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  • Hyperspace Beacon: Making sense of Legacy

    by 
    Larry Everett
    Larry Everett
    03.13.2012

    Last week, I spent some time in Austin, Texas, at BioWare's Star Wars: The Old Republic studio. One of the many things I saw was the Legacy System. Although it's a great tool, it is far from the good storytelling device it's intended to be. But perhaps we can make some sense out of it. The Legacy leveling system begins when one of your characters completes chapter one. Without revealing too many spoilers, I can say that chapter one ends in a non-planetary quest just after the main Alderaan quest line. Based on the average, your character should be level 32 when this happens (or if you're like me, you were level 30 and a friend helped you pass the final stage). At this point, you begin to gain legacy levels, which Lead Systems Designer Damion Schubert says cap at level 50 currently (that's 50 legacy levels, not 50 combat levels). Until last week, we were uncertain what the legacy levels would actually give us. Thanks to the latest SWTOR video, we now know that the Legacy System provides rewards ranging from ship customization items to species unlocks. I won't be able to talk about all the Legacy additions in this article, but I can hit the highlights.