summoners-rift

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  • The Summoner's Guidebook: Don't be afraid of LoL; just do it!

    by 
    Patrick Mackey
    Patrick Mackey
    02.20.2014

    Everyone who plays League of Legends has bad games every now and then. Everyone has bad community experiences, too. I think it's rare to have a game where everything just feels exciting and positive and wonderful all the way through. LoL is really not well-designed for that. However, it's fear of loss, of playing poorly, and of dealing with jerks that keeps us from actually enjoying the game. Those things are real, but if you let those things get you down, you'll never give yourself a chance to improve.

  • The Summoner's Guidebook: Two years and I'm still playing LoL

    by 
    Patrick Mackey
    Patrick Mackey
    02.13.2014

    It's the time of the year when I get to sit down and reflect a bit on how I've grown as a League of Legends player. Last year I had made some pretty big jumps in skill, especially in the realm of Dominion skill. This year I've kind of shifted my focus to SR. Also, I got a little more involved in the community, but not enough. That, I hope to change. Playing more stuff that you play Disappointingly for a lot of Dominion players who read these articles, I haven't been talking about it much lately. The big reason is I've been playing it a lot less, and unfortunately it's because the game mode isn't very popular. My solo queue time in Dominion is kind of long, for starters. Once you get to any sort of respectable level in that game mode, queue times start to get obscene. I end up having to wait 5-6 minutes for games on CS, and that's not so good.

  • The Summoner's Guidebook: Punishing common LoL laning mistakes

    by 
    Patrick Mackey
    Patrick Mackey
    02.21.2013

    This week in the Summoner's Guidebook, we're getting back to the basics of League of Legends. Laning tactics are an incredibly broad topic, and they're also a springboard to developing good teamfighting skills. When you can take your narrow laning focus into a teamfight and think broadly about a situation, you'll know that you've really made a big leap in skill. Although the header suggests we're talking about mistakes, this week's column is largely on the topic of counting cooldowns. We've already talked a bit about positioning mistakes, so the only option left on the agenda is timing mistakes. By the time you're finished reading today, you should have a good grasp on how to make an opponent waste a useful skill and take advantage of that skill's cooldown to punish him.

  • The Summoner's Guidebook: Breaking down the skills to win in League of Legends

    by 
    Patrick Mackey
    Patrick Mackey
    09.06.2012

    Although seasoned League of Legends veterans might suggest otherwise, LoL is a hard game with a lot of complexity. Even though the Summoner's Rift metagame (and to some degree the Dominion metagame as well) is fairly solidified, expert players tend to take the numerous skills to win for granted. This week I'm going to go over a basic rundown of the things that help you win and separate you from the noobs who just play mindlessly. Even the players who exhibit poor skills in one area might perform well in another, and it's easy for us to assign blame due to any poor performance at all. This means we really need to focus on our weaknesses and get them up to speed. Experts will find this kind of thing a no-brainer, but there are plenty of players who have no idea about all the things they need to perform better. This week, we'll cover all the major skill areas and why they're important.

  • The Summoner's Guidebook: Our favorite League of Legends bottom lane teams

    by 
    Patrick Mackey
    Patrick Mackey
    08.23.2012

    Although building a team composition in League of Legends is all about synergy, the bottom lane in Summoner's Rift is the most critical. In Dominion, players may split up as the needs demand, and the other characters in Summoner's Rift spend around 15 minutes of each game on their own against a lone enemy. The bottom lane has two characters that are essentially joined at the hip for most of the game. While the support will eventually roam free and the carry may engage in some solo pushing or farming, those two characters spend much of the game together. It makes sense then that these two characters should mesh well. Here's a list of my favorite teams. If you're stumped on whom to pick for carry or support, you should try some of these out.

  • The Summoner's Guidebook: Learning to help your jungler in League of Legends

    by 
    Patrick Mackey
    Patrick Mackey
    08.16.2012

    I've been doing quite a bit of jungling lately in League of Legends. Jungling is hard, and one of the keys to being successful as a jungler is simply out of your hands: Your lanes need to play as if there were junglers in the game. I've played a jungler in countless games in which there was nothing to gank at all because my lanes played without regard for whether a jungler might come into lane. I'm not a pro jungler. Out of all of LoL's myriad roles, jungling is my second weakest (after mid lane). Rather than give advice on something I'm really bad at, I'd rather talk about jungling from the lane perspective. This week in The Summoner's Guidebook, we'll talk about the jungler's role and how you can help your jungler out. It isn't a simple matter, but I've been taking notes over the week about things that frustrated me and things that worked out for the best.

  • The Summoner's Guidebook: I suck at middle lane in LoL

    by 
    Patrick Mackey
    Patrick Mackey
    07.26.2012

    There are five roles on Summoner's Rift, and I play four with reasonable competency. Support is my strongest role; I'm cautious and attentive and I like warding. Also, I don't have to last-hit, a role at which I feel my skills are a bit deficient compared to the rest of my skillset. Despite feeling deficient at last-hitting, though, I actually play carry fairly well, given my current matchmaking rating. I am virtually always ahead in creep score compared to my opponents, and if an ally in my lane gives up first blood, it is almost always my jungler grasping at an opportunity that is not there. I've always been decent at solo top, I've recently learned how to jungle, and my jungling has been directly responsible for my team's victories quite frequently. There is one role in League of Legends' Classic gametype I'm not so good with, and that's solo mid. I'm not even an apologist for it, really. People fight over mid lane often enough that I've really never felt the need to field champions that play there. Many of my friends also specialize in mid lane champs. Although I feel my Classic skills are a bit on the weak side, solo mid is a special deficiency for me. Can we improve it? Let's find out!

  • The Summoner's Guidebook: Balancing League of Legends' offense and defense items

    by 
    Patrick Mackey
    Patrick Mackey
    07.05.2012

    Last week, we talked specifically about building League of Legends' attack damage champions and the multiplicative effects the various bonuses have on these heroes. Building attack items is fairly cut and dried. The good attack damage items (IE, BT, PD, LW) are common to most pure AD builds, and there's not a lot of reason to heavily deviate from building them. Defense is another story, however. In Dominion, defense is more heavily itemized than in Summoner's Rift simply because irregular engagements happen constantly. On Summoners' Rift, there is more structure to specific engagements, and a single champion getting spotted out of place either results in an epic bait or a brutal gank. In those situations, defense doesn't help much. However, it's important to itemize defense in any game mode, and in Dominion, it is outright critical. Building only damage items will cause your champion to get melted by enemy attacks very early on, while building defense allows you to play more aggressively and capitalize on damage opportunities with less risk. Building defense is also important for bruisers who must close the gap to melee range, which inevitably means taking more damage than normal. Want to know all about the best time to start building tank? Read on!

  • The Summoner's Guidebook: Items and runes for League of Legends' attack damage champions

    by 
    Patrick Mackey
    Patrick Mackey
    06.28.2012

    Attack damage is a universal thing for most League of Legends champions to build. Even characters that do not normally build AD are commonly played as AD in "joke builds." AD champions also have some of the widest variety of items available. There are a fair number of caster and tank items and a handful of hybrid items, but items that bolster physical attacks are everywhere. This can cause some confusion in what to build, and today we're going to talk about what gives you the most bang for your buck. This article will focus heavily on offense rather than defense for AD champions. We'll cover defense in a later week.

  • The Summoner's Guidebook: Dealing with Heimerdinger

    by 
    Patrick Mackey
    Patrick Mackey
    05.31.2012

    When I was a League of Legends nooblet, I latched onto Heimerdinger during a free week and found him really fun. He was my first taste of bottom lane Dominion play, and he contributed a lot to my early wins. I felt pretty invincible as bottom lane Heimerdinger, and while he was highly gankable, I used it as a way to practice flashing to escape. A lot of my mid-levels were gained by playing Heimerdinger. In Dominion, he's a strong bottom pick, though he has a lot of weaknesses that can be exploited. On Summoner's Rift, he's a strange pick that nobody knows where to place. We'll talk about either case this week and some things you can do to handle them.

  • The Summoner's Guidebook: Improving your game through spectator mode

    by 
    Patrick Mackey
    Patrick Mackey
    05.24.2012

    I love spectator mode. Since the patch introducing it to League of Legends, I've had the opportunity to observe top-level players and even my own friends. If you ever wanted to learn how to play like a pro, you now have your chance. High-level games of Summoner's Rift are just a few mouse clicks away, and if you're a little mentally fatigued from playing the game, you can sit back and enjoy some high-level play. It was one of the best updates thus far for League. Watching high-level streams or spectating high-level games can dramatically improve your game if you know what to look for. This week, we're going to cover some of the ways you can improve your game by stealing strategies and techniques from top players.

  • The Summoner's Guidebook: Improving our skillshot dodging skills

    by 
    Patrick Mackey
    Patrick Mackey
    04.26.2012

    Although the term "skillshot" was a new word for me when I started playing League of Legends, the concept of avoidable attacks is something that is very intuitive for even novice gamers. Skillshot is just a fancy term that roughly means "dodgable attack" in MOBA games. Although the official terminology sometimes differentiates between ground-targeted AoE and true skillshots (which are generally projectiles or groups of projectiles), that distinction is not really necessary for us. If it can be evaded, we'll call it a skillshot. Dodging skillshots is something that is fairly easy to develop skill for. It takes only a little bit of mental effort to dramatically improve your ability to evade them. It's also a skill that can always be improved with practice. We can always react to them faster or predict them more reliably. This makes it a good area to improve on because we can always get better.

  • The Summoner's Guidebook: Practice makes perfect

    by 
    Patrick Mackey
    Patrick Mackey
    04.05.2012

    If you haven't noticed from previous editions of The Summoner's Guidebook, I emphasize practicing new techniques a lot. Practice is the only thing separating novice League of Legends players from experts. Talent can help speed up the process, but the best summoners are those who work hard to improve their skills. No pro player got to where he is today by playing only one or two games a day. However, merely playing a lot of games doesn't make you a good player. In fact, the wrong kind of practice builds bad habits that are hard to break. When I first got into League of Legends, I knew quite a few people who also played the game. Although a few (who are semi-pro players) are still much better than I am, I became vastly better than the rest of my peers in a very short amount of time. Want to know my secrets? Read on!

  • The Summoner's Guidebook: It's time to get serious!

    by 
    Patrick Mackey
    Patrick Mackey
    03.01.2012

    One of the things that was baffling for me as a League of Legends noob was the overall tempo of PvP games. In bot matches, I got used to staying in my lane, and I was never sure when it was a good time to meet up with my team or go for objectives. I actually didn't really understand what "mid game" and "late game" actually meant. However, on Summoner's Rift, those terms actually have real meaning. You have different goals in the early, mid, and late game, and if you try to continue laning when you're in the midgame, you're going to run into huge problems, as the entire enemy team is probably ganging up to come and kill you. This week, we're going to talk about the flow of the game on Summoner's Rift, and when you should be switching up your game to accomplish different things.