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We've been hearing about this for years in one way or another -- WoW's numbers are simply getting too large. The final solution to this is to squish all the item levels from all the previous content together to form a more compact progression. Ghostcrawler and other designers have been saying for ...

1 year ago 0 Comments
September 19, 2013 at 3:00PM
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Gamescom is drawing to a close, and with it a flurry of developer interviews have been taking place. One which happened just a couple of hours ago was a raiding-specific round table with Game Director Tom Chilton and Lead Content Designer Cory Stockton. One of the questions asked related to the mu...

1 year ago 0 Comments