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  • Captain's Log: Nine more tips for ground combat

    by 
    Ryan Greene
    Ryan Greene
    07.01.2010

    Ahoy, space cadets! According to my space calendar, it's Space Thursday again already. That means it's time for another edition of Captain's Log, your weekly peek into Space Star Trek Online. This week marks the final installment of our ground-combat trilogy. First we covered five basics of ground combat, and last week we discussed melee combat in some depth. Now we round things out with some miscellaneous tips for upping your game in a space firefight. After I rant a little first.

  • Captain's Log: Guide to melee combat in Star Trek Online

    by 
    Ryan Greene
    Ryan Greene
    06.24.2010

    Captain to away team: Set fists to Obliterize! It's time again for Captain's Log, our weekly venture into the cosmos of Star Trek Online. Steel your nerves and ready your weapons, because we return this week to the front lines of ground combat. When Captain's Log last discussed combat, we covered five of the most important basics of fists-and-phasers fighting in STO. With the fundamentals of Exposing and Exploiting firmly in mind, we'll move on -- by popular demand -- to the exciting world of melee combat. Punching out a Borg invader might not seem very Trek-ish, but it sure gets the job done.

  • Captain's Log: Five basics of ground combat in Star Trek Online

    by 
    Ryan Greene
    Ryan Greene
    06.10.2010

    It's time again for Captain's Log, where we examine the best and the worst Star Trek Online has to offer -- and everything in between -- each and every Thursday. Or at least until I replace my emotion chip with a dance champion chip. Then I'm off to conquer Dancing with the Stars. This week, I've had a change of heart. I was in the middle of writing about grouping, loneliness and the new squad system in STO when the universe -- as the universe is wont to do -- mucked that up. As I ran around trying to take a few screenshots for the grouping column, poor Captain Gil found himself caught in a seemingly endless string of ground-combat missions. And so, if for no other reason than because I snapped a bunch of guys-shooting-each-other-with-phasers pictures, this week's Captain's Log introduces some of the basics of ground combat in STO.

  • Captain's Log: Fleet actions, the Crystalline Entity and you

    by 
    Ryan Greene
    Ryan Greene
    04.01.2010

    Ahoy, ensigns and admirals! Welcome back to Captain's Log, our weekly dose of Star Trek Online news, tips and unfounded personal opinions straight from the final frontier. After Friday's look at the ups and downs of Season One, today's Captain's Log assumes its regular Thursday stardate. At least until his masters at Massively make good on their threat to reassign your humble captain to Q-tip quality control. On Ferenginar. This week, let's take a look at Fleet Actions. Some are a rewarding change of pace from the often solitary grind of patrol and exploration. And some -- well, okay, just one -- is the bane of Starfleet's existence. We'll get to that in a minute.

  • The WoW Player's Guide to Star Trek Online

    by 
    Adam Holisky
    Adam Holisky
    02.02.2010

    Massively has been covering Star Trek Online extensively, and we've complied a guide for all the WoW players out there looking to get into the game. As a WoW player, you'll find numerous similarities and be comfortable with the controls overall. Nothing is too terrible different from WoW, especially if you're used to vehicle combat, and players transitioning to the game (even for a quick evaluation) should have an easy time. Read on for the WoW Player's Guide to Star Trek Online, and don't forget to check out Massively's Star Trek Online page for everything related to STO.