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  • Final Fantasy XIV improving skill gains

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.19.2010

    Leveling up is an important part of any MMO, but the task is a bit more difficult in Final Fantasy XIV than it needs to be due to the system of skill point gains. As it currently stands, the random nature of point gains can make leveling very productive or completely pointless, since killing an enemy is no guarantee of skill points. It's a problem, one that Square-Enix is addressing along with a host of others in the November version update. Skill points needed for leveling from 11 to 31 will be reduced, and skill point gains will now come after the battle alongside experience points, making gains a reliable and steady reward instead of the current random system. The newest update preview also outlines some of the ability adjustments due for the large update, all of which are universal buffs for class abilities such as Life Surge for Lancers and Sacrifice for Thaumaturges. A mini-FAQ has also been added to clarify some of the finer points of the previous update previews -- the added storage space in the update will be an automatic addition, enemy spawns will be increased by roughly 50%, and the habit of aldgoats and dodos to stare into your soul may be addressed in the future. Whether or not you're satisfied with Final Fantasy XIV in its current state, both of the previews paint a brighter picture for the future.

  • The spawning grounds expand for Final Fantasy XIV

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.18.2010

    After the development team discussed the more technical side of the coming November version update yesterday, today's preview for Final Fantasy XIV is back to the gameplay. That's not to say it doesn't have any technical details or enticing hints for veterans of Final Fantasy XI, considering that the newest preview is discussing monster spawn placement and the upcoming notorious monsters. For example, the new preview notes that server processing is being spread across multiple servers, which should help handle large groups of monsters more effectively -- and should also help mitigate server lag and some latency issues players have experienced. As for notorious monsters... it seems only fitting that some of the most iconic residents of Vana'diel will apparently be getting a nod or two, with a promise that veterans may find some familiar faces among their new targets. The details of what can be looted from these creatures and who is coming to fight over dinner will be posted to the site in the near future. Final Fantasy XIV is working hard at making up for the issues many players had at launch, and that includes giving said players more monsters to fight against.

  • EVE Online to introduce new NPC race with Apocrypha expansion

    by 
    James Egan
    James Egan
    01.29.2009

    PvE gameplay in EVE Online can be profitable, but blasting apart NPC ships can also get repetitive after a while. Anyone who's run a solid week of missions knows this all too well, and the combat dynamic between players and NPCs is something CCP Games will start remedying in the next game expansion: Apocrypha.EVE dev CCP Ytterbium's dev blog "When Evolution Leaps Forward" has some big news about what's in store for players as of March 10th in Apocrypha. The devs tasked with revamping the game's PvE experience are making some substantial changes to the distribution of bigger and badder NPCs. They're also introducing a new NPC race to New Eden: the Sleepers, an ancient race with technology beyond what is currently available to players, but whose secrets can potentially be unlocked.

  • Reminder: Now's the time to get your necrotic runes

    by 
    Mike Schramm
    Mike Schramm
    10.31.2008

    No matter what you call those big floating pyramids above Azeroth, right now is the right time to chase them down and kill the Scourge hanging around beneath them. If you don't have epic gloves or shoulders on right now, odds are that you could use the upgrades from the Argent Dawn, and while the necropoli were completely camped early on in the event, things have died down a bit now, especially in the off-prime hours. I was able to pick up my 30 runes earlier this week, and when I got lucky on a leggings drop (I love that my Hunter is in a mail kilt-y thing now), I picked up two nice new epics, a cool tabard and an achievement.We don't know exactly when this stuff is all ending -- it might be soon, or it might run right up to the Wrath release, but either way, now is probably the time to play it safe and pick up your runes. Look on your map for the purple skulls when they spawn and make a beeline for the zone when you see them, keep an eye around the zone as you fly in where the necro might be, and with most people already having nabbed all the runes they need, the pickings are probably about as good as they're going to get. You'll have a tougher time nabbing the rare spawns that drop the legs and the chest, but if you just want to nab some runes for the various Argent Dawn rewards, it'll go fast.Now if I could just get people to stop camping my fish pools until I get Mr. Pinchy...