super smash bros wii u

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    Pay pros for lessons on sucking less at video games

    by 
    Derrick Rossignol
    Derrick Rossignol
    02.10.2017

    Losing to a 12-year-old in Super Smash Bros. can be a real downer, but there are a few ways to prevent that. You can challenge kids who aren't as good, practice and improve on your own, or, if you have a few bucks to spend, get a video game tutor from Japanese company GameLesson.

  • Super Smash Bros. Amiibo figures are part trophy, part protégé

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    10.24.2014

    Nintendo is getting into the figurine game with a lineup called "amiibo" (disregard for capitalization included). Set to cooperate with several different games, most prominently this holiday's Wii U version of Super Smash Bros., the Amiibo statues capture the company's fanciful characters in a cute, tangible form. "Capturing" might be too strong a word, though, because it implies more fiction than there really is.

  • How Nintendo rolls in 8-player Super Smash Bros.

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    10.24.2014

    Moments before attendees grabbed the controllers at a Super Smash Bros. press event, held in a hotel in San Francisco on Thursday evening, Nintendo had a pristine setup (above) aimed at 8 connoisseurs of clash. The configuration - 1 Wii U, 8 wired special-edition GameCube controllers, a token Gamepad and two controller adapter hubs – illustrates just one of the many options you have to exceed the traditional fight between 4 players when the game comes to Wii U on November 21. Each of Nintendo's GameCube adapters supports 4 controllers – add in another adapter and you open the possibility of 8 active, wired players. The adapter itself plugs into 2 USB ports simultaneously, so you'll be taking up all 4 of the Wii U's ports (2 on the front and 2 on the back) if you try to mimic this setup. If you have external storage hooked up already, you can also lessen the load via a powered USB hub. The result, though, is a responsive Smash Bros. experience which serves the true challenge of 8-player mode: finding out where the hell you are in all that delirious chaos.

  • Tell us your secret characters, new Super Smash Bros. screens

    by 
    S. Prell
    S. Prell
    10.04.2014

    Anyone hoping to avoid spoilers regarding the character roster for Super Smash Bros. should calmly exit the internet now. Nintendo has updated the official Super Smash Bros. website with a section dedicated to secret characters, and posted a slew of screenshots showing them in action on both the Wii U and 3DS versions. Abandon all hope, ye who proceed to the next paragraph: here there be spoilers. According to the updated page, it looks like we can expect to see some old favorites returning to smash it up and duke it out. Ness from EarthBound, Falco from the Star Fox series and Wario from ... uh, our nightmares(?) will appear in Super Smash Bros. when it comes to Wii U. You check out a gallery of the trio trading blows below. Of course, if you've picked up a copy of the excellent Super Smash Bros. for 3DS, these probably don't come as much of a surprise. Even if you haven't already unlocked them yourself, Japanese players began showing off the recently-announced fighters (and plenty others) last month. [Image: Nintendo]

  • <span style="font-family:'Open Sans', Arial, sans-serif;">With E3 2014 in the books, Joystiq's writers look back at their favorites from the show. With the only stipulation being that the game must have been playable to qualify, the team presents its selections for favorite games of </span><a href="http://www.joystiq.com/tag/E3-2014/" style="margin:0px;padding:0px;border:0px;font-family:'Open Sans', Arial, sans-serif;vertical-align:baseline;outline:0px;color:rgb(2, 153, 210);text-decoration:none;">E3 2014</a><span style="font-family:'Open Sans', Arial, sans-serif;">.</span><br style="font-family:'Open Sans', Arial, sans-serif;"/>
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<span style="font-family:'Open Sans', Arial, sans-serif;">From independent gems to major releases from powerhouse publishers, Joystiq's list represents the variety of experiences available to video game fans worldwide.</span><br style="font-family:'Open Sans', Arial, sans-serif;"/>
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<span style="font-family:'Open Sans', Arial, sans-serif;">Here are Joystiq's first annual "E3 Selections."</span>

    Joystiq's E3 2014 Selections

    by 
    Joystiq Staff
    Joystiq Staff
    06.13.2014

    With E3 2014 in the books, Joystiq's writers look back at their favorites from the show. With the only stipulation being that the game must have been playable to qualify, the team presents its selections for favorite games of E3 2014. From independent gems to major releases from powerhouse publishers, Joystiq's list represents the variety of experiences available to video game fans worldwide. Here are Joystiq's first annual "E3 Selections."

  • Co-Opinion: Super Smash Bros. (Wii U)

    by 
    Mike Suszek
    Mike Suszek
    06.12.2014

    This is Co-Opinion, where two Joystiq editors play a game and discuss their experience. This edition focuses on an E3 2014 hands-on session of Super Smash Bros. for Wii U, by Nintendo. .portal-left { padding: 10px; background: #CCC; margin: 20px 0; min-height: 85px; } .portal-right { padding: 10px; margin: 20px 0; min-height: 85px; } .portal-right img { padding-left: 5px; } .portal-left img { padding-right: 5px; } Mike Suszek: Sam and I took a moment to throw down in a few matches of Super Smash Bros. on Wii U at E3. Let's get this out of the way: It's definitely still Smash Bros. The controls aren't wildly different from Super Smash Bros. Brawl, the four-player action is still chaotic and I still manage to miss out on every Pokeball that appears. Sam Prell: Being "more Smash Bros." isn't necessarily bad, though. Fighting games aren't often torn down and rebuilt from the ground up - they're tweaked and tightened. Sometimes a surprise feature or two can sneak their way in and shake things up, though. I'm still not sure about how I feel about the addition of the Smash Ball in Super Smash Bros. Brawl, even six years after the fact. Based on our - admittedly short - time with the game this week though, I don't think we'll see a shift quite as dramatic as the one between Brawl and Melee.