spreadsheets-online

Latest

  • The Daily Grind: What's your favorite physical MMO memento?

    by 
    Jef Reahard
    Jef Reahard
    11.23.2014

    I was doing some housecleaning recently and found a box of old game geekery. Most of it was junk since I've gone digital, but there were a couple of odds and ends that I put on the shelf in my office where I keep mementos from titles that made an impression. In terms of MMO stuff, I found an original Neocron box and a hefty stack of all those EON magazines from EVE Online. What about you, Massively readers? Have you kept or collected any physical MMO-related mementos? Which is your favorite? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • 'This is EVE,' and it's pretty slick

    by 
    Jef Reahard
    Jef Reahard
    11.21.2014

    If you've got even a passing interest in sci-fi sandbox EVE Online, you'll want to take a look at the new trailer just unveiled by developer CCP at today's EVE Down Under player event in Australia. The clip runs for nearly four minutes and is comprised entirely of in-game footage. It's also underscored by the voice comms of actual EVE players (NSFW!), which CCP has cut together to form a rather scintillating soundtrack that attempts to answer the question "what is EVE." This is EVE, according to the trailer's title, and you can soak it up just after the cut!

  • EVE gives more market data tools to the mod community

    by 
    Justin Olivetti
    Justin Olivetti
    11.20.2014

    EVE Online is such a mod-happy game that there's an official site for it, and it's on this site today that CCP said that it will be giving another valuable information-gathering tool to players with the advent of a new searchable resource. "We also are making available the MarketType resource. MarketTypes is a collection of all possible MarketType resources," the devs posted. Being able to search market history and orders will help modders pull in data from multiple regions and should be in the game with the Rhea content patch.

  • EVE Online turns manual control of ships over to players

    by 
    Justin Olivetti
    Justin Olivetti
    11.14.2014

    For the first time ever in its history, EVE Online is experimenting with giving players manual control of their starships. The change was prompted by observing new players who were frustrated that the game didn't include standard WASD controls. These "simple" controls will be introduced as an optional beta feature in next month's Rhea update. CCP also posted a list of other features that we'll be seeing with the upcoming content patch. Players will enjoy an improved star map, try out new ships such as the Confessor tactical destroyer, experience more atmospheric asteroid belts, and no longer lose skill points or clone grades when podded.

  • Wormholes opening up 101 new EVE Online systems

    by 
    Justin Olivetti
    Justin Olivetti
    11.13.2014

    Think you've explored most of the known galaxy in EVE Online? First of all, that's a lie as the game is stupid big, and second, you won't as of next month anyway. CCP announced that one of the big features coming with the December 9th Rhea update will be 101 new wormhole systems opening their doors for business. The wormholes will be separated into three categories, starting with 75 "standard shattered" systems filled with broken planets and minable ice fields. Then 25 of the new systems will only allow smaller vessels to jump through. And finally, the 101st will be Thera, a story-heavy location that will be the largest system in the game. Like small ship shattered systems, Thera won't admit capital ships, but will host four stations for those who venture into its domain.

  • EVE Online solicits feedback for UI revamp

    by 
    Justin Olivetti
    Justin Olivetti
    11.07.2014

    That there above is the new user interface for EVE Online, so what do you think? Well, you can tell us, but CCP really wants you to tell it, as the studio is asking for feedback on the upcoming UI overhaul. "For the look itself, we want EVE's UI to look and feel more like something fitting a science fiction universe, and a bit less like an operating system," CCP posted today. The team posted its goals for the overhaul, including making it feel more intuitive, allowing for semi-transparent windows, using colors "in a sensible way," and tweaking the icons to fit thematically within a group. Currently, the UI changes are on the test server for any and all to try out.

  • Phoebe update lands in EVE Online

    by 
    Justin Olivetti
    Justin Olivetti
    11.04.2014

    Outer space has gotten a little more interesting as of today with EVE Online's Phoebe content update. The update contains a smorgasbord of changes and quality-of-live improvements, including better search functionality, jump fatigue to slow down long-distance travel, looser restrictions for trial accounts, the ability to place multiple market sell orders, and a streamlining pass for exploration. Phoebe was EVE's fifth content release for 2014. Attention now turns to the game's next update, Rhea, which is scheduled for December 9th.

  • EVE's Phoebe adding better search functionality and more

    by 
    Jef Reahard
    Jef Reahard
    10.31.2014

    Another day, another Phoebe-focused dev blog from the folks at CCP. EVE Online is getting a bit of a search overhaul in its November patch, as items inside station containers will be included in search results. CCP is also calling attention to the "pretty powerful advanced search functionality" in EVE via a new question mark icon in the game's Asset Search tab that leads to a keyword tooltip. There are several other UI changes scheduled to debut with Phoebe, but you'll need to click through the links below to view them in the full dev blog. If you're a third-party EVE app developer, don't forget to visit CCP's newly published blog.

  • EVE Online uses jump fatigue to discourage long-distance travel

    by 
    Justin Olivetti
    Justin Olivetti
    10.30.2014

    Hold your horses, space buckaroo. Where do you think you're going so fast? EVE Online is preparing to deliberately slow down pilots with the introduction of jump fatigue in the upcoming Phoebe patch. Jump fatigue adds a timer following a jump that must be endured until the next jump is allowed. According to a dev blog (that includes an appendix!) on the subject, "This allows us to discourage people travelling longer distances using jump travel, while keeping penalties relatively light for tactical/occasional movement." Another dev blog tackles the changes to invention and manufacturing that are planned with the patch. One big change is the merge of invention with reverse engineering, which comes with an algabraic forumla because spaceships and laser battles are not exciting enough on their own.

  • CCP explains EVE's upcoming mission guidance system, CSM changes

    by 
    Jef Reahard
    Jef Reahard
    10.29.2014

    CCP released another Phoebe-focused dev diary earlier today, this one detailing the new mission objective system coming to EVE Online next month. The firm is walking a fine line between general guidance and "brain-dead instructions to follow," and as such it is asking for feedback relative to how the new feature is presented in today's diary. It's a lengthy read, but you can also see the new system in action if you log onto EVE's Singularity test shard. CCP has also delivered minutes from the Council of Stellar Management's summer summit earlier than expected. CCP Leeloo explains that the studio will make further changes to the CMS next year, starting with lengthening the winter summit and shortening the current CMS's term to better align with next year's Fanfest. Applications for CSM10 open on January 30th.

  • EVE video dev diary talks Phoebe features

    by 
    Jef Reahard
    Jef Reahard
    10.28.2014

    CCP has published a new dev diary video focused on EVE Online's upcoming Phoebe release. The clip runs for nearly seven minutes and features a who's who of current EVE devs talking about various bits and pieces scheduled to hit Tranquility on November 14th. Phoebe features nullsec travel tweaks, an unlimited skill queue, a revamped invention system, mission objective guidance, and more. Click past the cut to watch the dev diary!

  • EVE Online loosens restrictions on trial accounts

    by 
    Justin Olivetti
    Justin Olivetti
    10.24.2014

    In an effort to draw in more prospective pilots, EVE Online is removing and reducing some of the current restrictions for its trial accounts once the Phoebe update hits on November 4th. Come the update, trial accounts will be able to send and receive ISK without limits, can post in trade chat channels, participate in incursions, and can apply to up to five corporations at a time. While many restrictions on skills will be lifted, those remaining will be easier to identify thanks to a clearer interface. "The goal of these changes is to open up the game to new players so they can explore a greater variety of the content available in EVE," the team reasoned. "We believe getting new players invested in the game early on will keep them playing longer than if we throw all the good stuff behind a subscriber wall."

  • CCP is upgrading EVE's sensor overlay

    by 
    Jef Reahard
    Jef Reahard
    10.08.2014

    CCP's latest EVE Online dev blog is all about the sci-fi sandbox's sensor overlay. More specifically, it's about sensor overlay 2.0 that's likely coming in EVE's Phoebe update. The current overlay basically allows pod pilots to view cosmic anomalies and signatures in space rather than as text entries on a scanner. The upgrade will add "a number of other objects in space [...] along with filtering options and a new compass view," according to EVE's developers. It's quite a lengthy dev blog, and it's also got plenty of pretty pictures to further the explanation. You'll find it all via the links below.

  • EVE Online kicks off a new story-driven competitive event

    by 
    Bree Royce
    Bree Royce
    10.07.2014

    A new post by CCP Fozzie on the EVE Online website outlines an ongoing plotline running in the sc-fi sandbox right now. Reacting to research on unusual behavior of Sleeper Drones in W-Space, each of the four factional groups in New Eden has requested help collecting stuff... for science. Capsuleers, that means you'll be rounding up Neural Network Analyzers and Sleeper Data Libraries and turning them in to your factions in a competitive galactic donation drive. Fozzie notes that the results of the story-driven event will directly affect tech rollout for the game: Out of character, I can reveal that this storyline and the associated donation drive will lead directly to new technology falling into the hands of players in the near future. The relative success of each empire's donation drive will determine in what order each faction will get access to this new technology. Each faction navy will also express their gratitude through a special ingame item representing an honorary commission to their forces. The commissions will be given to the character that donates the highest value of Neural Network Analyzers and Sleeper Data Libraries (combined and weighted) to each faction over the course of the event. Each commission will be a unique item that will forever contain the name of the winning character in the description. Players can donate the relevant items from Sleeper Drones via item exchange contracts to their factional contacts. The event is live now and closes out on October 14th.

  • EVE Online hopes to rescue nullsec with dramatic travel changes

    by 
    Bree Royce
    Bree Royce
    10.02.2014

    CCP has big plans to shake up the EVE Online sandbox. The studio has just published a dev blog declaring that nullsec, the most lawless area in the game, is "stagnant and needs a change." Phase one of CCP's plan for that change is to "significantly" increase travel times for capital ships by introducing both a jump cooldown and a new mechanic called jump fatigue, which will effectively limit how often those ships ship can jump. CCP Grayscale explained the expected results of the overhaul: In the short term, we would anticipate a reduction in the degree to which the average non-trivial capital fight escalates, and the number of parties involved. This seems likely to increase the frequency of capitals being deployed in small-scale engagements, in both lowsec and nullsec. Over the medium term, we see the potential for more substantial changes in the nullsec status quo as the various competing parties work to adjust their internal objectives to the new situation; it seems plausible that the general reduction in travel capabilities will lead to more localism, but we don't want to make any firm predictions in this area. We're confident that these changes improve the overall system of lowsec and nullsec gameplay and take them in better directions, but any set of changes that would allow us to accurately predict their consequences would by their nature be too simple to be interesting for very long. Phase two and three, CCP vows, will focus on starbases and territorial capture and control. Massively EVE expert Brendan Drain has documented modern nullsec problems in his long-running EVE Evolved column. EVE Evolved: How to fix nullsec territorial warfare EVE Evolved: Capital ships ruined nullsec

  • EVE's Oceanus release is now live

    by 
    Jef Reahard
    Jef Reahard
    10.01.2014

    EVE Online's latest update has been successfully pushed to the sci-fi sandbox's live Tranquility server, according to a CCP announcement post. Oceanus includes new cloak effects, notification tweaks, new burner missions, easier fitting import/exports, French localization, and some other stuff that you can read about via the full patch notes.

  • EVE dev blog explains Oceanus' new import/export functionality

    by 
    Jef Reahard
    Jef Reahard
    09.29.2014

    EVE's always had a robust third-party tool-building community. With its new Oceanus release, CCP is embracing that community like never before by allowing for easier fitting imports and exports to and from everything from Pyfa to EFT to various killboards and websites. The latest EVE blog post goes into great detail on the EFT format and explains that it was selected as the base because "it's established and very widely used" in the game's community.

  • EVE Online nukes named modules

    by 
    Justin Olivetti
    Justin Olivetti
    09.25.2014

    One thing that we're becoming increasingly convinced about the purpose of EVE Online's dev diaries is that they are secret recruiting and training grounds for future CCP employees a la The Last Starfighter. If you're willing to chew through thousands of words and a dozen or so charts on something called "Module Tiericide," then you should be awarded with a salary plus benefits. That theory aside, today's new Oceanus dev diary explains (at great length) how the team is retuning its approach to module balance in order to give all ships significant strengths and weaknesses and purposes. One such change is that named modules are on their way out: "Our solution to this problem is to replace the meta-based named module system with a new role-based system." CCP promises that this is but part of the overall and continuing effort to balance ships and prepare for new additions to the game.

  • EVE shows off Oceanus' features

    by 
    Justin Olivetti
    Justin Olivetti
    09.24.2014

    Oceanus is coming next Tuesday to EVE Online, and if you haven't been reading the novelization of the patch notes in the form of dev diaries as of late, CCP has a more succinct video overview of the changes coming with the update. In fact, there's a new dev post that's a gripping tale of how CCP saves spaceship data. It's a wild ride through numbers, software modules, and save files. Of course, such technical rejiggering must mean a vast improvement for you, the gamer, right? "What does this new system change for players?" CCP asks. "Visually? Nothing right now actually." OK, maybe it's a dull dev diary, but there's a much more fascinating video after the break. Promise!

  • EVE Online improves cloaking graphics

    by 
    Justin Olivetti
    Justin Olivetti
    09.23.2014

    Portraying stealth in games can be tricky, especially if the player is piloting a cloaked ship in the midst of outer space. EVE Online's team has acknowledged that the game's current cloaking effects sometimes makes it hard to see how these ships are positioned and has announced that the next content update will vastly improve this feature. The new stealth graphics will not only look spiffier but be easier to see, according to the devs: "Fully transparent is not what we want! Pilots need to see their ships, remember, so we have a static effect that pulses along the surface of the ship from the spot where the cloaking started." There are more details about what gets cloaked and how other characters see you (hint: They usually don't) in the rest of the dev diary. This change will come with EVE's Oceanus release on September 30th.