swtorguild

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  • The Guild Counsel: Star Wars guilds need more love!

    by 
    Karen Bryan
    Karen Bryan
    01.12.2012

    A few weeks back, I wrote about the impressive pre-launch guild system in Star Wars: The Old Republic, pointing out that not only is it wildly popular but that it indicates that BioWare recognizes the validity of guilds. So it surprised me when I began to slowly notice the absence of various guild features and tools that I've grown accustomed to seeing in other games, tools that are almost a necessity in this day and age. In fact, at one point, I had to ask myself if there was any benefit at all to being in a guild other than having guild chat and a cool tag. I'm certainly haven't lost hope yet because after all, it's only a few weeks into the game, and features like the guild capital ship have already been mentioned as being on the way. But this week, I'm playing amateur developer and adding my list of guild-friendly features that are must-haves for SWTOR (and for all MMOs, actually!).

  • The Guild Counsel: Guild life in SWTOR

    by 
    Karen Bryan
    Karen Bryan
    12.22.2011

    If you thought the future looked cloudy for guilds in MMOs, Star Wars: The Old Republic's launch stomped out any doubts. The pre-launch list of guilds was so enormous that it rivaled the total player populations of other MMOs. But there are some interesting aspects to guild life in SWTOR, and this week in The Guild Counsel, we'll take a closer look at them. If you're interested in some first impressions from a guild perspective, or if you're wondering how to make a guild now that the game has launched, read on for a look at guild life in SWTOR.