soul-calibur-legends

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  • Gamefly sales continue to tempt us

    by 
    Candace Savino
    Candace Savino
    06.17.2008

    Gamefly is having a sale on some of its used-but-in-great-condition games again, also offering free shipping to spice up the deal a bit. As always, we're passings these savings along to you, while picking out a few we think are worth highlighting for their respective prices: Dragon Blade: Wrath of Fire for $12.99 Dewy's Adventure for $14.99 NiGHTS for $14.99 Harvey Birdman: Attorney at Law for $14.99 Manhunt 2 for $14.99 Victorious Boxers: Revolution for $15.99 Soulcalibur Legends for $15.99 Bleach: Shattered Blade for $17.99 Metroid Prime 3: Corruption for $27.99 Super Mario Galaxy for $36.99 Click on the picture or "source" link to see the full list of Wii games, but keep in mind that you might be able to find some of them cheaper elsewhere.

  • Amazon sells its Soul (Calibur Legends) for cheap

    by 
    Eric Caoili
    Eric Caoili
    03.13.2008

    Soul Calibur Legends wasn't seen as a favorable point of the Soul Calibur series -- as is to be expected from a Death by Degrees-esque spinoff of the fighter franchise -- so it's unsurprising that Amazon already has the November-released title marked down to $25.99, 35% less than its regular $39.99. While many of you might prefer to see the game discounted even more before picking it up, that price point is just high enough to push it into Free Super Saver Shipping territory.We feel guilty suggesting Soul Calibur Legends to anyone who isn't a hardcore fan of the series -- everyone else should probably avoid even loading the product page. In its 2-out-of-10 review, Edge Magazine described the game as being "an unrewarding trudge that doesn't have any ideas beyond the most primitive."%Gallery-3272%[Via CAG]

  • Another week in Japan: Hardware and software numbers 12/10-12/16

    by 
    Candace Savino
    Candace Savino
    12.19.2007

    It's that time of the week again when we find out how the Wii and its games sold in Japan. While we really have no need to be worried about the hardware, certain unconfirmed numbers earlier this week did raise concerns about third-party software sales. So, how did the fair Wii fare in the land of the rising sun this week? Regarding hardware sales, the Wii just barely eked out in front of the PSP to take second place with 168,000 units sold, jumping up over 50,000 units from last week. As for the software, there's some good and bad news. Check after the break to see the numbers.

  • Rumor: Wii games face disappointing first day sales in Japan

    by 
    Candace Savino
    Candace Savino
    12.16.2007

    This seems to be becoming a trend, but the handful of Wii games that were released this week in Japan are reported to have had poor first day sales. They were all third-party titles, which is also somewhat worrisome. Here's a look at the numbers: Chocobo's Dungeon (Square Enix) - 30,000 (30% sell through of initial amount shipped) NiGHTS: Journey of Dreams (Sega) - 7,000 (10% sell through) Soul Calibur Legends (Bandai Namco) - 5,000 (10% sell through) We Love Golf (Capcom) - 4,000 (10% sell through) Shikigami no Shiro III (Arc System Works) - 500 Granted, these are only rumored first day sales, and we'll have to wait until later in the week to get a better grip on the situation, but as of now it doesn't look good.So, what do we make of these numbers? If they're correct, is it bad news for the Wii and third-party developers, or just more evidence that Japan is shying away from console gaming? While the latter is certainly a factor, third parties certainly can't be happy to see low numbers. However, it's way too early to ring a death knell for any of these games, even if these numbers are correct. We'll just have to wait and see how these games perform in the next few weeks.[Via Cubed3]

  • Fresh Soul Calibur Legends footage, screens

    by 
    David Hinkle
    David Hinkle
    11.17.2007

    Namco Bandai laid down the law, proclaiming that we need post these two new trailers. Not only that, but they're forcing us to post these new screens. We don't want to, because we derive a sick pleasure in depriving you of things that may interest you, but sure enough Namco Bandai emerged from the darkness clad in white armor. So, consider yourself saved ... for now. For the new screens, hit up the gallery below. For the other trailer, head past the break. Oh, and sorry for the lack of sound in the above trailer, the file we snagged from them was without it. The trailer past the break has sound though, we assure you. %Gallery-3272%

  • Soul Calibur Legends looking better all the time

    by 
    Alisha Karabinus
    Alisha Karabinus
    11.06.2007

    Even if Namco Bandai hadn't recently assured us that Soul Calibur Legends was ready, we could have guessed it from these latest screens. Listen, we'll be straight with you here: for a few of us banging around the Wii Fanboy offices, this blogger included, Soul Calibur is serious business. Watching the less-than-great early screens and the horrified impressions that rolled in near the beginning was tough. There was much weeping and a lot of very cliché gnashing of teeth. But things have settled down. We have hope again. Hope that we may return to the stage of history, clear-eyed and hopeful that the action-take on one of our favorite franchises will work out just fine.Check out the latest screens and let us know if you feel the same way.%Gallery-3272%

  • Soul Calibur Legends goes gold

    by 
    David Hinkle
    David Hinkle
    11.01.2007

    Namco Bandai hit us with a press release today, declaring that upcoming spin-off title Soul Calibur Legends has gone gold and is on schedule to release to retail on November 20th. With 10 different stages in Quest mode, as well as a variety of different characters, we're interested in seeing how this whole thing turns out. We still wake up late at night in a cold sweat screaming from nightmares of Death by Degrees, so let's hope this doesn't turn out the same way. %Gallery-3272% [Via press release]

  • Tales of Soul Calibur-ia

    by 
    JC Fletcher
    JC Fletcher
    10.22.2007

    GamesRadar has posted a load of new Soul Calibur Legends screens, revealing the (probably) playable Lloyd much more clearly than those scans the other day. He's got a bunch of cool-looking moves, including ... some ... uh, thing with some, like, wings, and ... look, we didn't play Tales of Symphonia, okay? This is one particular bit of Namco cross-pollination that doesn't really affect us that much. As a new character, he looks pretty neat, but being generally clueless about the Tales RPGs, seeing Lloyd doesn't really set off any fanboyism for us. We're just lucky that he's a sword guy, and thus will probably be an interesting character even to non-Tales fans. Although, now that we think about it, we wouldn't mind the 'wacky' approach-- bring in all the Namco characters you can fit on the disc, guys! We'd love to play through an action game as Mr. Driller, or Pac-Man, or one of the Galaga ships.

  • Tales of Symphonia's Lloyd gets around

    by 
    JC Fletcher
    JC Fletcher
    10.17.2007

    Now that we can see the Tales of Symphonia: Knights of Ratatoskr trailer without taking Dramamine first, we can clearly see Tales of Symphonia's protagonist Lloyd in the final shot there. So he'll be making a cameo appearance, at least, in the new game. Siliconera pointed out the cameo, using the skill of maybe having played Tales of Symphonia. But that's not the only Bandai Namco game Lloyd is wandering into. Via an appearance as what looks like a playable character in Soul Calibur Legends, Lloyd will instantly double the series' foppish dandy quotient (FDQ). But hey, having more Namco series characters in Soul Calibur Legends brings us one step closer to our dream of fighting as the Prince of All Cosmos.

  • 4 minutes of Soul Calibur Legends gameplay footage

    by 
    David Hinkle
    David Hinkle
    10.15.2007

    Even though this game might have the potential to be the next Death by Degrees, we're still interested in getting our hands on it. The graphics may look dated at times, but the action looks spot-on. And we still think each of the characters have had their fighting styles and moves transitioned into the new game well. What do you guys think? Does it have potential or is it just a pointless spin-off? %Gallery-3272%

  • A video of swords and souls, eternally replayed

    by 
    JC Fletcher
    JC Fletcher
    10.09.2007

    We hunger for a real action game on our Wii, and we desperately hope that Soul Calibur Legends is it. We're putting all of our faith in the one positive preview and discounting all the negative ones, just because we really want to believe-- much like Siegfried believed that picking up a gigantic living sword with a freaking eye was somehow a good idea. We can be heartbroken later. While the graphics in this Famitsu video (which we could not embed) are still jarring compared to the amazing visual quality we're used to from Calibur, we're starting to think that the action is there. The moves look pretty entertaining-- seriously, when Siegfried picks up the guy with his sword, and sort of drags him around, that is awesome-- and the fighting looks appropriately hectic. As long as the controls aren't a mess, we could see ourselves taking some baby steps onto the stage of Wii history.

  • New and improved Soul Calibur Legends

    by 
    Alisha Karabinus
    Alisha Karabinus
    09.18.2007

    1UP recently got a chance to go hands-on with the latest build of Soul Calibur Legends, and things are looking up after the title's E3 showing. Not only do they report improved framerate and textures, but they make the gameplay sound like something worth waiting for as well. The folks at 1UP got to try out one of our favorite characters, Taki, and though apparently her damage output is still being adjusted, her famous speed continues to be a strong asset. It's good to hear that each characters' individual style of play -- one of the things we've always enjoyed about the franchise -- has a real bearing on how you approach challenges, and the "team of two" aspect that allows you to keep two fighters in your party at all times for different situations really sounds like it could be a lot of fun. 1UP has gotten us excited about Soul Calibur again, and we can only hope that Legends lives up to the franchise name. %Gallery-3272%

  • Wii Warm Up: Soul Calibur Legends

    by 
    Alisha Karabinus
    Alisha Karabinus
    08.17.2007

    Since its announcement, opinions of and feelings toward Soul Calibur Legends have been volatile, to say the least. At first, the game inspired almost universal excitement among series fans, and it's (mostly) been downhill since then. But what's the real situation here? Are you you already deciding to avoid this one like the plague after seeing some early impressions, or are you willing to wait and see if the gameplay improves? How do you feel about the screens you've seen so far? We've updated our gallery with some new shots if you'd like to take a peek. As a rabid fan of the series, this blogger is planning to give it a try unless final reviews mention eyeball-melting atrocity. Nothing short of that will stop high action beatdowns! %Gallery-3272%

  • Soul Calibur Legends gets a new character

    by 
    JC Fletcher
    JC Fletcher
    07.23.2007

    A tale of swords and souls, eternally remade as an adventure game for Wii. GAME Watch welcomes us back to the stage of history with some new information about Soul Calibur Legends, including a new character, Isuka. Isuka is apparently a guardian of the Holy Roman Emperor who encounters Siegfried and offers him information about the Soul Edge. He also deals with Taki as she meets with the emperor about a fragment of the Edge. For those of you not familiar with the Soul Calibur storyline, the Soul Edge is a really bad sword that people are constantly getting into one-on-one fights in circular arenas over. It seems unlikely that Isuka will be joining the fight, unless the fight is against a paper bag. And not some evil, sentient Soul Bag either-- just a regular paper one. He'll probably show up from time to time to direct you to your next stage of history.

  • Hands-on: Soul Calibur Legends

    by 
    Andrew Yoon
    Andrew Yoon
    07.18.2007

    Soul Calibur Legends is an affront to the games industry. The horrendous gameplay and horrible graphics not only shame the Wii as a platform, but lower the reputation of a remarkable franchise. Wii fans should be appalled at Namco's clear lack of concern with the title, and should expect more. Graphically speaking, Legends is nothing short of unacceptable. If the game could look even remotely like Soul Calibur 2 on Gamecube, we'd be, at the very least, satiated. Instead, what we saw were blocky recreations of our Soul Calibur favorites trapped in boring, poorly textured environments that make the Dreamcast original look like a modern technical achievement. There is absolutely nothing to praise about the visuals in Legends: the art is generic, and the characters are stiff and lifeless. The screenshots that have been released are poor representations on how this game really looks. The gameplay doesn't fare any better. Legends is a mindless hack and slash with poor controls. Enemies stand around, dumbfounded, as you hack away at them by shaking the Wiimote. The combat is imprecise, and simply not fun. We did appreciate the dodge: shaking the Nunchuck will allow players to make a quick dash. There was no challenge or depth to the battles. Ultimately, each encounter was reduced to wild waggle sessions. Wii owners deserve a lot better than this -- Namco, we'd point to Legend of Zelda: Twilight Princess as an example on how to properly implement sword attacks in an adventure game (and please learn how to create a proper lock-on!) If we had to give an award for most underwhelming disappointment of the show, Soul Calibur Legends is an easy candidate. Unless this game undergoes a serious redesign, don't expect the first Soul Calibur game on Wii to be anything more than a complete disaster. %Gallery-3272%

  • Joystiq impressions: Soul Calibur Legends (Wii)

    by 
    Andrew Yoon
    Andrew Yoon
    07.18.2007

    Soul Calibur Legends is an affront to the games industry. The horrendous gameplay and horrible graphics not only shame the Wii as a platform, but lowers the reputation of a remarkable franchise. Wii fans should be appalled at Namco's clear lack of concern with the title, and should expect more. Graphically speaking, Legends is nothing short of unacceptable. If the game could even remotely look like Soul Calibur 2 on Gamecube, we'd be, at the very least, satiated. Instead, what we saw were blocky recreations of our Soul Calibur favorites trapped in boring, poorly textured environments that make the Dreamcast original look like a modern technical achievement. There is absolutely nothing to praise about the visuals in Legends: the art is generic, and the characters are stiff and lifeless. The screenshots that have been released are poor representations on how this game really looks. The gameplay doesn't fare any better. Legends is a mindless hack and slash with poor controls. Enemies stand around, dumbfounded, as you hack away at them by shaking the Wiimote. The combat is imprecise, and simply not fun. We did appreciate the dodge: shaking the Nunchuck will allow players to make a quick dash. There was no challenge, nor depth to the battles. Ultimately, each encounter was reduced to wild waggle sessions. Wii owners deserve a lot better than this -- Namco, we'd point to Legend of Zelda: Twilight Princess as an example on how to properly implement sword attacks in an adventure game (and please learn how to create a proper lock-on!). If we had to give an award for most underwhelming disappointment of the show, Soul Calibur Legends is an easy candidate. Unless this game goes under a serious redesign, don't expect the first Soul Calibur game on Wii to be anything more than a complete disaster. [Update: A Namco representative was right to ask us to point out that this is, in fact, an early build of the title which isn't due until later this year (note these were our impressions, not our review). While many of the shortcomings appear to be design-oriented, she said the team was looking to make changes based on the feedback gathered from E3 players. We're certainly hopeful they can clean Soul Calibur Legends up before its release in Q4 '07. For other impressions of the E3 demo, check out Wired, 1UP, and Gamespot.] %Gallery-4983%

  • Japanese Soul Calibur Legends site opens for business

    by 
    Alisha Karabinus
    Alisha Karabinus
    07.06.2007

    The Japanese site for Soul Calibur Legends is up and running, complete with screenshots and a few character profiles, and lots of room to expand for later content. Despite the change in gameplay, the site gives us warm and fuzzy feelings of familiarity. While this isn't the same ol' fighting game that we're used to from Soul Calibur, the mood of the series is definitely intact. [Via GoNintendo]%Gallery-3272%

  • Soul Calibur to have one-to-one gesture measurement?

    by 
    David Hinkle
    David Hinkle
    07.05.2007

    The game's director, Jin Okubo, has been flapping his gums recently, talking about the spin-off title set to grace the Wii. In regards to how in-game characters will react to the player's gestures with the Wiimote, the in-game characters will apparently follow the player's exact movements. Jin states that by "swinging the Wii Remote as players please, in-game characters will perform the exact sword actions that players are thinking of." If you're wondering exactly what we're talking about, think about how the baseball bat moves in Wii Sports. Jin also elaborated on how the nunchuk attachment will be used in-game, explaining that the "Nunchuk is mainly used for body movement, but by shaking the Nunchuk it's also possible to block incoming attacks, evade dangerous situations, and to perform other unique moves. And there are various moves that can only be pulled off by combining Nunchuk and Wii Remote actions." %Gallery-3272%

  • Welcome back to the screens of history

    by 
    JC Fletcher
    JC Fletcher
    06.28.2007

    The latest batch of Soul Calibur Legends screenshots isn't entirely new, but we think it's worth sharing. Famitsu posted the screens online that we previously featured in magazine scans, and the digital versions are much cleaner-looking. They're also no longer obscured by effusive Japanese blurbs. It looks pretty good, especially for a Wii game. But why are the enemies so shrimpy? Mitsurugi can totally take on normal-sized people (and unnaturally beefy dudes like Astaroth up there), so why have we only seen him surrounded by pencil-necked mummies?

  • Fresh Soul Calibur Legends scans

    by 
    David Hinkle
    David Hinkle
    06.22.2007

    JeuxFrance has posted some scans from the latest issue of Famitsu, showing off images from Namco Bandai's upcoming spin-off title Soul Calibur Legends. The title is already confirmed to include Taki, as well as a franchise newcomer, but what we didn't know was that the game is 40% finished. That's a lot further along than we would've guessed. Soul Calibur Legends is currently slated for a winter release in Japan. %Gallery-3272%