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  • The Crew revs up for second beta test on August 25th

    by 
    Justin Olivetti
    Justin Olivetti
    08.11.2014

    Gas up those cars and wipe down the upholstry, because the second beta test for The Crew is set to begin on August 25th and end on August 29th. Ubisoft promised to hand out more keys for this second round of closed beta testing, saying that players will now be able to register for it through Steam if desired. You can get into the beta by pre-purchasing The Crew prior to the start of this next test, having played the first beta test, or snagging one of the new keys. Ubisoft announced that there will be no NDA for the beta later this month. According to a new infographic, over 237 million miles were driven during the first beta test, in addition to 387,113 police chases and over a million skill challenges attempted. You can view the full infographic after the jump.

  • The Daily Grind: Should gender and race matter in MMO character creation?

    by 
    Bree Royce
    Bree Royce
    02.22.2013

    Camelot Unchained, Mark Jacobs' upcoming RvR-based MMO, is dipping into the old-school well in more ways than one. One design feature that caught my eye is the promise that racial and gender choices will influence character stats. MMO players are pretty used to the ancient RPG idea that some races or species are going to be better at magic or archery or punching people in the face or pressing Will of the Forsaken than others, but non-cosmetic gender differences are something that very few MMOs embrace. Even accidental gender imbalances send players into a tizzy. The implication in CU is that these initial starting stats will be changeable based on what characters actually do, such that an Elf woman who does nothing but swing hammers will bulk up or Viking thug who practices his poetry will see that reflected in his charisma skill (I am making these examples up). But the idea that my character might start at a stereotypical disadvantage still bugs me and makes me wonder how many min-maxers out there will just play to those stereotypes because they feel they must, thereby homogenizing the character makeup of the whole game. What about you guys? Do you think that gender and race/species should matter in MMO character creation as it matters in certain other RPGs? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Nielsen: Consoles bridge TV gender gap

    by 
    Jordan Mallory
    Jordan Mallory
    10.06.2012

    When you boil the American people down into a set of television-oriented numbers, women spend more time on average in front of the ol' tube than men, according to Nielson. Specifically, women between the ages of 18 and 34 watch an average of four hours and 11 minutes of TV per day, whereas men in that same age bracket watch an average of three hours and 34 minutes.That's a disparity of 37 minutes, but factoring in the amount of time spent playing console games reduces that gap. Average daily console usage for women -- in this case, time spent with a 360, PS3 or Wii -- clocks in at 22 minutes, with guys pulling down more than twice as much, playing an average of 48 minutes a day. Combine all these figures together, and the gap between daily male screen-time and daily female screen-time drops to just 11 minutes: Four hours, 22 minutes a day for men and four hours, 33 minutes a day for women.There's a lot to glean from this research, like the fact that time spent watching TV still far outweighs time spent gaming in the average American household. More importantly, however, is the fact coach potatism is a gender-neutral phenomenon, and we should all probably go for a walk or something.

  • StatCounter: Windows 7 now powering most PCs, passed 50-percent threshold in June

    by 
    Zach Honig
    Zach Honig
    07.02.2012

    Windows 8 may be on the horizon with a fall 2012 release, but Microsoft's current OS, Win 7, just became the world's most prolific PC operating system, passing the 50-percent threshold last month. According to StatCounter, Windows 7, which overtook XP around the time of its golden anniversary last fall, has made its way onto 50.2 percent of the world's computers, compared to 29.9 percent for Microsoft's eXPerience during the same period. Launched in 2001, XP remains in the runner-up position, but shows a steady decline along with Vista, which never had much of a share to begin with. Oddly enough, iOS also appears as a modest portion of StatCounter's chart, which we presume represents iPads, which in this case fall within the same category (the company tracks mobile operating systems separately, where Android has ticked slightly ahead). If you own a PC running Windows 7, you can rest assured knowing that you're in good company. And we imagine that an even greater number of those current XP users will depart come 2014, when Microsoft has pledged to discontinue support of the aging millennial. Hit up our source link below for all of StatCounter's charts.

  • Cisco: mobile connections will hit 10 billion by 2016, helped by tablet boom

    by 
    Dana Wollman
    Dana Wollman
    02.14.2012

    That Cisco's always been prescient. Three years ago, the networking giant predicted a 66-fold increase in worldwide mobile data traffic -- a surge that was expected to dovetail with the spread of 4G networks. With us so far? Sounds pretty obvious sensible, right? Well, the company's got more wisdom to share from its crystal ball: the outfit's just released its annual mobile data traffic forecast, and the marquee stat is that there will be an estimated 10 billion mobile connections by 2016. And though Cisco expects the bulk of these (8 billion) to take the form of cell phones, it also foresees a rise in tablets: there will be 5 billion of them, the company says, and that's not even counting all those WiFi-only models floating around (Cisco tallies WiFi traffic in a different forecast, released later in the year). If the market does indeed swell to 5 billion cellular-connected tablets, that would represent a 25 percent jump over today's global figure. Moreover, Cisco estimates that by 2016 21 percent of those 5 billion tablet owners will be relying solely on mobile data to get their internet fix. All told, whatever the mix of smartphones and tablets, we're going to be chugging down an insane amount of data: 10.8 exabytes per month, worldwide, or 130 exabytes annually -- a lofty sum that breaks down to 33 billion DVDs, among other cutesy equivalents. One last figure before we sent you off into a statistic-laced coma: 4G will account for only six percent of mobile connections by 2016, but is expected to generate 36 percent of mobile data traffic. We'll let you newly minted LTE adopters chew on your piggy data-hogging habits; the rest of you can find more numbers in the PR after the break.

  • Shocker! Microsoft commands 79 percent of worldwide OS revenue (update)

    by 
    Dana Wollman
    Dana Wollman
    04.30.2011

    Everyone knows that Windows is installed on the vast majority of computers, but it's always interesting to be reminded of what a cash cow the OS has been for Redmond. According to Gartner, Microsoft owned 78.6 percent of the global market revenue share for desktop operating systems at the end of 2010 -- revenue up almost 9 percent from 2009. That means, of the $30.4 billion in revenue that various companies generated, $23.8 billion lined Microsoft's coffers. But while Windows remains the kingpin, Mac OS X and -- wait for it -- Red Hat, posted more substantial gains. Apple's market revenue shot up almost 16 percent to 1.7 percent, Red Hat surged 18 percent, while dark horse Oracle leaped from ninth place to fourth, with a 7,683 percent growth in income -- no small thanks to its 2009 acquisition of Sun Microsystems. Only one question remains, then -- who's the loser here? Update: Looks like we got this one wrong, folks, as it's not market share that's being measured here, but rather revenue share -- how much money each company made from its operating systems relative to one another. That means companies that price their operating systems cheaper will be at a disadvantage in the rankings, not to mention those organizations that charge nothing at all -- Ubuntu, anyone? Oh, and as some of you have pointed out in comments, there are both desktop and server operating systems in the chart above.

  • iOS and Android continue chipping away at mobile gaming market, consoles remain strong

    by 
    Sam Sheffer
    Sam Sheffer
    04.18.2011

    Let's face it -- smartphones (namely, iOS and Android devices) are slowly chipping away at the portable gaming market. If you recall, Apple took a nice slice of the market-share pie -- and as you'll notice in the picture above, we're seeing the same trend this time around. According to data from Flurry and NPD Group, iOS and Android are earning a sizable chunk of the revenue in the portable gaming software sphere, with the Nintendo DS's dominant market share dropping from 70 percent in 2009 to just 57 percent in 2010 to accommodate the newcomers. We may be seeing the decrease in relative revenue because the PSP and DS are on the way out to make room for the NGP and 3DS -- however, this chart speaks only of the current-gen portables. But hey, it's easy for almost anyone to spend a single buck on a full-fledged game, right? Head past the break for some more videogame revenue stats, if you please.

  • Nielsen: 31 percent of kids want an iPad, other stuff

    by 
    Sean Hollister
    Sean Hollister
    11.24.2010

    Hey look, a chart with the iPad on top. Aren't statistics fun? And yet, this chart may not mean quite what you think it does. The Nielsen Company presented a cadre of individuals with a list of nice, shiny gadgets and let them cross off anything and everything they'd like to buy in the next six months, and 31 percent of kids 6-12 picked the iPad as one of them. That doesn't mean these youngsters wanted the iPad any more than a game console, mind you, it just means more of them picked the tablet than any other single game console on the list. Also, it turns out that the iPad was the only tablet PC available, so it could well have served as a proxy vote for other slates -- Galaxy Tab, anyone? The survey results also don't factor in ownership, so if the Xbox 360's low on the buy list, it could be because respondents already have one... but we suppose this is the definitive proof we've been searching for that e-readers are on the outs in the 12-and-under crowd. Jeff Bezos is crying over his evening oatmeal right now. After the break, see what the same chart looks like for teenagers and adults. (Hint: they aren't all that hot on handhelds.)

  • Pew study finds majority of Americans don't want government to prioritize affordable broadband

    by 
    Sean Hollister
    Sean Hollister
    08.13.2010

    We hold great respect for the Pew Internet and American Life Project, whose statistical practices are transparent, robust and rarely filled with logical holes, but we have to wonder why the organization decided to ask if Americans would support affordable high-speed internet using their tax dollars. 53% of 2,252 telephoned adults said it shouldn't be a major priority, which is significant, to be sure, but when Pew's 2009 study showed that most individuals without broadband don't want it, and their 2008 survey confirmed that 62 percent of dial-up users were still A-OK, we have to imagine researchers might have seen this coming. Those with broadband don't need it, those without it don't want it. Never mind about education, health, economic reform -- you know, all those other priorities. Nevertheless, these are interesting results, and if you're a proponent of the FCC's National Broadband Plan you'd best have a look.

  • Study finds commercial-skipping DVRs don't affect purchases, 'TiVo effect' may not exist

    by 
    Sean Hollister
    Sean Hollister
    05.06.2010

    Two years back, consumer research told us the vast majority of DVR users skipped commercials; now, statisticians at Duke University say that's not the case. More importantly, even those who do hit that oh-so-tempting skip button aren't necessarily spending less on advertised products as a result. Pulling data from over 1,200 TiVo boxes over the course of three years, Professor Carl Mela and colleagues found that a staggering 95 percent of television was watched live instead of recorded, giving viewers no opportunity to skip, and even when there was an opportunity, users took it only 6.5 percent of the time. Moreover, every attempt the researchers made to find a "TiVo effect" failed -- comparing those who had DVRs with those who didn't, they found no significant difference in the amount TV watchers spent on nine different goods (including cleaning and grooming products) advertised. This could be for a variety of reasons -- perhaps advertising doesn't work, period, or perhaps those without DVRs "skipped" commercials simply by walking out of the room -- but no matter the reason, it seems these days television advertisers don't have quite so much to fear.

  • Ghostcrawler on long term defense changes

    by 
    Adam Holisky
    Adam Holisky
    11.25.2008

    Ghostcrawler weighed in on the intention and existence of the defense statistic yesterday. He makes two interesting criticisms of the philosophy behind defense: It might eventually prove a problem that defense functions both as a tanking statistic and prevents you from fighting mobs that are a higher level than your character. Balance might be easier to achieve if defense provided mitigation and not avoidance. This is rather cryptic to someone who doesn't often deal with the integral nature of the statistic, so let's break it down a bit.

  • GameStrata statistic site launches, get PWN3D via graphs

    by 
    Zack Stern
    Zack Stern
    01.29.2008

    GameStrata, a new game statistic tracking and social site, has just launched into a (semi-)public status. Players can use the free service to keep track of a range of quantifiable game performance details. We're not quite sure what to make of the service, since an Xbox Live Gamertag does nearly the same thing on a platform basis, albeit Xbox only. (We see overlap with Steam too, for another heavy competitor.)We'll give the site some hope, however, since it's signed a wide roster of EA, Activision, Capcom, and Sega for launch titles. Those games are Battlefield 2 (PC), Guitar Hero III (Wii, 360, PS3), Lost Planet (360), and Universe at War (PC, 360). The site combines stats from all of those games into a single user profile. It'll also strip Gamertag data into its service.GameStrata aims to bathe geeks in delicious data to keep them away from in-game -- and community-based -- competitors. Co-founder Barry Dorf takes exception to our classification, saying via email, "We do not see the space as having competitors, only partners.There are publishers that track stats and some that do not. We do not believe the publishers that are tracking stats are at the granular level we want them to be, or they want to be. Where do I rank in the first chorus during Sabotage in GH3 on Medium, or how many headshots did I make last week in Battlefield 2, and where did it rank amongst those stats?"Those details run deep, letting gamers graph performance over time -- say, kills with a certain weapon -- and compare it to friends. Players can also broadcast a syndicated news feed to update competitors with their latest achievements.

  • Every HD DVD statistic you could ever crave

    by 
    Darren Murph
    Darren Murph
    07.24.2007

    Just as we all wished, now that oh-so-informative Blu-ray statistics site that was unearthed earlier this month has an HD DVD counterpart. Interestingly, the layout between the two appears nearly identical, so we wouldn't put it past the creator of the BD site to have conjured up this gem. You know what to do, give the read link a visit and start chewing on some data.