spirit

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  • Spiritual Guidance: What the future holds for Priests

    by 
    Matt Low
    Matt Low
    08.30.2009

    Every Sunday (usually), Spiritual Guidance will offer practical insight for priests of the holy profession. Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a UI and addons blog for WoW. What will Cataclysm hold for Priests? I'm back from Blizzcon! There's been a ton of big announcements which will mean future impacts for Priests whether you heal or dish out damage. Let's take a quick look at what we know.

  • Raid Rx: Cataclysmic stat changes for healers

    by 
    Matt Low
    Matt Low
    08.22.2009

    Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a new WoW blog for all things UI, macro, and addon related. Welcome to the special Blizzcon edition! I was on the floor listening into the first set of changes being announced and I managed to catch all the healing changes. Here's what we got! Whew! What an exciting day at the convention for healers! This is just day one! Okay, let's break down all the major changes that will be affecting healers.

  • We've got spirit, yes we do!

    by 
    Allison Robert
    Allison Robert
    07.29.2009

    It's pretty routine to run across complaints in World of Warcraft communities about poor DPS showing up to PuGs. When I say poor DPS, I don't mean the unfortunate soul who just dinged 80 and is running around in greens far below their class' hit cap. You would reasonably expect someone's damage to be fairly lackluster under those circumstances even if the person concerned is a great player. By "poor DPS," I mean someone at 80 who shows up to your Naxx PuG in full epics rocking 25-man raid buffs who manages to stay alive on each boss fight with a Bloodlust/Heroism...and doesn't manage to break 4-figure DPS. I've seen it before, saw it again recently, and am fatalistic about its eventual reappearance.Questionable gemming and enchant choices tend to abound with these players, as you'd expect, and the cry of "He gemmed for Spirit!" tends to follow them around. Fair enough; it does happen, but as someone who's been leveling a platoon of alts through a sea of /headdesk pre-60 itemization, I've wondered whether the abundance of Spirit on pre-60 gear leaves newer or inexperienced players with a false impression regarding its eventual importance in the endgame. And it's easy to see how they could arrive at that conclusion; the stat is everywhere!

  • Mio debuts Freeview-tuning Navman Spirit TV V505 and V735 PNDs

    by 
    Darren Murph
    Darren Murph
    06.23.2009

    We already knew that Mio was planning a few PNDs for the European market with integrated Freeview tuners, and now the outfit has come clean with the official launch of the Navman Spirit TV V505 and V735. Just as expected, the TV tuning satnav units boast 4.7- and 7-inch displays (respectively), with each also packing an EPG, two available antennas and support for video, photo and music playback. There's also a new slidetouch UI, 3D maps, built-in traffic support (with a lifetime subscription), an FM transmitter and a selection of Travel Books that provide in-depth listings of the best local stops. The new devices should hit UK shelves next month for £229 ($372) and £299 ($487) in order of mention, though we get the feeling a US version may not be in the cards.

  • Insider Trader: Profession-specific buffs part 2

    by 
    Amanda Miller
    Amanda Miller
    06.12.2009

    Insider Trader is your inside line on making, selling, buying and using player-made products.Last week, Insider Trader discussed the profession-only bonuses associated with Inscription, Jewelcrafting and Enchanting. This week, I'm going to walk you through the rest of them, and include a final summary and comparison at the end. Tailoring Perks Tailors have the ability to enchant their own cloaks. Other players can get cloak enchants from Enchanters, although the Tailoring ones are superior in many cases. Darkglow Embroidery: Chance to restore 300 mana on spell cast. There seems to be a 60 second internal cooldown, with a proc rate of 35%, which is equal to 25 mp5. Lightweave Embroidery: Chance on spell cast to increase your spellpower by 250 for 15 seconds. Swordguard Embroidery: Chance for melee and ranged attacks to sometimes increase your attack power by 300 for 15 seconds. There seems to be a 45 second internal cooldown on Lightweave and Swordguard, meaning that for 15 seconds out of every 45 seconds (+, if you don't proc it on the next hit, but they do seem to proc within a hit or three), you have the effect. This averages out to 83 SP, and 100 AP respectively, in ideal conditions. Depending on your luck with procs, the average decreases the longer it takes you to proc it again.For example, after 45 seconds, each spell has a chance to proc the effect. If you managed it at the 50 second mark, the average becomes +75 SP. Casters who are not Tailors can currently choose between Enchant Cloak - Wisdom and Enchant Cloak - Greater Speed. Wisdom grants you a measly 10 spirit, as well as a now obsolete 2% threat reduction. The +23 haste rating is nice, but provides neither mana nor spellpower. Enchant Cloak - Major Agility grants you +22 agility to cloak. Agility is inefficient to everyone except rogues, hunters, shamans and druid cats, who would get +22 AP from it as well as the crit/dodge/armor. In terms of attack power alone, the Swordguard enchant is the clear winner.

  • Phat Loot Phriday: Ironmender

    by 
    Mike Schramm
    Mike Schramm
    06.05.2009

    Here's an offhand, one that works pretty well for Priests.Name: Ironmender (Wowhead, Thottbot, Armory)Type: Epic Off-handDamage/Speed: N/AAbilities: +54 Stamina, +47 Intellect, +45 Spirit Improves haste rating by 36 and spell power by 74. %Gallery-33600%

  • Mio's Moov S501 and S401 finally go legit

    by 
    Paul Miller
    Paul Miller
    05.13.2009

    After Mio basically non-confirmed / confirmed these to us in April, letting us know the pricing was off, but saying nothing else about the leak, it was really just a matter of time until the two navigators broke into the realm of officialdom. The Moov S401 and S501 bring 4.3-inch and 4.7-inch displays, respectively, along with a new "Spirit" interface and some new functionality like Google Send-to-GPS, NavPix for pulling location from geo-tagged photos, text-to-speech for spoken street names and MioMore 2 PC software for calculating mileage and fuel economy. The S501 is Mio's thinnest PND ever at 0.64-inches, and includes 12 million POIs, while the S401 is inexplicably thicker at 0.71-inches, with 4 million POIs. They go for $200 and $180, respectively, and will go on sale in June.

  • Robot Hall of Fame expands to include Da Vinci, Terminator, Roomba

    by 
    Darren Murph
    Darren Murph
    05.11.2009

    Forget those "sporting" Halls of Fame -- the real HOF is right here. Since 2003, the Robot Hall of Fame has been honoring robots and creators at an exhibit in Pittsburgh, Pennsylvania, and now we're seeing the latest handful of noteworthy creatures take their rightful place in history. For those unaware, the Robot HOF is maintained by Carnegie Mellon University and the Carnegie Science Center, and an international jury of researchers, writers, and designers has just selected five new bots to join the cast: Mars rovers Spirit and Opportunity, the T-800 Terminator (yes, that Terminator), the Da Vinci surgical system, iRobot's Roomba and 'Huey, Dewey, and Louie' from the 1972 sci-fi flick Silent Running. Could you have imagined a more fitting five? If so, sound off below!

  • Arcane Brilliance: Okay, now I like spirit

    by 
    Christian Belt
    Christian Belt
    03.28.2009

    Each week Arcane Brilliance glances around to make sure there are no Death Knights in the area, then daintily tiptoes out from cover long enough to throw together a column about Mages. Usually, this ends badly for Arcane Brilliance. Out of nowhere, a big purple rope-looking thingy wraps itself around Arcane Brilliance's neck and drags it backward into a big stabby implement of some type. Arcane Brilliance tries to fight back, but finds it has been silenced three different ways and the Death Knight that just jumped it has enclosed them both beneath some kind of ugly anti-magic igloo. So, Arcane Brilliance no longer want to hear any complaints about misspelled words or grammatical errors. Arcane Brilliance is simply too busy getting ganked by Death Knights to proofread. I swear.When I posted on Wednesday about the giant Mage Q&A session hosted by the developers, I was cautiously optimistic. The developers repeatedly assured Mages in that Q&A thread that they were keeping a close eye on our performance on the PTR, that a lot of our concerns would shake themselves out as we continued along through the testing process. Chief among these concerns of late has been the nerf to Molten Armor and its glyph, a change that tied the formerly static 5% crit buff those offered to spirit and turned out to be a nerf to the large majority of Mages and a slight buff to only the most well-geared among us. As nerfs went, it wasn't the most devastating one in recent memory, but was disproportionately reviled by Mages because it forced us to pay attention to a stat that was otherwise of little value to us. In the Q&A thread, we were told that the developers were aware of our concerns and would consider upping the spirit-to-crit conversion rate if they felt it necessary. I remained positive, but wasn't exactly holding my breath.It appears I needn't have been skeptical. The latest PTR build already reflects a few very nice changes for those of us who like to wear robes, waggle sticks in the air, and hurl large flaming orbs of magical death at Warlocks. That's right, my fellow Mages: It appears the nerf-train has at least temporarily run itself off the rails. Follow me after the break, and we'll go over the specific changes.

  • Vaneras answers a whole lot of Mage questions

    by 
    Christian Belt
    Christian Belt
    03.25.2009

    In Saturday's Arcane Brilliance, I linked you to a Ghostcrawler post on the official forums in which he answered a good number of pressing Mage questions. Some of his answers were encouraging, some were vague, but all of them served to give a Mage community very concerned about its future a more enlightening look at Blizzard's development goals for our class than we've had in some time.On the heels of that post comes this truly epic thread on the EU forums from Vaneras. He begins by reposting Ghostcrawler's earlier Q&A in its entirety. Five pages of Mage questions later, he presents us with no fewer than four more gigantic posts filled with more questions and developer answers (whether this is direct from Ghostcrawler or not isn't made clear).This may be, quite frankly, more direct communication between the developers and Mages in one day than in the rest of the six months of Wrath's existence combined. I found a lot contained within that was encouraging. I found a few things that concerned me. Mostly, though, I'm just happy we're on speaking terms again. I was beginning to think that maybe all those things some of us said about "slaps in the face" and "re-rolling a Lock" and "quitting the game" had offended Blizzard, and they'd finally taken our number out of their phone and changed their Myspace status to "Stop calling me, Mages." My thoughts on this wealth of information after the jump.

  • Arcane Brilliance: Q to the power of Q

    by 
    Christian Belt
    Christian Belt
    03.14.2009

    Each week Arcane Brilliance runs out of mana halfway through a column about Mages. Seriously, Arcane Brilliance is terrible at managing its mana. And then every time it Evocates, Arcane Brilliance manages to get interrupted before it gets any mana back. It really sucks. Yep, Arcane Brilliance spends a lot of time wanding. To be honest, Arcane Brilliance is probably about one more wipe away from getting kicked out of its guild. LTP, Arcane Brilliance...LTP.I tried my best to be optimistic last week, to look at the changes to Fiery Payback and Impact (especially Impact) as semi-good things. The Fiery Payback-disarm effect will be marginally positive, I told myself, and at the very least, Impact being triggered by Fire Blast will make the spell less random and more controllable, right? We Mages get such a reputation for being whiners that I try to steer clear of pessimism as much as a can just to avoid being lumped in with that lame generalization. I try, and most of the time I fail, but I award myself an "A" for effort.The comments section set me straight last week. Fire Mages are not happy with Blizzard's attempt at improving their survivability in PvP. You guys were brutally frank in your comments, and I have to admit that I see your point. Nobody likes dying, but as a Fire Mage you sort of expect it, similar to the way nobody likes getting tackled, but as a football player you know it comes with the territory. All Fire Mages want is to be able to dish out an acceptable amount of pain before they explode. In fact, a lot of you proposed the idea of allowing Fire Mages to literally explode upon death, making killing one a dangerous proposition. Several of you commented that this was a Fire Mage's idea of survivability, to die, but leave a smoking crater behind. Seriously, this is an idea I can get behind.Here's the thing, though: If you weren't happy with the changes last week, you really aren't going to like the latest PTR build. Follow me through the break and we'll talk ourselves through the changes. I'll try to keep the tears to a minimum.

  • Phat Loot Phriday: The Soulblade

    by 
    Mike Schramm
    Mike Schramm
    02.27.2009

    We said we'd do a Warlock item this week, so here you go.Name: The Soulblade (Wowhead, Thottbot, WoWDigger)Type: Epic Main-hand DaggerDamage/Speed: 87-258 / 1.80 (96.0 DPS)Attributes: +39 Stamina, +44 Intellect, +42 Spirit And yes, that Spirit makes this about as Warlock as daggers come, nowadays. %Gallery-33600%

  • WoW Patch 3.1 PTR Druid glyphs and undocumented changes

    by 
    Allison Robert
    Allison Robert
    02.25.2009

    Personally the change I'm still plotzing over most in relation to 3.1 is the sheer locational chutzpah of the Argent Tournament. I'm not sure I understand why the northern portion of Icecrown is considered an appropriate spot. It's like seeing some Milwaukee strip-mall developer parachute into the middle of Mordor and exclaim over the retail and tourist opportunities within a 100-yard radius of Sauron's eye. What does the Scourge think about this tournament? Did they get a cut of the concession stand's profits as a means of buying their cooperation? Who else was bribed in order to make this happen? These are all questions to which I think we deserve answers.Anyway, I seem to be one of the unlucky souls doomed to disconnect every 10 minutes from the PTR (although I'm not anywhere near Dalaran), but I'm sure it'll get fixed. One minor suggestion for all those Druids porting to Moonglade in order to pick up dual-specs immediately; have 1,000g in hand before you do so. As we all know, getting into Moonglade is rather easy. Getting out of Moonglade tends to be rather more time-consuming unless you're willing to burn your hearth in a world newly free of ghetto-hearthing.Some of the undocumented changes we've actually already talked about, so if you don't see something here but missed our first article, you should find them here.

  • WoW Patch 3.1 PTR Holy and Disc Priest changes

    by 
    Matt Low
    Matt Low
    02.24.2009

    A lot of changes are being introduced for both types of healing Priests in the upcoming 3.1 patch. Some of them are expected and others are unexpected! As always, check out the full PTR notes (which are most likely incomplete). The promised changes to increase Holy's PvP ability don't seem to be here yet. I rubbed my eyes when I saw it because this wasn't the Holy tree I remembered. As an overall grade, I'd say there are some serious buffs being doled out for healing Priests. Our Area of Effect heals have been ramped up! Some notable highlights? Rapture has some new additions to it (It grants energy, rage, mana, or runic power to the target when it is removed). Prayer of Healing is no longer restricted to the Priests current party. Renew get's some extra nice bonuses in the form of an instant-application aspect and an overall spellpower bonus. Keep reading! Disc and Holy changes are after the break!

  • Arcane Brilliance: Statistically speaking

    by 
    Christian Belt
    Christian Belt
    02.21.2009

    Arcane Brilliance is a Mage column on a weekly spawn timer. It shows up all of a sudden on your computer screen or your iphone and starts wandering about, waiting for somebody to come shake it down for loot. What does this rare and wondrous column drop, you may ask? It drops a magical potion that, when imbibed, grants the magical ability to waste about 15 minutes of your employer's time reading a column about Mages. Hurry up and tag it, before the guy in the next cubicle does!I'm listening to a playlist full of old NES chiptunes as I write this, Zanac, Ninja Gaiden, Mega Man, Crystalis, Shatterhand, Tecmo Super Bowl, Legacy of the Wizard--just some awesome old stuff, some of which comes from composers who went on to become even more awesome. I love the game music from that era; I find it absolutely amazing what those guys could make that tiny sound chip do. And yes, I am a massive and unrepentant dork. Why do I bring this up? I have the playlist on shuffle, and the overworld theme from Dragon Warrior just played, and it got me thinking about this week's subject: stats.Dragon Warrior was my first role-playing game. It was my first exposure to such concepts as experience points, and leveling up, and hit points. Stats in games of that era were pretty simple. You had strength, which affected how hard you hit things, and agility, which...made you more agile? Who knew? That was about it. Hit points measured how many whacks you could take before you died, and magic points ran out as you used spells. There wasn't a whole lot to it.When I first started playing WoW, knowing which statistics were important to my Mage and which weren't was comparatively simple too. As you leveled, you looked for intellect and spirit. At max level, you learned the value of a few other stats, like spell crit, spell damage, and spell hit rating. Generally, if it said "spell" in front of it, your Mage wanted it. Now, though, we have so many different stats--one covering every aspect of every spell we cast, and so many different ways to customize the amounts of each that your Mage's gear has--that it can be quite daunting trying to decide which ones to prioritize. Follow me through the break where we'll discuss the various caster stats and the relative value of each to our class.

  • Spiritual Guidance: Mana nerfs and Priest buffs

    by 
    Matt Low
    Matt Low
    02.09.2009

    Every Sunday (usually), Spiritual Guidance will offer practical insight for priests of the holy profession. Your host is Matt Low, the grand poobah of World of Matticus and a founder of PlusHeal, a new healing community for all restorative classes. Spirit nerf's are coming! Is it really doom and gloom for the Priest class? Eliah did a terrific job summarizing the mana regeneration changes that are slated to strike in 3.1. The general feeling I'm seeing right now among the Priest community appears to range from the "OH NO! NO MORE MANA" to the "Eh, guess I better load up on Mana Pots since they're cheap". On a side note, when is the last time you had to pot in a raid? And I don't mean from immediately being revived in the middle of a fight. I distinctly remember running out of juice on Kel'Thuzad a month or so ago. In any case, there are some rumblings abound as to what sort of impact this nerf would have to our playstyle. The better question to ask is what impact this nerf would have to our gearing, gemming, and enchanting choices. The underlying point that seems to jump out at everyone is that Spirit regen is being decreased. Let's see what this implies for the Discipline and Holy trees respectively.

  • Arcane Brilliance: Patch 3.1 Musings

    by 
    Christian Belt
    Christian Belt
    02.07.2009

    Each week Arcane Brilliance dispeneses a tall glass of sweet Mage content. Sometimes this content consists of pure, undistilled truth. Other times, there's some crap in the mix. I blame Blizzard, for putting the truth and the crap right next to each other on the same shelf. You'd think they'd put the truth all alone on its own shelf--you know, to prevent any misunderstandings--or maybe put labels on this stuff, clearly distinguish the truth from the crap. If it were me, I think I'd just stop stocking the crap all together. They must know something I don't. I guess that's why they're the giant game developer and I'm the guy sitting in front of my computer in my pajamas eating pop tarts and trying not to get too many crumbs on the keyboard.In case you've been stranded on a remote island for the past week with nothing but a volleyball for company and only just made it back to civilization, put a shirt on, shave your beard and brace yourself: we finally got some solid patch 3.1 info. I know, it totally makes that week of eating coconuts and talking to yourself worthwhile, right?We've been waiting for this patch almost since day one of Wrath, with its tantalizing promises of Ulduar and dual specs, and now Blizzard has given us a lot more details. There will a huge amount of class changes, and Mages will not be left out of the mix. The announced changes are intriguing, even if they are infuriatingly vague. We're definitely getting some new stuff, some buffs, some nerfs, some buff-nerfs...but as to the specifics, who knows, really? Pending more detail, we're going to have to take our best educated guesses as to what all of this means. Follow me after the jump for as much unsubstantiated conclusion-jumping as you can handle.

  • Spiritual Guidance: Secondary stats and what to stack

    by 
    Matt Low
    Matt Low
    02.01.2009

    Every Sunday (usually), Spiritual Guidance will offer practical insight for priests of the holy profession. Your host is Matt Low, the grand poobah of World of Matticus and a founder of PlusHeal, a new healing community for all restorative classes. Some requests were made recently to help newer Priests figure out what secondary stats are important and what to aim for. Matticus shall help! I know when I started playing World of Warcraft, I didn't pay a whole lot of attention to secondary stats. To be fair, stats like Hit didn't exist back in the day. This post is meant for newer Priests who aren't quite sure what these secondary stats do or what they mean. Just to be clear, primary stats are base attributes like stamina and intellect. Secondary stats are things like haste and critical strike rating.

  • NASA investigates problems with Mars Spirit rover

    by 
    Donald Melanson
    Donald Melanson
    01.30.2009

    They've manged to make it to the five-year mark despite a few considerable bumps in the road, but it looks like one of the Mars rovers has once again hit a snag, and NASA is now furiously trying to sort out the problem. Apparently, the issue first arose earlier this week when Spirit reported that it had received its driving commands but didn't move. Things were then further complicated later in the day when Spirit failed to record its daily activities, and it seems to have been all downhill since, with the rover unable to even locate the sun in order to reorient itself. What's more, while they're still trying to run some diagnostics to pinpoint the problem, NASA engineers say that the troubles could possibly be caused by cosmic rays hitting the rover, which we all know can only lead to one thing.... zombie rovers.

  • Mars rovers mark off five years of tireless servitude to humanity, boredom

    by 
    Paul Miller
    Paul Miller
    01.03.2009

    NASA's Spirit rover landed on Mars on January 3rd, 2004, with Opportunity joining up 21 days later, and both are going strong five years later. Still no sign of Don Cheadle.