star-trek-online-season-two

Latest

  • Captain's Log: Star Trek Online's year in review

    by 
    Ryan Greene
    Ryan Greene
    12.30.2010

    Welcome back, Capsloggers! (Note: professional nicknamer here, available for all your mascot-imagining, brand-revamping needs.) I hope you've all had a merry merry and a happy happy so far. And if you haven't, then keep it to yourself, because Massively is no place to be sad. Now the calendar's just one page, and of course I am excited. Tomorrow is New Year's Eve, and the end of the year means end-of-the-year lists! As we all know, 2010 has been a big year for Star Trek Online, from its release in February to the introduction of Season 3 just this month. Skip away with me down the Memory Brick Road as we recall the biggest STO stories of the year!

  • Captain's Log: Wrapping up STO's first series of weekly episodes

    by 
    Ryan Greene
    Ryan Greene
    09.30.2010

    Welcome back to another installment of Captain's Log, your weekly dose of -- y'know what, could you guys hang on for a bit? Glee is on as I write this. Britney can take a flying leap, but John Stamos is somethin' else, amirite? Ahem. So anyway, Star Trek Online's very first series of weekly episodes wrapped up this past Saturday. We covered the introduction of weekly episodes a few weeks ago, and I promised we'd get back to them in due time. So did the Breen win? What can we expect from the next series of episodes? And are STO's weekly episodes all they're cracked up to be?

  • Captain's Log: Weekly episodes (finally) begin with a bang

    by 
    Ryan Greene
    Ryan Greene
    09.02.2010

    Well, well, well. If it isn't our new friend, Mr. Weekly Episode. You sure took your sweet time getting here. What happened, you get stuck in traffic on the intergalactic turnpike or something? This is why you don't warp anywhere near Bajor during rush hour. It's true: Cryptic Studios has released the first of Star Trek Online's long-awaited weekly episodes. The shiny new mission, titled Cold Call, introduces new races, new faces and new places. It's new! Read on, intrepid explorers, as Captain's Log plays through our first weekly episode, and we learn whether it was worth the wait.

  • Captain's Log: Say hello to my minigames

    by 
    Ryan Greene
    Ryan Greene
    08.26.2010

    C'mon, no Whammies, no Whammies, STOP! Argh, I got a swirly thing and some squigglies. That means I, uh... won two bars of gold-pressed latinum? I wish the Dabo girl would stop flirting with that Klingon -- I have no Bajorly clue what I'm doing. Hiya, readers! Pull up a barstool and get comfy. This week's Captain's Log, your Thursday fix of Star Trek Online news and views, is all about minigames. With the recent release of Season 2: Ancient Enemies, the folks at Cryptic Studios introduced a pair of minigames to STO, and they say they have more in the works. I thought it might be fun to check out the new diversions and maybe suggest a few of our own for future updates.

  • Captain's Log: Starship interiors and hints of the future

    by 
    Ryan Greene
    Ryan Greene
    08.19.2010

    Oh, hi there, readers! You'll have to excuse me; I was just enjoying a little quiet time in my quarters. My starship quarters. Inside my starship. Because I have those now. Yes, among many other features, Season 2: Ancient Enemies introduced starship interiors to Star Trek Online. Continuing from last week's discussion of diplomacy, one of Season 2's other big additions, I thought we'd spend this edition of Captain's Log examining ship interiors. Plus, we'll take a special side trip into the future to consider what else STO fans can look forward to -- in the future!

  • Captain's Log: Impressions of diplomacy in Star Trek Online

    by 
    Ryan Greene
    Ryan Greene
    08.12.2010

    Peace be with you, readers. Today, we convene once again for a new edition of Captain's Log, in which we discuss, with mutual respect for all opinions, Star Trek Online. Begging your pardon if you disagree, but I thought it appropriate that we explore one of the game's brand-new features: diplomacy. With the advent of Season 2: Ancient Enemies, Treksters and STO fans the world over may breathe a sigh of relief. Cryptic Studios finally introduced a dedicated system for being all peaceable and stuff, like on the teevee. So how does this diplomacy business work, and is it any good? Read on to find out.

  • Captain's Log: Pros and cons of Season 2

    by 
    Ryan Greene
    Ryan Greene
    08.05.2010

    Hail and well met, fellow travelers! Welcome to another edition of Captain's Log, your weekly helping of Star Trek Online infopiniontainment. The past few weeks have been a little crazy around here, between the C-Store kerfuffle and the game's six-month anniversary. Oh, and did I mention Season 2 went live? Yep, the corking chaps at Cryptic Studios released STO's latest super-patch on July 27, introducing a bevy of new content. Now that most players have had a chance to sink their teeth into Season 2: Ancient Enemies, I thought we'd discuss some of the major new features, as we did when Season 1 hit the scene four months ago.

  • Captain's Log: A look into the future of Star Trek Online

    by 
    Ryan Greene
    Ryan Greene
    05.13.2010

    Hello again, everyone! Welcome to another installment of Captain's Log, our weekly dose of Star Trek Online goodness. I trust you all had a fine time with Captain Trout last week, learning about the Klingon beginner's experience. While you were gone, the lovely engineers on the U.S.S. Bob Wiley have installed a brandy new graphics processor, so we're back up and running! Cryptic Studios have had a busy week or so with STO. First came their big push to welcome back players, which included a free weekend for lapsed subscribers. Then came the exciting news of Cryptic's development plans for the next three months. And today saw the release of an update to Season 1.1, which includes much-needed Memory Alpha improvements and the somewhat-delayed fourth Special Task Force mission, Undine Terradome. I want to take this opportunity to highlight some of the incoming content that could make this the summer of STO -- and to ponder a few roadblocks that might get in the way.