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  • Shroud of the Avatar's Richard Garriott and Starr Long on how SOTA wins at player-generated content

    by 
    MJ Guthrie
    MJ Guthrie
    12.26.2014

    When you sit down to talk with Portalarium's Richard Garriott and Starr Long about Shroud of the Avatar, you hear much more than can possibly fit in just one article! Even though its currently in development, there's a lot to this title. Last week's Some Assembly Required focused on the upcoming sandbox's community aspect; as promised, this week's edition delves into SotA's amazing player-generated content capabilities. It's not surprising that PGC would be so prevalent in-game when these two devs have emphasized the importance of making a living, breathing, immersive world for players. When you get a great community together and then give it tools and freedom to create, what happens is phenomenal. As Long put it, "It's really humbling for me and the team to see what these players are willing to do... what they're doing with what we're giving them." Read on, my friends, and see why Shroud of the Avatar may very well be the reigning king of the PGC hill even before it actually releases! (There might be a few morsels about upcoming development thrown in as well.)

  • Shroud of the Avatar's Richard Garriott and Starr Long on MMO community

    by 
    MJ Guthrie
    MJ Guthrie
    12.18.2014

    If you've been making a list of sandbox features and checking it twice, chances are you'll find many of those items in Shroud of the Avatar. And if player-generated content and a great community are near the top of that list, then this crowdfunded title might very well be the present you want to get yourself! While still under development, this sandbox has already grown exponentially from its humble beginnings of a chicken in a room to a current state that includes a bevy of features -- with more arriving like clockwork every monthly update. And plenty of those features are tools and systems that allow players to make the game a personalized experience for themselves and others. What about Shroud of the Avatar makes it so great for player-generated content? What makes the community great? And how has Steam affected the game? I sat down with Portalarium's Richard Garriott and Starr Long to talk about the move to Steam, updates, PGC, and the amazing community that's supporting the game. These guys had so much to share that this is only part one!

  • Richard Garriott becomes Lord British again for Ultima Online's 17th anniversary

    by 
    Bree Royce
    Bree Royce
    09.24.2014

    On September 24th, 1997, Ultima Online opened its doors, forever changing the MMORPG landscape. That was 17 years ago today, and that means it's time for cake and ice cream! Just make sure to check that cake for deadly poison. Poisoning cake and giving it to unsuspecting passers-by is actually a thing you can do in this crazy sandbox. Wanna celebrate? UO Stratics reports that the Broadsword team is hosting an in-game party tomorrow evening with some notables from UO's history in attendance. Join me for a live, in-game event on TC1 September 25th 2014 at 7pm ET! Meet Richard "Lord British" Garriot and Starr "King Blackthorn" Long at Castle Blackthorn to celebrate Ultima Online's 17th Anniversary! The anniversary parties are always a blast (Thanks to the Dark Lady). This year will be very special as both Lord British and King Blackthorn will join us. If you can't attend, it will be shown on youtube . It will also be streamed live on http://www.twitch.tv/stratics. A post on the official site also welcomes the new patch we covered last week and a new player Advisor program similar to the old Counselor program made famous in the game's early days.

  • E3 2014: Shroud of the Avatar's Garriott and Long emphasize immersion

    by 
    MJ Guthrie
    MJ Guthrie
    06.15.2014

    Touted as the spiritual successor to Ultima Online by its creators, Shroud of the Avatar aims to fill a sandbox-shaped void in the modern MMOverse. Judging by the successful crowdfunding campaign and continued support by backers, I know there are plenty of players who are eager for that to happen and believe SotA is the game to do it. Are backers getting what they paid for? One weekend every month they can jump in and experience a new release of the game and offer feedback to the development team. And thanks to E3 2014, I also got to jump in and get some hands-on time with the latest release of the game. On top of that, I spoke with Richard Garriott and Executive Producer Starr Long about everything from player economy and pay-to-win concerns to combat, immersion, and player-contributed content.

  • Shroud of the Avatar eyeing PvP balance while placating its 'large segment' of PvEers

    by 
    Jef Reahard
    Jef Reahard
    03.07.2014

    The 63rd edition of Shroud of the Avatar's Update of the Avatar is a biggun. It covers topics ranging from upcoming events to the latest chapter of the Blade of the Avatar novel to current dev thinking on various game mechanics. One of those mechanics is PvP, and executive producer Starr Long's treatise touches on the fact that the team wants to a) have PvP, b) have PvP that isn't segregated via dedicated servers, and c) avoid forcing PvP on the "large segment of the community" that doesn't want it. Some of his proposals include PvP zones, duels, and guild warfare. Click through the links below to read more details.

  • Starr Long explains Shroud of the Avatar's combat, crafting, and magic

    by 
    Jef Reahard
    Jef Reahard
    11.12.2013

    Shroud of the Avatar's initial release client is rapidly approaching and fortunately for fans, the dev team at Portalarium has started to ramp up the flow of information. The latest dump is a lengthy post by executive producer Starr Long that covers the game's magic, combat, and crafting systems in quite a bit of depth. You'll find everything from damage types to base stats to active and innate skills in this particular post. You'll also find info about Shroud's two experience types (crafting and adventuring) as well as its magic skill trees.

  • Shroud of the Avatar's Release 1 due this December

    by 
    Jef Reahard
    Jef Reahard
    11.06.2013

    If you're chomping at the bit to play an early version of Richard Garriott's new Shroud of the Avatar opus, you won't have to wait much longer. Executive producer Starr Long posted a schedule of sorts on the game's forum earlier today, and the initial testing phase -- dubbed Release 1 -- begins on December 12th. Like fellow crowdfunding project Star Citizen, Shroud of the Avatar is rolling out in stages rather than sticking with a more traditional "it's done" launch date. Long's post outlines the tentative schedule through March of 2014, and there's a good amount of detail in terms of what playable features are expected. Hit up the links below to learn more.

  • Garriott and crew show off early Shroud of the Avatar gameplay

    by 
    Jef Reahard
    Jef Reahard
    07.08.2013

    Richard Garriott and two of his Shroud of the Avatar lieutenants took the stage at RTX 2013 in Austin, Texas, last weekend to preview Portalarium's upcoming crowdfunded fantasy opus. Joining Garriott were former Ultima Online producer Starr Long and SotA technical director Chris Spears. Garriott's presentation started with a historical look at roleplaying games and the game industry as well as insight into his plans to leverage crowdfunding and community involvement to reinvent the genre. Aside from the early gameplay footage, Garriott also had plenty of interesting anecdotes to share about the gamemaking process, including the differences between traditional development -- where you can "smoke and mirror" the unfinished bits until you're ready to launch -- and crowdfunded work, which is done largely in full view of potential customers. The full presentation video can be found after the break. The gameplay demo starts around the 22-minute mark.

  • Shroud of the Avatar team adds Starr Long to the mix

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.05.2013

    Fans of the Ultima series should be happy to hear that Shroud of the Avatar has added Starr Long to its roster as executive producer. Don't recognize the name? You should; according to Richard Garriott, Starr Long is the reason that Ultima Online existed in the first place. As Garriott puts it, while there had been discussions about doing an online installment of the series, Long was the one who was insistent that Ultima Online needed to happen. He was so much the driving force behind it that Garriott points to him as the push that kept him working on the game. A formal announcement will be made on Saturday at RTX 2013 alongside a special demonstration of Shroud of the Avatar, which will be available via livestream. If you've been hoping to see some of the key players behind UO back together, it looks as if you're in luck. [Source: Portalarium press release]

  • Koster, Vogel, Long headline GDC Online Ultima panel

    by 
    Jef Reahard
    Jef Reahard
    08.16.2012

    The 2012 edition of GDC Online is filling out its schedule, and one of the more interesting dev panels is a "classic game postmortem" concerning Ultima Online. While the term postmortem is a bit of a misnomer since the game is still very much alive, the panel features an eclectic mix of dev personalities who helped shape both UO and the industry itself. Original UO team members Starr Long, Rich Vogel, and Raph Koster will discuss how a "combination of insane ambition and idealistic cluelessness can sometimes result in creating something that changes people's lives and the course of an industry," according to the GDC website. If you'll be in Austin, Texas, from October 9th through the 11th, stop by and learn a thing or two about MMOs and the folks who make them.

  • The Daily Grind: Who will be our MMO development heroes of tomorrow?

    by 
    Shawn Schuster
    Shawn Schuster
    02.25.2012

    The lifespan of the MMO genre is still fairly short when you take general gaming into consideration. Fifteen years ago, most of us wouldn't have dreamed of what's available online today, thanks to the innovators who brought together graphical roleplaying games and the MUDs of the day. People like Richard Garriott, Raph Koster, Starr Long, J. Todd Coleman, and a handful of others helped create what we know today as MMORPGs. But who will be the innovators and trend-setters of tomorrow's MMOs? We see a lot of innovation these days, but ascribing those ideas to one person isn't as easy (or applicable) as it was in the early days of five-man studios. Still, there are geniuses in these modern studios making some much-needed improvements that will carry on for many years. So if you're a player and you know of someone who will be known for his or her innovation in the future, let us know. If you're a developer who wants to call out a co-worker for something he or she has done to change the genre, get that name out there! Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • A day in the life of Tabula Rasa

    by 
    Michael Zenke
    Michael Zenke
    05.02.2008

    With the closing of Games For Windows magazine, it's easy to say that Edge magazine is one of the finest videogame-related periodicals on the planet. They collaborate with the folks at the Next Generation site to bring their content to the web, and today they have up a fantastic piece on NCsoft's Tabula Rasa. The article walks through an exhaustive amount of information on the title's launch, and the issues that have come up for the Destination Games team since then.The article kicks off with background on NCsoft's expansion into the western marketplace, and the long road Tabula Rasa took to market. Although they don't have any pictures of the space unicorn days, they're definitely implied. The article's author speaks extensively to Starr Long, discussing the miscommunication about the number of people fired and TR's financial success from a few months back. Long offers, "It's not as big as we wanted it to be, but it's big enough right now, and people are still buying the game and we're getting lots of retail activations every day."From there, they launch into a discussion of the the game's growth, and the endless customer service battle any MMO has to put up with. Long concludes with hopeful comments for the future of games on the PC: "I think Peter Molyneux was saying at GDC something like PC gaming is 'all Sims and WOW', which I think is a little too doom and gloom for me ... There have been plenty of times when you've had the one game to rule them all, I mean I remember in 1994 when Myst came out and everyone was saying: 'If you're not like Myst you're screwed.' I don't really buy into that philosophy."

  • Tabula Rasa: State of the Game

    by 
    Eli Shayotovich
    Eli Shayotovich
    03.06.2008

    If you've been keeping track of the brouhaha surrounding Tabula Rasa over the last few weeks(i.e., fiscal reports, doomsday prophecies, etc.), you know it has been an interesting roller coaster ride. One that extended all the way from Korea to Austin, and back again. Apparently Starr Long, Producer for TR, thought it was time for a "state of the game" address to update everyone.Now some of you (and you know who you are) who actively cheer for the demise of a game (shame on you) might want to close your eyes. You'll undoubtedly consider this nothing more then damage control and PR spin. But for those of you who actually enjoy playing fun games, take heart.Obviously NCsoft has poured a lot of money, time and resources into continuing post-launch development of Tabula Rasa. They are in this to make money, not make you happy or you over there sad. So, regardless of the feeble cries from those who make it a hobby of proclaiming the sky is falling, and shouting on street corners that the end is near - this MMO isn't just going to burn up and fade away.

  • Starr Long talks Tabula Rasa's future

    by 
    Eli Shayotovich
    Eli Shayotovich
    12.13.2007

    Laura Genender, community manager for MMORPG.com, recently spoke with Starr Long, producer for Tabula Rasa, about the future of this sci-fi fragfest. What they have planned will most assuredly keep players coming back for more. Here are some of the highlights: Control Points will eventually be controllable by clans, and yes - other clans can then challenge them for it. This will be absolutely huge! A revamp of the Logos tablet seems imminent. For starters, players will be able to hear the entire story of the Eloha all at once instead of just bits and pieces at a time. Higher end game areas are being planned and "big plans" are in store for upper level content, some of which is already being worked on for release in near-future patches. A crafting revamp will occur early next year based on player feedback. Within the next few months they hope to release more new level 50 instances, Hybrids, PAUs, and the Clan ownership of Control Points. Just to name a few. For the complete manifest of new features, be sure to read the entire interview with Starr Long on MMORPG.com.

  • Starr Long talks Personal Armor Units

    by 
    Louis McLaughlin
    Louis McLaughlin
    11.20.2007

    Destination Games have been talking quite a bit recently about what's to come in Tabula Rasa, but the main focus is on ... giant robots! TenTonHammer have a sneak peek up, talking to Starr Long, discussing the Personal Armor Units -- no screenshots or concept art, unfortunately, but there's decent descriptions.Personal Armor Units, as they're known, are TR's version of mounts. The names of five are known so far -- Angel, Ghoul, Grendel, Shiva, and Spectre. According to Paul Sage, Lead Designer of TR, you'll get access to your PAU at level 40. All we know so far is that Grendel is Grenadier only, Spectre seems to be Spy only, and that you can fight in them. These ain't no horses!There's some details about other end-game content in TR, though whether that will come in the same update as PAUs is anyone's guess.

  • Massively interviews: Starr Long of Tabula Rasa

    by 
    Elizabeth Harper
    Elizabeth Harper
    11.05.2007

    Two weeks before the launch of NCsoft's latest MMO, Tabula Rasa, Massively had a chance to sit down and chat with the game's producer, Starr Long, in their Austin offices. We discuss Tabula Rasa's past, present, and future -- including a first glimpse at the game's ambitious expansion plans. So what's there to look forward to in Tabula Rasa? Alien-human hybrid races, a major expansion a year (each featuring an entirely new planet), and major content patches every few months. Need to know more? Keep reading!