stillaliveds

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  • Development for StillAliveDS is ... continuing

    by 
    Eric Caoili
    Eric Caoili
    08.22.2008

    Promoting the 1.2 update for StillAliveDS (and drumming up votes for his Neoflash homebrew coding competition entry), programmer T4ils put out this trailer for the new version of his 2D Portal remake.The release piles some impressive additions on top of an already exemplary stack of features; in addition to its polished mechanics, in-game level editor, and online custom game directory, StillAliveDS now features custom campaigns/stories, DS Motion support, online leaderboards, a skinning system for tilesets/sprites, and cool new elements like the wall that reflects your portal gun's shots.If you haven't downloaded and played it yet, you should! This great game isn't a lie!%Gallery-24064% Wacky Japanese games, emulation, DS Fanboy's recommendations, naughty homebrew: our recent week of homebrew coverage had it all. Don't be put off if you're a beginner, either -- we have guides and a glossary for the newest of newbs.

  • StillAliveDS update adds in-game level editor

    by 
    Eric Caoili
    Eric Caoili
    06.17.2008

    While Nintendo is busy hampering the momentum of homebrew developers on the Wii, it's business as usual for the scene with the Nintendo DS. Programmer T4ils has put out a v1.1 update for StillAliveDS, his popular 2D remake of Valve's first-person action/puzzler, Portal.In addition to general improvements and bug fixes, the indie game now features an in-game level editor! The video above demonstrates how easy it is to lay out and test your own stage. After you've saved your map, you can even upload it to the online Custom Game Directory from your DS!It's strange to see a homebrew title implementing such a relatively advanced feature (for the DS) that only a few commercial games support -- Picross DS, Advance Wars: Days of Ruin, Mario vs. Donkey Kong 2: March of the Minis, N+, Steal Princess, and Bangai-O (sort of). If you have the tools necessary for loading homebrew games on your DS, you should be playing this!%Gallery-24064%

  • StillAliveDS: 2D Portal brewed for DS

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    05.31.2008

    var digg_url = 'http://digg.com/nintendo/StillAliveDS_Portable_2D_Portal_for_DS'; Inspired by the Flash game inspired by Portal, StillAliveDS packs all the joy of in hole / out hole, squashes it into 2D, and serves it onto your DS (with supported hardware). So clear out those pirated Pokemons and make room! This is the sort of delicious, home-baked, icing covered code that inspired you to cop a flash cart all the way from China in the first place ... right? (If you're asking, "What's a flash cart?" then you best start here.) Otherwise, get downloading -- it's free! [Via DS Fanboy] Gallery: StillAliveDS

  • StillAliveDS: Portable 2D Portal for DS [update]

    by 
    Eric Caoili
    Eric Caoili
    05.30.2008

    var digg_url = 'http://digg.com/nintendo/StillAliveDS_Portable_2D_Portal_for_DS'; Following on the heels of Homebrew Week, our coverage of the DS's indie development scene, programmer T4ils has released StillAliveDS, a fantastic 2D remake of Valve's first-person action/puzzler, Portal. Much like the PC game, players must rely on their wits (and a portal gun) to transport themselves around each stage, aiming shots with their stylus and grabbing pieces of cake along the way. It might not have the graphics of the original, but it definitely has the feel and charm. Hit the screenshots in the gallery below to see what we mean.Along with the maps included with the game, T4ils has also released an editor for players to create their own levels. We haven't tried it out yet, but there's even some built-in functionality for sharing and downloading maps right from your DS. And it's all free for you to download and play!Not sure about how to get started with playing homebrew games on your Nintendo DS? Luckily for you, we've written up a (Semi) Ultimate Homebrew Guide with information on the hardware you'll need and how to set it all up! How awesome of us! [Update: For those of you having trouble getting past the menu screen, walk up to the box in the middle of the room and try to grab it with your stylus. This may take a few tries, unfortunately, but we found it easier if you're just a few pixels away from the box. After you grab the box, carry it over to the "Story" box. ]See also: Show and Tell: Lies, damned lies, and DS Lites%Gallery-24064%[via Dev-fr]