star-trek-infinite-space

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  • Star Trek: Infinite Space canned

    by 
    Justin Olivetti
    Justin Olivetti
    08.08.2012

    Sorry Trekkies, but if you were hoping for a second Star Trek MMO, you're going to be waiting for some time. Gameforge announced that it is cancelling Star Trek: Infinite Space effective immediately. This doesn't come as a complete surprise, as the publisher put the beta on hold last year in a desperate search for a co-publishing partnership. Gameforge explained the decision in a statement: "Since autumn 2011 we made many efforts to find a publishing and marketing partner for Star Trek: Infinite Space. Unfortunately, our efforts were not successful. So we have decided with a heavy heart to finally abandon the project Star Trek: Infinite Space." Infinite Space was to be a browser-based title set in the war-torn Deep Space Nine era of Star Trek. The publisher had obtained the assistance of Trek staples such as Nana Visitor, René Auberjonois, and Denise and Michael Okuda.

  • Bigpoint may co-publish Star Trek: Infinite Space

    by 
    Matt Daniel
    Matt Daniel
    11.22.2011

    There may be hope yet for Star Trek: Infinite Space. The title's future was called into question when a series of layoffs wracked Gameforge, causing the studio to state that the Star Trek title would be cancelled unless it could acquire a co-publisher. A post on the Star Trek: Infinite Space official forums stated that Bigpoint has taken an interest in the title. Now all that remains is to wait and see how Gameforge responds to Bigpoint's offer. Stay tuned, and we'll be sure to bring you the latest as it develops.

  • Gameforge lays off 100, Star Trek: Infinite Space looking shaky

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    11.03.2011

    Gameforge is set to cut a little over 20 percent of its staff. GI.biz reports that the German browser-based games company, which bought a majority share in Frogster last year, will cut 100 of its 450 employees. The publisher previously canceled Mythos and Hellbreed, and is now reportedly struggling to finish Star Trek: Infinite Space unless a co-publishing agreement is signed. "Through a more efficient organizational structure, we can optimize our use of resources and great potential for further growth increase," said CEO Alexander Roesner in a statement. "This will strengthen our long term position in the dynamic market for online games."

  • Gameforge laying off 100 employees, canceling at least two games

    by 
    Jef Reahard
    Jef Reahard
    11.03.2011

    Another month, another round of MMORPG-related layoffs. This time the bad news comes courtesy of Gameforge, a German browser MMO maker responsible for Gates of Andaron as well as the upcoming Star Trek: Infinite Space and the European version of Wizard101. Gamasutra reports that Gameforge is realigning its studio to the tune of 100 layoffs and the cancellation of at least two games, with Hellbreed and Mythos on the chopping block and Star Trek: Infinite Space not far behind "if it cannot find a co-publisher." The company will do away with its web- and client-based games divisions and restructure itself around separate development and publishing arms. The news comes on the heels of layoff announcements by CCP, NCsoft, and GamersFirst last month.

  • MMObility: The rise of the browser

    by 
    Beau Hindman
    Beau Hindman
    10.07.2011

    Over the last week I have been obsessing over Glitch, the new browser-based MMORPG brought to us by Tiny Speck. I will go into details of why in my Rise and Shiny column, but for now, let's just say that I think it is one of the greatest things I have come across in a long time. For the record, I was talking about Glitch before it was popular (that hipster cred should get my a free pair of glasses in Glitch!) and was excited about starting this column because of games like Glitch. In short, I knew that the browser market was huge, and I knew it was only going to grow bigger. Yes, I know what you're thinking, and yes I am claiming that we are starting to see the end of the heavy-duty client and demand for expensive hardware and upgrades. It's a big prediction, but click past the cut and let me explain.

  • Star Trek - Infinite Space launches website with stellar promotion

    by 
    Justin Olivetti
    Justin Olivetti
    08.16.2011

    We've been watching Star Trek - Infinite Space ever since eyeballing it at E3 earlier this year, and we're happy to say that Gameforge's upcoming title has taken the next step toward the final frontier by launching the official website for the game. The site is somewhat bare-Bones right now, with a sign-up to receive more information, screenshots, the trailer, and a news blog. What's interesting is that Gameforge is offering players an incentive to enlist in Starfleet by offering the chance to reserve your name, get beta key priority, and receive an exclusive item once you enter your retinal scan (or, y'know, fill out the form). Star Trek - Infinite Space is on display at this week's Gamescom, and we look forward to hearing more about this action-based free-to-play MMO.

  • MMObility: Just how mobile was E3?

    by 
    Beau Hindman
    Beau Hindman
    06.14.2011

    E3 is a massive, loud conglomeration of lights, people, and stress. I spent most of my time there walking from one end to another, trying to find a certain booth or meeting room. Luckily for me, I am in pretty good shape and felt just fine the entire time, despite the fact that I had little to eat, and worse yet, little water. At home I drink water non-stop... no soda, no coffee. Still, it was a blast. Working like that really makes a tiny reporter like yours truly feel wonderful. Conversations with developers can be very, very interesting if games are what you love. And there were games. A ton of games. A bunch. A lot. Even then, I knew the feeling that was coming over me, the familiar feeling of stumbling into a toy store or comic shop to look for goodies. I was in hog heaven but needed to find my particular fix. I needed indie, tiny or strange games. Games that ran on a toaster but worked well, browser games that would impress me, or phone games that would continue to destroy the idea that immersive, fun gameplay cannot be done on a portable device. Did I find what I was looking for? Oh, hell yes I did. Click past the cut and I will tell you all about it.

  • E3 2011: A look at Star Trek: Infinite Space

    by 
    Brandon Felczer
    Brandon Felczer
    06.08.2011

    Engagieren! At this year's E3, German game developer Keen Games (under the production of Gameforge) brought us to warp speed and gave us a first look at the upcoming browser-based MMO Star Trek: Infinite Space. Powered by the Unity 3D engine, the latest game in the Trek franchise will be free-to-play by the end of 2011. The devs are calling it an "action-tactic" MMO, and it title will hopefully give players just what they have been asking for in a Trek MMO. Set in the Deep Space Nine timeline, the game allows players to create custom characters and immediately begin to pilot their own ships. Right from the beginning, a player can start as either a Starfleet or a Klingon officer. To our surprise, the game's development is being fully supervised by Mike and Denise Okuda, Star Trek experts who have been involved in the franchise's many movies and television shows. Star Trek: Infinite Space is currently in closed beta but has a cinematic trailer that is sure to give any Trekker or Trekkie goosebumps. Check it out after the break! Massively's on the ground in Los Angeles during the week of June 6-9, bringing you all the best news from E3 2011. Whether you're dying to know more about Star Wars: The Old Republic, RIFT, or any MMO in between, you can bet we'll have it covered! %Gallery-125755%

  • Star Trek: Infinite Space explores browser-based gaming in 2011

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    09.28.2010

    Star Trek: Infinite Space is a free-to-play, casual browser-based game launching in the summer of 2011. Published by Gameforge (don't worry, you've likely never heard of 'em) and developed by Keen (What's Cooking? With Jamie Oliver, Anno on Wii and DS), it's set during the Deep Space Nine timeline. Keen Games creative director Antony Christoulakis says, "We consider ourselves very lucky to have this opportunity and we are highly committed to delivering a Star Trek experience fans can be proud of." Wouldn't it be awkward if this freemium game ends up being more compelling than the for-pay (for-now) Star Trek Online?