spellslinger

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  • WildStar takes aim at the Spellslinger

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.20.2013

    There's a definite space western aesthetic at work within WildStar, the sort of thing that almost demands a character class who can stand out, one with two guns, a nice hat, and possibly the ability to teleport around. You know, exactly like the Spellslinger, the latest class to be (re)revealed for the game. But Spellslingers aren't just about shooting people and twirling around a bit, they're a magical class with a variety of options to take down enemies and look good doing it. Spellslingers supplement their guns with teleportation and sigils. The former works just like you'd expect, allowing a Spellslinger to jump to alternate dimensions, blink about the battlefield, and even phase partly out of reality for protection. Sigils, on the other hand, are symbols that the Spellslinger places to heal allies, swap places with enemies, lay traps, or otherwise mess with the flow of the battlefield. You don't have to take our word for it, though; check out the full DevSpeak on the class just past the break. [Source: Carbine Studios press release]

  • Gamescom 2011: WildStar reveals first three races and classes

    by 
    Justin Olivetti
    Justin Olivetti
    08.18.2011

    After yesterday's unveiling of Carbine Studio's colorful entry into the MMO races, we've been understandably curious about this WildStar and could have s'more, please? Fortunately, a fan site has dug out some details about three of the game's races and classes, all of which can be seen in the hilarious trailer that Carbine released. On the racial side, players have the Granok, Human and Aurin to choose from. The Granok are hulking, cigar-chomping slabs of rage, the Humans are exiles looking for a new home, and the Aurin are cute bunny-people who must go through Q-tips like mad. As for classes, players who prefer to get up close and personal with their enemies would do well to choose the Warrior, who boasts a number of strong tech and melee attacks, which are powered by fuel cells and adrenaline, respectively. Spellslingers use a pair of special pistols to stay on top of ranged damage, relying on a balanced rotation of magic and gunplay to keep up with DPS. And finally there's the Esper, your standard Mage class, who uses psychic spells like Telekenetic Strike to do massive damage to helpless enemies. There are reportedly more classes and races than just these, and we'll keep our eyes on Carbine as more details pour out about this promising title.