specialization-system

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  • Star Trek Online explores new Captain Specializations

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.24.2014

    There are only three classes for players in Star Trek Online, and they all cover broad fields of potential abilities. That's part of the charm of the game. When Delta Rising launches, however, players will be able to specialize their characters a bit more with the introduction of specializations. Specialization trees allow characters of all disciplines to become a little more focused on a specific area of play, unlocking new traits and abilities for use in various scenarios. Players can have one primary specialization and one secondary specialization active at any given time; while abilities can be bought for inactive specializations, they cannot be used until that specialization is made active. At launch, the game will have one primary tree (Intelligence) and two secondary trees (Pilot and Commando), all of which provide different functions and can allow a character to focus in on unique areas of play. Take a look at the full rundown for more details on how the new powers will work when the expansion goes live in mid-October.

  • The Heart of the Wild controversy: Should players be allowed to change specs in combat?

    by 
    Chase Hasbrouck
    Chase Hasbrouck
    05.01.2012

    In a recent Mists of Pandaria beta build, the tooltip for one of the currently inaccessible druid talents, Heart of the Wild, was significantly rewritten and updated. The full tooltip is long, but the key assumption is that every six minutes, a druid of any spec can click a button and automatically be able change to another combat role for 45 seconds, with little drop-off in effectiveness. Restoration druids can start dealing damage, DPSers of either persuasion can throw around some heals or tank an add, and guardian tanks can even spread around a few HoTs without having to leave Bear Form and turn into paste. That's the theory, anyway. As you can imagine, this idea generated some heated debate in the druid blogger community. The noted Lissanna of Restokin called it "(likely) the the least used talent out of any talent tree in the history of the game" Murmurs also agreed, saying "HotW has a pure functionality problem. It can never truly fulfill the position that it is attempting to grasp." In opposition, Tangedyn, the co-creator of the Mew feral druid simulator and frequent contributor to The Inconspicuous Bear, wrote "... there's no reason to deny druids that want the versatility the capability to perform to their best of their abilities." So who's right? Well, let's take a closer look at both sides of the argument, since this debate brings up several important issues to any WoW raider.

  • Champions Online previews the new Specialization system

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.13.2012

    Whether or not you're a fan of Champions Online, you have to admit that the game gives players a lot of options in customizing a character. But apparently the designers felt a need to add another layer of customization, hence the upcoming Specialization System. A preview of the system has been posted, giving players a chance to look at the various combinations that will shape your improved abilities, whether you're playing with an Archetype or a freeform character. Each character will gain access to three different trees to spend Specialization points; the first tree at level 10 based off of your primary Super Stat. The two subsequent trees are unlocked at level 20 and 30; these trees are predetermined for Archetypes and can be freely selected for freeform characters. Each tree offers a number of benefits for given roles, allowing a great deal of flexibility in creating a character build that suits what you like to do best.