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If you've played Wargaming.net's World of Warplanes, chances are good you've spent a good bit of time listening to your aircraft's engine. As it turns out, those engine sounds you're hearing aren't downloaded from a sound effects library or made up in the studio; a great deal of them are recorded i...

October 11th 2013 at 5:00pm 0 Comments
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One of the things I'm leeriest of is the idea of a complete overhaul of World of Warcraft's aesthetic. I've talked about it in terms of character aesthetics, and in terms of the visual set that defines the warrior class and what it all boils down to for me is that when I log into the game, I wa...

December 5th 2012 at 8:00pm 0 Comments
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If you've ever wondered how MMO sound designers do their thing, a new developer video by Creating Sound will probably be music to your ears. Sound designer and "audio generalist" Alexandre Saba takes us through the creation of The Secret World's ur draug sound suite. What the heck is an ur draug...

July 13th 2012 at 2:00pm 0 Comments
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Yesterday, the Guild Wars 2 sound team got to have a day in the limelight with a video detailing the process of making the sounds that go into the game. Today, the team is back in the spotlight, showcasing an equally-important but slightly different aspect of the audio game. This time, the video...

August 3rd 2011 at 6:30pm 0 Comments
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Listen for a second. Do you hear anything? Jets of flame being spewed by dragons, the sharp slide of metal on metal, the hard report of a gunshot? Of course you don't because you're not part of the Guild Wars 2 sound team, hard at work for yet another day. But then, even if you were, you wouldn't...

August 2nd 2011 at 8:00pm 0 Comments
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In video games as in film, sound design is usually something a designer hopes goes unnoticed, but if it weren't there, viewers might think part of the game was missing. Star Wars: The Old Republic is obviously no different, but there is an extra challenge that comes with working on a widely recog...

May 20th 2011 at 1:00pm 0 Comments
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We've seen incredible feats with feet, but a blind man completing Abe's Exoddus just by sound is pretty inspirational. Terry Garrett, a 23-year-old mechanical engineering student from Colorado Springs, can play the game based only on what he hears -- so, on that note, the sound design team should a...

February 22nd 2011 at 12:15am 0 Comments
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Brink audio director Chris Sweetman's got plenty of street cred in the "authentic gun sounds" community, for his work on Black. To learn more about the process of making Brink's armaments as sonically pleasing as possible, go read the game's latest dev diary while listening to the video below.

January 21st 2011 at 12:00am 0 Comments
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We appreciate Bayonetta sound designer Daisuke Sakata's position on the project. The man spends hours sifting through sound clips from an endless stream of animals to get the scream of the game's giant crow just right. And wouldn't you know it, after going through a gauntlet of bird cries, the best...

July 31st 2009 at 2:15pm 0 Comments
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Earthrise is the upcoming post-apocalyptic MMO being developed in Bulgaria by Masthead Studios. We've been keeping an eye on this title at Massively, but admittedly it hasn't been that difficult so far. Although Masthead Studios is a comparative newcomer to the MMO industry, the company has been doi...

August 21st 2008 at 7:00pm 0 Comments