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Welcome to Stiq Figures, where the sales data is after the break and the posts don't matter. In a fantasy land, every game we want to play would be set at a manageable price, or just flat-out free. In reality, cool experiences are made by people, and people tend to need food to, you know ... not...

July 28th 2014 at 3:00am 0 Comments
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Welcome to Stiq Figures, where the sales data is after the break and the posts don't matter. It seems like this week's conversation was dominated by Destiny beta talk, which makes sense given expectations circling Bungie's shooter and the general summer drought. Not everyone can get into a sorta-...

July 21st 2014 at 3:00am 0 Comments
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Welcome to Stiq Figures, where the sales data is after the break and the posts don't matter. Real-world weaponry is usually designed to adhere to mundane details like logistics, effectiveness and reality-heeding characteristics, but in video games, the "stupidly awesome" attribute can take priori...

July 14th 2014 at 5:00am 0 Comments
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Welcome to Stiq Figures, where the sales data is after the break and the posts don't matter. Crafting enticing fantasy content is tough. Plenty of games struggle just with developing an enjoyable protagonist, let alone an entertaining cast and an involving reason to see the journey's end. All of...

July 7th 2014 at 3:00am 0 Comments
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Welcome to Stiq Figures, where the sales data is after the break and the posts don't matter. Between serious simulators and strap-on-your-face VR devices, video games can mimic real-world experiences pretty well. Still, it's great to have options, you know? Not everything needs to be an extensive...

June 30th 2014 at 3:00am 0 Comments
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Welcome to Stiq Figures, where the sales data is after the break and the posts don't matter. Buying a game is usually all about the front-and-center content, but sometimes what's meant to be a side attraction kind of steals the show. It's weird how a well-crafted minigame can steal attention away...

June 23rd 2014 at 3:00am 0 Comments
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Welcome to Stiq Figures, where the sales data is after the break and the posts don't matter. Things are nearly back to normal after E3 2014, including our sleep schedules. It's been a while since we've endured the 3:30 a.m. haze, teetering from side to side, keeping our brains awake with cold dri...

June 16th 2014 at 3:00am 0 Comments
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Welcome to Stiq Figures, where the sales data is after the break and the posts don't matter. We wound ourselves up over dream E3 reveals last week, but we haven't reminisced about the uh, high points of prior E3s yet. It's rare that a sales pitch isn't cringeworthy, especially when it's rehearse...

June 9th 2014 at 3:00am 0 Comments
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Welcome to Stiq Figures, where the sales data is after the break and the posts don't matter. We're drawing closer to the biggest gaming convention of the year, and judging by the recent frequency of leaks, it feels safe to assume a few more surprises will be ruined before E3 actually kicks off. T...

June 2nd 2014 at 3:00am 0 Comments
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Welcome to Stiq Figures, where the sales data is after the break and the posts don't matter. It's certainly not a secret, but our consoles are increasingly becoming more than just video game machines. Support for streaming apps is as expected as wireless controllers at this point, and features t...

May 26th 2014 at 3:00am 0 Comments
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Welcome to Stiq Figures, where the sales data is after the break and the posts don't matter. Lots of people like video games, and whenever a hobby grows to the size of something like the gaming industry, there's a lot of unique tastes to cater to. It's probably true that the only way to get your...

May 19th 2014 at 3:00am 0 Comments
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Welcome to Stiq Figures, where the sales data is after the break and the posts don't matter. Gaming genres are a nice tool when you're looking for a particular style of game, but playing it too safe can get stale and cheat you out of experiences you'd never expect to enjoy. Yes, there's the risk...

May 12th 2014 at 3:00am 0 Comments