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  • AbleGamers opens lab to 'enable disabled gamers'

    by 
    Earnest Cavalli
    Earnest Cavalli
    09.11.2013

    The AbleGamers Charity has opened its first AbleGamers Lab in its West Virginia headquarters. Featuring "top-end gaming devices and cutting-edge assistive technology," the Lab's goal is to offer the disabled the same sort of gaming experiences that more able-bodied players take for granted. "This day has been nearly a decade in the making," said Mark Barlet, founder and director of the AbleGamers Charity. "And up until this point, the AbleGamers Lab has only been a dream." "But I'm proud to announce that this dream has become a reality," added Bartlet. "We already have our first appointment scheduled and will continue consulting with special needs gamers as quickly as we can. It is, has been, and will always be our primary goal to empower and enable any gamer with disabilities to play video games." Bartlet's goal seems to be popular among gamers themselves, as AbleGamers cites the generosity of the gaming industry as the key reason why this Lab now exists. "We have had a tremendous outpouring of generosity from the video game industry and community over the last year. These amazing donors have enabled us to begin consulting with gamers one-on-one to figure out the exact equipment each individual needs to get back into the game," stated AbleGamers COO and Outreach Chair Steve Spohn. The AbleGamers Lab is currently accepting appointments for consultation. For more information or to set up your own visit to the Lab, send an e-mail to AbleGamers' team of assistive technology specialists.

  • Free for All: What does action-based gaming mean for the future?

    by 
    Beau Hindman
    Beau Hindman
    06.22.2011

    If you've been following recent game development, you will have noticed that action-based gaming, or gaming that requires a player to literally control the character on the screen through mouse-clicks or shortcuts, has become all the rage. It shouldn't be surprising, though, considering how incredibly fun it can be to click the mouse button and have the character on the screen smash his enemies. I've fallen in love with it myself, especially while playing games like Vindictus or Dungeons and Dragons Online. After so many years or pushing 1-2-3-4 in order to kill mobs, truly swinging an axe feels wonderful. More and more games use this immediate-response style of play. Up-and-coming side-scrollers like Rusty Hearts or recent smashers like Dragon Nest are showing that action-based gaming is growing stronger all the time. I've even begun to feel slightly let down when I switch to a "classically controlled" MMO. Targeting a mob followed by pressing a series of number keys just does not satisfy like slamming your enemy through a bookcase. (Watch the video after the cut for some of my bookcase action!) But what could all of this action mean for future design? And what about disabled players or players who have issues with wrist pain (like I do)? Click past the cut and let's discuss!