fletcher
    JC Fletcher
    03.04.2007

    If you live in the US, you have a DS and you don't have both Castlevania games, today is the day you will fix that problem. Amazon.com has Portrait of Ruin on sale for $20.99, and its predecessor Dawn of Sorrow for $19.99. Buy them together, and you get free shipping.That's two of the best games released in the last few years, for less than a copy of Pimp My Ride for the Xbox 360. It's a pretty excellent deal.[Via NeoGAF]

  • Castlevania: Dual Moons

    by 
    David Hinkle
    David Hinkle
    03.31.2006

    Forum poster Think Tank recently did a little snooping at Gamepro.com to shed some light on the supposed upcoming DS Castlevania title. It looks like we have an actual name for it now. Castlevania: Dual Moons isn't as gripping a name as Aria of Sorrow or Harmony of Dissonance and hopefully will change before the suggested 2007 release. Stay tuned to DS Fanboy for more information as it develops. [Via Go Nintendo] [Update: Gah! We fell for an April Fool's joke. Serves us right for that nasty Mario DS Lite prank we pulled.]