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Captain's Log: Facing the future of Star Trek Online
Welcome to another edition of Captain's Log, the greatest weekly column about Star Trek Online that you'll read on Massively today. I can't believe this, but there's a fairly solid chance that I'm digging myself out of another blizzard at this very moment, so I hope you're having fun reading this instead of freezing to death, shovel in hand. Winter is getting on my nerves. Next week, STO will celebrate its one-year anniversary, and Captain's Log will celebrate with a half-amazed look back at 12 months of Federation funsauce and Klingon, er... hm. Anyway, we'll look ahead this week to STO's future -- both the future we expect, and the future STO needs to ensure it reaches its second, fifth and tenth anniversaries.
Captain's Log: Ask Cryptic raises questions about STO's future
The future of Star Trek Online comes up a lot in Captain's Log. Whether imagining cool new features or picking apart comments by Executive Producer Daniel Stahl, I ponder STO's tomorrows fairly frequently. But, hey, it's not my fault the folks at Cryptic Studios talk about the game's near and far future so much, right? Especially with their monthly Ask Cryptic feature, the developers address the game's, er, development all the time. This month's extra-hefty Ask Cryptic offers players a lot of tasty food for thought -- but a forum post I missed last week has given me indigestion.
Captain's Log: Six months of Star Trek Online
Grab a party hat and some confetti, because it's time for an extra-special edition of Captain's Log. This week, we put aside recent tribble-ations in favor of some celebration: Star Trek Online is six months old! Can you believe Cryptic Studios' STO went live half a year ago? This Monday marks the big anniversary, and it sure has been a bumpy ride getting here. Awash in new content, and occasionally mired in controversy, STO is older and wiser now. So let's scoop up the sands of time with our beach pail of reminiscence, as we fondly recall the past six months of STO.
Captain's Log: Nine more tips for ground combat
Ahoy, space cadets! According to my space calendar, it's Space Thursday again already. That means it's time for another edition of Captain's Log, your weekly peek into Space Star Trek Online. This week marks the final installment of our ground-combat trilogy. First we covered five basics of ground combat, and last week we discussed melee combat in some depth. Now we round things out with some miscellaneous tips for upping your game in a space firefight. After I rant a little first.
Captain's Log: Guide to melee combat in Star Trek Online
Captain to away team: Set fists to Obliterize! It's time again for Captain's Log, our weekly venture into the cosmos of Star Trek Online. Steel your nerves and ready your weapons, because we return this week to the front lines of ground combat. When Captain's Log last discussed combat, we covered five of the most important basics of fists-and-phasers fighting in STO. With the fundamentals of Exposing and Exploiting firmly in mind, we'll move on -- by popular demand -- to the exciting world of melee combat. Punching out a Borg invader might not seem very Trek-ish, but it sure gets the job done.
Captain's Log: Five basics of ground combat in Star Trek Online
It's time again for Captain's Log, where we examine the best and the worst Star Trek Online has to offer -- and everything in between -- each and every Thursday. Or at least until I replace my emotion chip with a dance champion chip. Then I'm off to conquer Dancing with the Stars. This week, I've had a change of heart. I was in the middle of writing about grouping, loneliness and the new squad system in STO when the universe -- as the universe is wont to do -- mucked that up. As I ran around trying to take a few screenshots for the grouping column, poor Captain Gil found himself caught in a seemingly endless string of ground-combat missions. And so, if for no other reason than because I snapped a bunch of guys-shooting-each-other-with-phasers pictures, this week's Captain's Log introduces some of the basics of ground combat in STO.