stereotypes

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  • Amsterdam, The Netherlands, 02/03/2020, Disney+ startscreen on  mobile phone. Disney+ online video, content streaming subscription service. Disney plus, Star wars, Marvel, Pixar, National Geographic.

    Disney+ has a new warning label for content with racist stereotypes

    by 
    Kris Holt
    Kris Holt
    10.19.2020

    The unskippable warning links to a website that explains the harmful stereotypes.

  • ASSOCIATED PRESS

    UN study finds female voice assistants reinforce harmful stereotypes

    by 
    Christine Fisher
    Christine Fisher
    05.23.2019

    For the record, the appropriate response to being called a slut isn't, "I'd blush if I could." But that's what Siri is programmed to say. According to a report by the United Nations, the fact that most voice assistant are gendered as young women is reinforcing harmful stereotypes that women are docile and eager to please, even when they're called lewd names.

  • Crappy smartphone 'for women' does everything wrong

    by 
    Sean Buckley
    Sean Buckley
    07.14.2016

    What's small, cute, fashion-focused and pink? The Keecoo K1 -- a smartphone 'designed for women,' of course. No, we're not kidding. The K1 is destined for the Chinese market, and is being marketed with a veritable check-list of gender stereotypes. It comes in an array of fashionable colors, features a hexagonal design to fit the "small hands of women" and boasts a front-facing selfie camera that "automatically makes your skin look delicate and smooth." That's not condescending at all.

  • Khaled Al-Asad from Call of Duty 4: Modern Warfare

    Shooting the Arabs: How video games perpetuate Muslim stereotypes

    by 
    Nicole Lee
    Nicole Lee
    03.24.2016

    Islam has an image problem. And it's not just recent world events that have led to an undue level of scrutiny and prejudice. The media has been pigeonholing Muslims for years. You need only watch a few episodes of 24 or Homeland to see that Muslims, particularly those of Arab descent, are almost always painted as the enemy.

  • Latest episode of PBS' Game/Show discusses male stereotypes

    by 
    Mike Suszek
    Mike Suszek
    10.02.2013

    The latest episode of PBS' weekly webseries Game/Show asks the question: Do video game stereotypes hurt men? Following a recent episode exploring sexism in gaming culture, host Jamin Warren returns to discuss growing body image issues and social expectations men face, as well as the ways video games relate to them. This is the sixth episode in the entertaining Kornhaber Brown-produced webseries, which includes videos about violence in gaming and the "Let's Play" YouTube phenomenon. Each episode offers a fascinating look at the culture surrounding games and the "relationship between videogames and modern life." We recommend you find six minutes and 43 seconds to watch this week's episode; it's a good one.

  • The Nexus Telegraph: Sci-fi commonalities to expect in WildStar

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.21.2013

    There are certain bits that sort of obscure this fact, but when you get down to it, WildStar is a science fiction game -- a science fiction game taking lots of cues from more fantastical offerings and Westerns, but still science fiction at its heart. And that means that it has certain expectations from potential players, just like fantasy games are expected to have elves and superhero games are expected to have someone who is only distinguishable from Superman by the lack of a logo. Here's the thing, though: Science fiction covers a pretty wide range of setting, so some of those expectations may or may not come to pass with the game. Today I want to talk about some of those reasonable guesses, the sort of thing that you just think has to be in a science fiction game. Is WildStar going to feature these elements? I'm not sure, but I can make some guesses (which might be proved wrong before the week is out, but guessing is fun like that).

  • The Soapbox: Meeting the 'Asian gamer' stereotype on common ground

    by 
    Beau Hindman
    Beau Hindman
    10.23.2012

    I originally thought I would craft this Soapbox to discuss the differences between Western and Eastern gamers. But in my research, I ended up noticing the differences and the similarities between the two gaming cultures -- in fact, the similarities were more prominent. Yes, there are gamers who game in stereotypical ways; there are gamers from China, Korea, and Japan who are stereotypically "Asian." But Westerners can behave as stereotypes as well. The good news is that we're all blending together.

  • Storyboard: In praise of in-game stereotypes

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.19.2012

    Unicorns are very rare. Every one you meet will be the last of its kind. Odds are decent that you've heard that joke before. It's especially funny from a roleplaying perspective because you can substitute all sorts of things for "unicorn" in that sentence. Vampires, for example. Or werewolves. Defectors from another faction. Magical offspring of major storyline characters. The rarest of all breeds is the character that seems to fit perfectly with the setting steretypes. Roleplayers tend to view stereotypes as one of the seven deadly sins, up there with naming your character after a major lore character and ERPing in public. (It's not the usual list.) This is unfortunate in the extreme because there's a lot to recommend stereotypes beyond the usual. So before you sit down and make a character directly playing against a stereotype, please, stop and keep a few things in mind. Not only are stereotypes not bad, but they actively verge on being good.

  • The top 5 misconceptions about WoW roleplaying

    by 
    Anne Stickney
    Anne Stickney
    07.06.2012

    All the world's a stage, and all the men and women merely players. In World of Warcraft, that player is you! Each week, Anne Stickney brings you All the World's a Stage with helpful hints, tips and tricks on the art of roleplay in WoW. Imagine walking through a park or tranquil forest and coming across the scene in the video above. What would your reaction be? What would you think about it? Live action roleplaying, or LARPing as it's commonly called, looks just a little strange to anyone who isn't familiar with the concept. But the truth is, it's just a bunch of people playing a game. Sure, the game's got different rules than most, and the uniforms are definitely not your standard fare, but in the end it boils down to this: It's a game people like to play. World of Warcraft isn't like your standard video game. There isn't one set goal. There isn't a big "the end" when you finish everything, because you can't really finish everything in it. There are different focuses within the game -- fighting in scripted encounters for loot, fighting other players, doing quests, and for some players, roleplaying. To everyone else, roleplaying looks just as strange as that video above, and a lot of people tend to make a lot of false assumptions not just about roleplaying itself but about roleplayers, too.

  • Woman on dating gameshow plays WoW, host is amazed

    by 
    Matt Daniel
    Matt Daniel
    04.09.2012

    We gamer nerds are often stereotyped as socially awkward and romantically challenged, perhaps due to the fact that we all very obviously spend our entire lives in our mothers' basements drinking Mountain Dew and consuming obscene quantities of Cheetos (amirite gaiz?), but a recent contestant on the UK dating gameshow World Series of Dating (yes, that's actually a thing) leveraged his World of Warcraft fandom to his advantage, proving that we're not all unlovable mouthbreathers. But then, we're also not all cute English boys with fabulously styled hair, so take that with a grain of salt. For those of you unfamiliar with the show's premise (like us), it's basically like this: A bunch of poor chumps go on a series of speed dates with four women who judge their performances at the end of the show, naming one of them the best dater. And we thought The Bachelor was insane. At any rate, the relevant clip can be seen after the cut. Go get 'em, tiger. [Thanks to Roger for the tip!]

  • Lost Pages of Taborea: Content needs to meet the versatility of gear-upgrading

    by 
    Jeremy Stratton
    Jeremy Stratton
    06.27.2011

    Last week I compared looting and class-bending in Runes of Magic with similar features found in RIFT. RoM's system of gear customization was a part of that article. This week, I want to talk business. Don't worry, I'm not a business major about to sling pie charts at you or talk about quarterly earnings. I want to talk a bit about business, specifically about how it might relate to decisions developers make concerning what kind of balance to put into an MMO. RoM's gear system is extremely flexible on the outside, but inside there are some restrictions. Some of these restrictions are imposed by the game, but some are imposed by players. In this week's Lost Pages of Taborea, let's take a look at how the flexibility and choice of RoM's gear system -- and other systems -- are in opposition to the game's content and some desires players have.

  • The Daily Grind: What stock fantasy tropes bore you to death?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.17.2011

    There are certain fantasy elements that just seem to come up time and again, no matter the game. With fantasy being the dominant genre for MMOs, even less-traditional fantasy games such as RIFT tend to fall into certain standard models. Elves and Dwarves run about, with the former in forests and the latter in mountains. Warhammer Online draws upon some of the setting's unique flavor, but amidst the Chaos, cults we still find savage Orcs, good High Elves, and super-evil Dark Elves. Reading enough fantasy and playing enough fantasy games can start to feel like rehashes of the same material at times, since so many different games draw from the same well. So what fantasy tropes particularly get under your skin? Is it a certain set of racial traits, a tendency toward the same sort of stories in quests, or just a general feel? Whether you love or hate fantasy settings, what tropes of the genre bore you to death? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Researchers reveal initial Wizard101 findings

    by 
    Jef Reahard
    Jef Reahard
    05.09.2011

    "The stereotype of the dysfunctional, male teen gamer no longer holds," say the researchers behind an extensive new study based on Wizard101. "At any time during the game, your teammate could be a kid, a neighbor, or a grandparent." Trinity University academics recently partnered with KingsIsle Entertainment to survey more than 30,000 Wizard101 players regarding online habits, inter-generational play, and family gaming. The findings are the result of one of the largest studies of online game players to date and were collected via an anonymous survey in March 2011. The results speak to a diverse playerbase that spans multiple generations and that also invests a portion of its out-of-game time in creative projects directly related to the game. Twenty percent of adult respondents indicated extra-game activity focused on Wizard101 (usually blogging), while 54% of children engaged in game-related activities including blogging, artwork, video production, and creative writing. Check out the full press release after the cut.

  • The Daily Grind: What stereotypes get your goat within the MMO community?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.25.2011

    It's easy to paint every single MMO player with a broad stroke, but the fact of the matter is that we've all got our quirks and our preferences. Even within the larger community we tend to pigeonhole people by their playstyles and games of choice, even though we know those stereotypes aren't accurate. Not everyone who plays World of Warcraft is part of the mass of braying donkeys that passes for a community, not every Second Life player engages in work-unsafe activities while playing, and there are plenty of Darkfall players who would be hard-pressed to survive in a fair PvP matchup. But the stereotypes don't stop with the games you play. There's a long-held assumption that roleplayers can't play the game well, PvPers are antisocial and nasty, and PvE players are only concerned with shiny loot over challenge. We all know the preconceptions, but what ones really bothers you? Which assumptions do you feel are patently false, and which ones seem to hold true from your experience? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Gamers buck stereotypes in a recent survey

    by 
    Justin Olivetti
    Justin Olivetti
    02.08.2011

    Angry at being lumped in with the stereotype of a gaming loser who can't make a friend for all the effort in the world? It turns out you probably have a right to be upset. According to a survey by Bigpoint, most gamers are actually balanced, social and fairly good-looking -- a far cry from the antisocial nerd who cannot understand this thing called "women." The Bigpoint Gamer Survey covered 6,663 gamers across the globe in its research before coming to this startling (or not-so-startling, depending on your perspective) conclusion. The survey also showed that gamers are just as active with their online friendships as those in real life. Yes, 55% of players under 20 years old said they had more online friends than offline, and a quarter of gamers mashed the two social spheres together -- 28% of those surveyed said that they eventually met their online friends in the real world. Bigpoint's Janine Griffel thinks that this survey paints a very positive picture for the gaming community: "Our study shows that online gamers are attractive individuals with healthy and active social lives. Social and casual games are very popular among our users for the reason that they emphasize being social. The trend's definitely moving away from single-player games to social-based experiences." You can read more about this fascinating survey at Game Politics.

  • Hyperspace Beacon: We hope this never makes it into SWTOR, but knowing our luck, it probably will, again

    by 
    Larry Everett
    Larry Everett
    08.24.2010

    Tweet var digg_url = 'http://digg.com/pc_games/Hyperspace_Beacon_We_hope_this_never_makes_it_into_SWTOR'; Like a kowakian monkey-lizard in heat, Larry Everett is back again with another edition of your guide to EA-BioWare's yet-to-be-released game Star Wars: The Old Republic. Welcome to the Hyperspace Beacon. Every once in awhile, the Star Wars universe produces the strangest plot devices or game items. Some of these concoctions should never see the light of day, but unfortunately, they do. I like to highlight these malformed ideas in a segment of the Hyperspace Beacon called "We hope this never makes it into SWTOR, but, knowing our luck, it probably will" or WHTNMIISWTORBKOLIPW, for short. This week's column revolves around the prequels. Although there are many, many, many things wrong with the prequels, I would like to take a look at some of the highlights. To help those who may not know what is being discussed, I will give you a brief explanation of what each item is, then explain what is wrong with it, and follow that with a humorous explanation of how BioWare will ruin SWTOR by implementing it in our beloved game. Let's see what creative blunders we have in store this week.

  • The Daily Grind: Are you an MMO stereotype?

    by 
    Justin Olivetti
    Justin Olivetti
    06.22.2010

    While stereotypes can be both offensive and unfair, depending on the situation, they can also be spot-on accurate. After all, stereotypes come from somewhere, whether it's a good place or New Jersey. Gamers seem to accumulate a great deal of stereotypes, perhaps more than any other hobby out there. Enjoy the hyperbole sandwich, it's the chef's special. According to all reports, we are a legion of unwashed, relationship-phobic nerds living in our parents' basements who converse entirely in binary. And, according to most educated news reports, we're also one frustrating session of Call of Duty away from snapping and taking out a Wal-Mart with a heavily modified Nerf gatling gun. So here's where the painful admission begins and the healing can finally take place. Do you actually fit into a MMO gamer stereotype? Are you a poor typist who communicates in barely legible gibberish? Have you missed work and family outings to pull an eight-hour raid? Is your gaming space littered with cans of Red Bull and the greasy wrappings of Hot Pockets? Have you never spoken to a member of the opposite sex in real life who isn't a parent? Have you -- and this is vital to admit, people -- have you ever used MMO lingo in your daily conversations without even realizing it? Are you a MMO stereotype? It's okay. You're among friends who would never, ever point and laugh.

  • Raven's Manveer Heir urges industry to address ethnic misrepresentation

    by 
    Ben Gilbert
    Ben Gilbert
    03.06.2010

    If there's one thing that Commander Shepard, Nathan Drake, Agent 47, Marcus Fenix, and ... uhh ... Mega Man all have in common, it's not just that they're all video game characters -- they're also all white dudes. And Raven Software's Manveer Heir takes umbrage with that fact (and, more importantly, the fact that being caucasian is a rather pervasive theme across game characters), telling Develop in a recent interview that "There are a large number of hispanic and black children playing games, percentage-wise more so than white children, but these guys aren't getting into the industry because they are not seeing themselves in the games." Moreover, Heir says it's not just a question of equality, but rather a question of missed market opportunity. "It's not about being fair. It's about bringing something new to the art." The Wolverine/Singularity dev also makes a point of sending out a rally call to the rest of the industry, saying, "I'm sure many people in the game industry are starting work on new IP. If we can ask people to think about it, then they are more apt to say 'hey let's try this.' You just need one game to succeed. The first developer or publisher to do this will enjoy a lot of success." For a much more thorough discussion on the subject, we've embedded a video after the break of a panel from DICE 2010, titled "Games of Color," in which Manveer speaks in far more detail on the subject.

  • All the World's a Stage: Attitudes about roleplaying for the first time

    by 
    David Bowers
    David Bowers
    10.18.2009

    All the World's a Stage, and all the orcs and humans merely players. They have their stories and their characters; and one player in his time plays many roles.We've talked before about getting started in roleplaying, as well as how to find the right group to roleplay with. But there's also another aspect the question of roleplaying for the first time, which is that inner attitude people feel towards it.I often see people leaving comments on All the World's a Stage, saying that they have some sort of story for their character inside their heads, but they don't let it out, for various reasons. Some don't feel that they have the right social space to let it out, and find it difficult to connect with others in such a way that their internal idea can actually take shape in reality. Others feel as though roleplaying isn't for them, even though they clearly seem to have the gift for it. In both cases, their roleplaying is limited to their own mind, where no one else can hear it or benefit from it at all. For every one who posts something about it on a site like this one, how many more just think about it, and never say anything to anyone?

  • High Velocity Bowling DLC adds two (stereotypical) challengers

    by 
    Xav de Matos
    Xav de Matos
    03.05.2009

    New High Velocity Bowling character DLC is bringing two new challengers to the alley for US$.99 cents apiece. Added today are Bruce 'Flyboy' Fitzpatrick, a "flamboyant flight attendant from New York" who has proven to have "fabulous ball control," and Carmen 'Sordida' Sanchez, a feisty Latina with "a chip on her shoulder" who will "do anything to win, even if it requires dirty tactics." We'll give you another moment to read those descriptions. Ready? Let's continue. Along with revealing the characters, the PlayStation Blog announced a new add-on pack for HVB called "Jill's Trick-Shot Pack," available March 19. Also, the blog also reminds gamers that High Velocity Bowling is fun for the whole family! Adding these new DLC characters, however, is like moving that fun-loving family into a trailer home filled with asbestos.