strange days

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  • Movie Gadget Friday: Strange Days

    by 
    Ariel Waldman
    Ariel Waldman
    07.31.2009

    Ariel Waldman contributes Movie Gadget Friday, where she highlights the lovable and lame gadgets from the world of cinema. On our last episode of Movie Gadget Friday, we rode around the robotics-dependent world of Runaway. Traversing from robots-gone-wrong to "wire-tripping"-technology-junkies, this week jacks-in to the cyberpunk streets of LA in Strange Days. While lacking in computer gadgetry, there is no shortage of leather pants, grunge metal, huge cell phones and random rioting in this 1995 film. Keeping true to the times, we can't get over how even the murderer commits crimes while managing to sport a fanny pack. SQUID Receptor Rig Short for Super-conducting Quantum Interference Device, the SQUID receptor rig consists of a two-part system: a lightweight, flexible mesh of electrodes and a recorder. The technology had originally been developed for the feds to replace body wires, but has since leaked onto the black market. The SQUID acts as a magnetic field measurement tool on a micro level. By placing the electrodes over your head and activating the recorder, your first-person audio-visual-sensory experience is recorded wirelessly, direct from the cerebral cortex onto a TDK 60-minute MiniDisc. The rig can also be hacked using a signal splitter and simstim attachment - allowing someone else to experience your experience in real-time. Optional accessories for the rig include a fanny pack for closely storing the recorder and various wigs for concealing your otherwise obvious surveillance of others. Unfortunately, there appears to be no way to directly upload these recordings to the net, leaving room for inefficient, in-person, illegal "playback" dealings of MiniDiscs similar to buying and selling drugs. From sex to committing crimes, clients to the self-proclaimed "switchboard of souls" dealers are able to jack-in to a variety of illicit activities without leaving their home. More after the break.

  • Why Fantasy, and not Science Fiction, Part Eleventy-Billion

    by 
    Akela Talamasca
    Akela Talamasca
    01.23.2008

    As my compadre Eli writes here, there is reasoning available that Fantasy MMOs have flourished due to there being a greater preponderance of Fantasy titles, in various media, upon which to draw inspiration to sustain an MMO. The lack of substantive Science Fiction titles of the time, therefore, leads to the correlating dearth of such MMOs. However, this argument only mentions in passing what I think is the more crucial element, which is this:Fantasy titles are about the Hero's Journey, or the Epic. Science Fiction titles are about exploration of ideas. One of these story types makes for better adaptation to immersive gameplay. Guess which?Now, I will back up a bit and acknowledge that as a blanket statement, what I said does not (and should not be considered to) cover every Fantasy or Science Fiction title everywhere. Clearly, Star Wars is the most well-known Epic SF story, but then again, Lucas based the plot almost entirely on Joseph Campbell's monomyth, which was itself formulated around the epic myths and stories of history. And perhaps one of the finest Fantasy titles ever written, John Crowley's Little, Big, uses Fantasy tropes to examine the idea of the complexity of human relationships, rather than one character's journey to overcome evil. But having made those concessions, let me make my case.