stephen-nichols

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  • Jukebox Heroes: Tracy W. Bush opens up about WoW, Dungeon Runners, and DCUO

    by 
    Justin Olivetti
    Justin Olivetti
    09.17.2013

    Odds are that even if you don't know who Tracy W. Bush is, you've allowed him to pipe music from his mind directly into your ears at one point or another during your MMO gameplay. Bush has contributed to tons of MMO soundtracks over the past decade-plus, including World of Warcraft, Tabula Rasa, Dungeon Runners, Auto Assault, and DC Universe Online. It was actually this column's discussion of the Tabula Rasa soundtrack that prompted Bush to write in (fun fact: Blue Turns to Grey was the first track he wrote for the game, but the team held off putting it in until the very end), and I asked him if he'd be open to chatting about his collective work here. That didn't take much arm-twisting, no sirree. So with that, I'm going to turn the mike over to Tracy Bush and let him share with you what it's like to create soundscapes that echo so powerfully in your memories.

  • The Game Archaeologist: Steve Nichols' The Realm Online debriefing, part 2

    by 
    Justin Olivetti
    Justin Olivetti
    12.01.2012

    This week we continue our interview with Steve Nichols, one of the original lead developers on The Realm Online. After his work on this pioneering title, Nichols expanded his MMO resume with projects such as the never-seen Middle-earth Online (MEO), the seminal Freelancer, the PvP-centric Shadowbane, and the cult classic Dungeon Runners. These days, Nichols is with Retired Astronaut Collective, continuing to create games for all of us nutty players to enjoy. In this riveting conclusion to our talk on The Realm Online, Nichols discusses the difficulties of the game's promotions, lessons learned from his time on the project, and the sundry secrets of hanky-panky in this early MMO.

  • Meet Heroes of Evermore, Dungeon Runners' spiritual successor

    by 
    Justin Olivetti
    Justin Olivetti
    11.20.2012

    Almost three years ago, a quirky and charming MMO died. It was NCsoft's Dungeon Runners, a Diablo-like action title that had a wicked funny streak running through it. We were genuinely sad to see it go away, but perhaps not as sad as its producer, Steve Nichols. In fact, Dungeon Runners was such an influence on his life that when he moved on to a new studio, he brought with him the idea of creating another MMO in the same vein. Today we caught up with Nichols to talk about that project, called Heroes of Evermore. Heroes of Evermore is currently in pre-alpha but is pushing hard to make strides in 2013 toward release. What would the spiritual successor to Dungeon Runners look like? You're about to find out!

  • The Game Archaeologist: Steve Nichols' The Realm Online debriefing, part 1

    by 
    Justin Olivetti
    Justin Olivetti
    11.17.2012

    It's been called one of "the internet's forgotten games," and yet there are those who will never forget the impact that The Realm Online had in their gaming lives. For some gamers in the mid-'90s, it was the very first taste of a graphical MMO. Though it was little more than two-dimensional cartoon graphics added to the then-standard MUD setup, The Realm Online nevertheless helped to forge a path to the brave new world of MMOs. The Realm, as it was originally called, was a project of Sierra On-Line. Development on the title began in late 1995, with a 1996 beta and launch following soon after. As with other early graphical MMOs, Sierra had little experience or comparisons to draw from while making The Realm but somehow made it work anyway. The resulting game featured a strong emphasis on roleplay, trade, and turn-based combat, although a robust questing experience this was not. Sierra On-Line never fully got behind The Realm, eventually selling it off to Codemasters in the early 2000s, which then turned around and handed off the title to its current operator, Norseman Games. To date, it's one of the longest continuously operating graphical MMOs in existence and can still be enjoyed by today's gamers. We reached out to one of the lead developers on The Realm Online, Stephen Nichols, who agreed to an interview on the condition that we give him a very big horn in a tent. Just kidding; the horn is from his private stock. Let's get to it!

  • The Game Archaeologist and the What Ifs: Middle-earth Online

    by 
    Justin Olivetti
    Justin Olivetti
    06.21.2011

    I had so much fun walking down the halls of "What if?" last week that I thought I'd keep the streak going for the rest of the month (if you'll allow for some summertime indulgence). It's not that I necessarily wanted MMO history to turn out differently than it did, but it's always tantalizing to wonder what the field would look like with different games out there. Would they have proven more popular than our current crops? Would they have pushed the envelope of innovation? Of course, it's easy to project greatness onto never-released titles, bemoaning that "if only MMO X had launched, we would've had the perfect game!" What ifs are interesting but should never be taken as absolute fact. This week I wanted to look at a project that's related to an MMO near and dear to my heart. As most of you know, I'm somewhat of a Lord of the Rings Online nut here at Massively. Sure, the rest of the staff is upset that I smoke pipeweed inside and never wear shoes, but that's just how far I go to understand the game. But even my LotRO isn't immune to a massive what if. Known to some but not to all, Turbine wasn't the first MMO studio to take a crack at Tolkien's license -- no, for that we have to travel back to 1998 and revisit Sierra On-Line. It was this company that had a brief but memorable run designing Middle-earth Online, aka "What if LotRO had permadeath?" It's a fascinating glimpse into an entirely different approach to the IP, and even though it died a fairly early death, it's important to be remembered. Frodo lives!

  • Dungeon Runners shutting down in January

    by 
    Shawn Schuster
    Shawn Schuster
    09.17.2009

    In the No-Surpise-to-Anyone category, we have news that NCsoft's Dungeon Runners will be closing its doors on January 1, 2010. We only say no surprise because of the fact that the game has been running on a handful of devs for quite a long time now, which is a shame, because Dungeon Runners is actually a fun little game.Staying true to their wonderful sense of humor, Stephen Nichols, DR's Producer and Lead Programmer, released a statement yesterday detailing the closure. He certainly doesn't butter it up at all as he explains that the game just isn't turning a profit, regardless of their efforts over the last year. They're now down to a 3-man team, which is near impossible for any studio to use in maintaining a game.Luckily, for those currently subscribed to the game, some treats are coming your way, including free City of Heroes Architect Edition and Guild Wars Chapter 1: Prophecies. So if you've never played Dungeon Runners before, you have a little over three months to jump in for free and check it out before the game shuts down for good.

  • Dungeon Runners new build and push for retail box sales

    by 
    Shawn Schuster
    Shawn Schuster
    05.15.2008

    Well, it's certainly no surprise that NCsoft is pushing the membership program for Dungeon Runners, and this newest build shows this all too well. But to be honest, we think it's about time. Dungeon Runners has been in operation for almost a year now (which will be celebrated next week) and it has been available as a free download with no subscription fees for this entire time. Their optional upgraded membership program has many perks, but has never been necessary.Well, now with the upcoming retail box release (and Bling Gnome!), NCsoft is providing even more incentive to switch to a membership account. Check out their official patch notes for Build 121 to see some of these membership perks, and the loads of other improvements they've made to the game, including our all-time favorite ode to Stand By Me: the Barf-O-Rama skill!

  • Dungeon Runners needs your ideas

    by 
    Shawn Schuster
    Shawn Schuster
    04.23.2008

    If you've ever played Dungeon Runners, you may have had some ideas on how to improve it. Actually, this is probably the case with any and all MMOs you've played. We can all conjure suggestions in our minds, but to actually have an organized place to share these suggestions is something we've needed for a long time.So Stephen Nichols, the producer of Dungeon Runners, has established a new experimental collaboration system for players called IdeaRunners.com. It currently has two major sections to it: Possibly Usable Ideas and Potentially Not Stupid Ideas. In each of these, Stephen has been known to respond to suggestions directly, making it not just an idea dumpsite, but also somewhat interactive.

  • Someone just blew Chunks

    by 
    Eli Shayotovich
    Eli Shayotovich
    12.12.2007

    Clean up on isle 5! That's the same kind of irreverent humor laced throughout the extraordinarily fun (and free to play) Dungeon Runners. Last night more of this same type of hilarity was let loose onto the DR world with the release of Chunk 2. "Chunk" is the term NCsoft uses for their blocks of new DR content. Veeeeeery cute.Chunk 2 drops a whole lot of stuffing and sweet potatoes onto players plates, including more bank space for paying members (a meager monthly fee of $4.95 gives players unlimited access), easier trade system, increased access to the prime loot, and balance refinements for both Player versus Environment (PvE) and Player versus Player (PvP). According to Stephen Nichols, the producer and lead programmer for Dungeon Runners, Chunk 2 opens a more content for non-members that they didn't have access to previously because of in-game advertising."Whaaaaat? In-game advertising? Before you toss your cookies, remember this is a free to play game. And while a pittance of a monthly fee will open up the world, not everyone can or wants to fork out an extra Lincoln. The in-game adverts, which are visible only to non-members on loading screens and in a banner above the game window, help fund future development of this game and keeps it free for players. Free is good.I'm a big fan of this game and gave the new content a brief whirl last night. Aside from access to new content like dungeons and more valuable bling, additional bank slots have been added. Non-members get one full page, while members get three. A new trade system has been implemented allowing players to trade stuff (except gold) through a much simpler interface. Rare item drops have been increased and stackable potions have been added for both members and non-members alike. The in-game adverts aren't a big deal, and as long as it keeps Dungeon Runners free... I can live with an ad here and there. I think you will too.