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  • Time-bending shooter Superhot superfunded in a day

    by 
    Sinan Kubba
    Sinan Kubba
    05.15.2014

    Despite setting a six-figure goal, Superhot proved hot enough to greenlight its release, and fast. The stylistic shooter ties time progression directly to player movement, and that weird, timey-wimey mechanic helped it reach its $100,000 Kickstarter target in less than 24 hours. That leaves 29 whole days for Superhot's Polish development team to contemplate stretch goals, and it already has a few ideas. Current targets include a speedrun mode at $150K, and a replay mode at $200K that lets you watch your exploits back in real-time, so you can bask in the glory of your superhuman skills. Superhot is currently due to get its first alpha before the end of the year, before eventually releasing in full for PC, Mac and Linux.

  • Time moves when you move in innovative FPS, Superhot

    by 
    Jessica Conditt
    Jessica Conditt
    05.14.2014

    This game is really hot, folks. How hot is it? Superhot, obviously. In Superhot, players control an assassin and time itself, simply by walking – when you move, time moves. When you stand still, time halts, giving you time to plot out strategies for dodging flying bullets, picking up guns from the bodies of fallen foes, and shooting enemies in the face. Basically, you are The One, Neo. If one of those time-controlled bullets hits you, you're dead, but The Superhot Team promises no reload screens; you're thrown right back into the action. Superhot has been on the scene since August 2013, when the team created it for the 7-Day First-Person Shooter challenge. It was Greenlit on Steam that September, and it received an Honorable Mention for the Nuovo Award in IGF 2014. The original prototype is playable on Superhot's Kickstarter page – the Superhot Team is looking for $100,000 by June 14. So far it's raised more than $30,000. The current plan is to launch a beta version of the game for PC, Mac and Linux within one year.