stig-asmussen

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  • God of War 3 director, Infamous: Second Son lead designer leave Sony [Update]

    by 
    Sinan Kubba
    Sinan Kubba
    03.19.2014

    God of War 3 creative director Stig Asmussen is no longer at Sony Santa Monica, following the recent round of layoffs at the studio and the purported cancellation of his new project. IGN confirmed Asmussen's departure with Sony this week, although it's not known if the 11-year veteran of the studio left of his own accord or not. Asmussen joined Sony Santa Monica from Midway in 2003, serving as a lead environment artist on the first God of War and art director on God of War 2. He stepped up to creative director on God of War 3, and it's speculated he then began work on a new, unannounced AAA project with a sci-fi theme. According to ex-lead level designer Jonathan Hawkins, who lost his job in the layoffs, that project is now canceled after several years of development. Asmussen isn't Sony's only high-profile departure of the week, after Infamous: Second Son lead designer Jaime Griesemer revealed he's no longer working for Sucker Punch. He joined the Seattle-based studio back in 2011, having previously worked at Bungie for twelve years where he was involved with all the Halo games, and served as a lead game designer on Destiny between 2008 and 2010. Griesemer didn't give any reasons for the move, simply tweeting he's "Not really talking about it yet, tho." Update: Griesemer provided Joystiq with a statement regarding his leaving Sucker Punch, assuring fans the timing is not a "cause for concern" about Infamous: Second Son. The full statement follows: "I appreciate all the well-wishes on the news that I am leaving Sucker Punch, but please don't take the timing as cause for concern about Second Son – it's a great game that I am proud to have on my resume and I can't wait for everyone to play it – or Sucker Punch – a studio on the rise with a bright future – or Sony – a great organization with some of the savviest, most pro-gamer executives in the business. And while I am honored to be mentioned in the same articles as legendary designers like Amy Hennig and Stig Asmussen, please don't look too hard for some sinister pattern. The truth is that any creative, vibrant industry is necessarily volatile; the only sure bet is that the next few years will not look the same as the last. Change is part of the job, but along with the upheaval and uncertainty, there's opportunity and new challenges. It's an exciting time to be a free agent and I'm going to go see what's out there. Simple as that..." [Image: Sony]

  • Sony Santa Monica's unannounced IP canceled, says laid off dev

    by 
    Sinan Kubba
    Sinan Kubba
    02.27.2014

    An unannounced new property at God of War studio Sony Santa Monica is canceled, according to ex-employee Jonathan Hawkins. The former lead level designer, who lost his job in yesterday's round of layoffs, took to Twitter to reveal the IP had been in development "since God of War 3," and indicated it was connected to that game's director, Stig Asmussen. It's speculated the project in question was a AAA sci-fi game, and that certainly matches with what Battlestar Galactica writer Michael Angeli said at last year's E3. Angeli revealed he was working with Sony Santa Monica on a new and unannounced project, telling Polygon he'd been writing for the game across the prior two and a half years, and that the studio's full team transitioned to work on it after God of War: Ascension. Sony has yet to confirm any details on the project, and for his part, Hawkins said he couldn't say too much about the situation. However, he did share his frustration over what had happened in a heartfelt series of tweets: "Yesterday, I was laid off. It was a good 10-year run and I got to make three 90+ games. I lived the dream and got to accomplish all of my goals. Except one... making something out of nothing and creating a new AAA IP. Secondly, the pain that I feel for my friends who have lost their jobs. The saddest and most important part is the game I was creating for the player that will never be played. I'm sorry that I've failed you." [Image: Sony Santa Monica]

  • Have a look at what God of War 3 left on the cutting room floor

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    11.04.2010

    Few would describe God of War 3 as an abridged action-adventure. "I would say we cut less" compared to the previous games, director Stig Asmussen told 1UP in a video interview covering the topic of the game's "deleted scenes." Still, cut they did. "There were a couple of big moments that we lost," Asmussen recounted. "We had a [water-based] puzzle with this guy named Ixion [...] He was a really cool character. The inspiration was -- I don't remember his name -- but he was the flying guy from The Road Warrior." The objective, of course, was to drown Ixion. "The big cut," Asmussen then revealed, "was the end of the game" -- an unpolished, three-way rumble between Gaia, Zeus and Kratos (pictured). "It was a tough cut, but it's something that needed to be done." Hear more from Asmussen and producer Steve Caterson and see alpha footage of the deleted scenes in the video embedded after the break.

  • Sony invites public to God of War documentary taping in Los Angeles

    by 
    Mike Schramm
    Mike Schramm
    08.30.2010

    If you live in Los Angeles and love God of War, you're in luck. Sony is getting the directors of all of the God of War games so far -- that's David Jaffe, Cory Barlog, Stig Asmussen, Ru Weerasuiya and Dana Jan, for those of you keeping score -- together this Wednesday in the City of Angels to film a documentary extra for the upcoming Ghost of Sparta preorder bundle, and it's inviting the public to watch. Starting at 4:00 p.m. PDT on September 1, fans can arrive at the El Portal theater in North Hollywood, and the first 150 on the scene (which means you better show up early) will get seats to see the show. You can RSVP on the Facebook page (though it doesn't appear that you have to -- it's just first come, first served) and you must be 18+ or accompanied by a parent to enter. Sony's also promising "gifts and prizes for all in attendance," so if you make it in, you'll probably get to take something home, too. We mean besides the insight and wit of David Jaffe and company.

  • How God of War 3 could have ended

    by 
    JC Fletcher
    JC Fletcher
    04.29.2010

    The God of War trilogy ended in the recent God of War 3 with Kratos [redacted]. But each God of War game before 3 (directed by Stig Asmussen) had a different director, and, as Asmussen told GamePro, each director had a different idea of how to end the saga of Angry Man Kratos. Series creator David Jaffe had stories in mind beyond Greek myth. "Basically, you destroy Greek mythology and then Norse mythology is right around the corner," Asmussen recounted. "That's the next thing that Kratos would go after. It becomes clear at the end that he's going to become this harbinger of death across different mythologies in the world and maybe carry the series on from there." God of War 2 director Cory Barlog's ending, according to Asmussen, would turn Kratos into Death. "He pretty much becomes the Grim Reaper at the end of the game and his blades become sickles." 1UP points out that Jaffe had issues with both claims. On Twitter, Jaffe said that the Norse mythology idea was more complicated than Asmussen made it sound. "There is an element of truth but it goes far beyond." Later, he

  • God of War 3 director considering downloadable challenge rooms

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    10.20.2009

    God of War 3's director Stig Asmussen thinks a good way to keep players involved beyond the single-player campaign is through downloadable challenge maps. Speaking with GamePro, he acknowledges the game will ship with a certain amount of challenge rooms, with a possibility of adding more, via DLC, at a later stage. He mentions a challenge in which players have to ride a Cyclops and kill a certain number of enemies in a time limit, possibly using "the Cyclops to get through a certain type of hazard or area or something like that."Asmussen notes that creating challenge maps occurs late in the development process, but hopes that things move beyond the planning phase within "the next two months."

  • God of War III pitched as FPS; struck down

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    10.02.2009

    Okay, picture this: Ripping off Helios' head ... but from Kratos' perspective. Pretty gripping, right? "Genius" even! At least, that's how art director Ken Feldman described his failed pitch for God of War III as an FPS to game director Stig Asmussen. "I tried unsuccessfully to convince Stig to make God of War III a first-person shooter," recounted Feldman in an interview with CGSociety. "Unfortunately, he didn't see the genius in the idea."You know Ken, we're not really seeing it either. But then, true genius is often only recognized in hindsight by us casual thinkers. Now ... if next year's sequel had been "God of War Resort" -- bundled with the Motion Controller? ... Brilliant![Via MCV]

  • Overheard@E3: God of War has money to make

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    06.03.2009

    "Obviously, there's a lot of money to be made." -- God of War III director Stig Asmussen on the possibility of another PSP God of War game. (Note: Stig's only confirming the obvious.)

  • God of War dev hopes Dante's Inferno offers worthy competition

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    04.15.2009

    God of War III Game Director Stig Asmussen welcomes the challenge from EA's Dante's Inferno. In fact, he hopes it's a threat to The Ghost of Sparta, telling CVG that he expects a "fantastic game that serves as good competition."Asmussen explains that "some of the guys" who worked on God of War are now working on Inferno. Allow us to provide the tagline for any potential franchise crossover: Hell's full ... but it's about to get Spartan.%Gallery-44594%

  • Joystiq interview: God of War 3 director Stig Asmussen

    by 
    Kevin Kelly
    Kevin Kelly
    02.13.2009

    After working on games like Dr. Muto and Gauntlet: Dark Legacy, Stig Asmussen worked as lead environmental artist on God of War before moving on to God of War II, where he was promoted to art director. He's now game director for God of War III, which means he's reached the pinnacle of Mount Olympus, so to speak. Despite shouldering an Altas-like workload, including organizing a team of more than 100 employees, Asmussen was in high spirits when we sat down with him this week at the God of War III preview event.Continue on to learn more about PlayStation Home and DLC plans, the handling of motion controls, and how the team's bringing newcomers up to speed on the story -- plus many more previously unknown details!%Gallery-44594%