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While we're scampering around GDC in the hunt for gaming goodness, we thought we'd drop a bootleg tune from last week's Datapop concert party at SXSW, which went exceedingly well. The venue was packed with sweaty chiptune lovers, and it actually rocked a lot more than we thought it would. Check out...

March 24th 2009 at 7:50pm 0 Comments
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One of SXSW's panels that showed off the effects of Panelitis Fakeoutitis (where a panel sounds much better on paper than it actually is) was "EA Dead Space: A Deep Case Media Study," which sounded like it would be a dissection of the game and what went into creating it.A closer reading of the sy...

March 21st 2009 at 12:10am 0 Comments
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A group of iPhone game developers got together for an SXSW panel that might as well have been a prolonged high five. They like the platform, and they like all the money that they've gotten from early App Store adopters. ngmoco's Stephanie Morgan, iPhone Dev Camp's Raven Zachary, Aurora Feint's Danie...

March 17th 2009 at 11:00am 0 Comments
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If you're interested in all 8-bit music and chiptunes, then you'll want to get yourself to the free Datapop party in Austin this Wednesday night, March 18th. It's free, open to everyone, and will be full of Gameboy music from people like Bit Shifter, Nullsleep, IAYD, Anamanaguchi, 8Bk OK, Graffiti M...

March 17th 2009 at 4:30am 0 Comments
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There's a wealth of indie-related gaming panels and goings on at SXSW this year, ranging from the previous "Games By The People, For The People" panel, the GameSalad folks, and the retro-cool Get Outta My Face arcade cabinet. Heck, there's even a company that wants to bring back Hypercard stack gam...

March 17th 2009 at 12:15am 0 Comments
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Geek songster extraordinaire Jonathan Coulton was on-hand at SXSW, being interviewed in the aquariumrific Studio SX stage. You can watch the full interview at some point later on SXSW.com to hear Coulton talking about reaching his geeky audiences, how he crafts his songs, and why he loves audience...

March 15th 2009 at 10:30pm 0 Comments
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Although Spore's ship date has come and gone, many people are still fervent about creating new creatures, vehicles, buildings, and more for the game, and they've chalked up over 86 million users creations and counting so far. This panel was about the the wealth user created content out there, and a...

March 15th 2009 at 4:30pm 0 Comments
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If the iPhone platform, which is already lauded for making it easier for small developers to create and publish games, isn't democratic enough for you, Gendai Games is attempting to open up iPhone game development (as well as development for other platforms like Facebook, and, in the future, game co...

March 15th 2009 at 4:30am 0 Comments
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The secluded Snowrunner Productions booth in SXSW's ScreenBurn Arcade housed a rare sight: two actual arcade cabinets. Even rarer: the cabinets featured a new game: Will Brierly's Get Outta My Face: a jittery, slightly psychotic action game about a blue cube who has to dodge a rush of red cubes. It'...

March 15th 2009 at 2:30am 0 Comments
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So you enjoy playing video games, right? That's what probably brought you to Joystiq in the first place. But have you ever thought about making your own? Right now you're probably thinking, "But, Kevin... doesn't that take millions of dollars and a huge development team?" Well you happen to be in l...

March 14th 2009 at 6:30pm 0 Comments