system-changes

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  • Blizzard continuing to make big mechanical changes to Diablo III

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.19.2012

    While there's still no release date set for Diablo III, it seems the release may be further off than some players were guessing, judging by the latest round of sweeping system overhauls. A new post by game director Jay Wilson goes over several major changes being made to the game, starting with the fact that Scrolls of Identify are gone. You have a short casting time to identify and item and that's it, with no need to carry around a separate item. The latest changes also remove the Mystic artisan, the Cauldron of Jordan, and the Nephalem Cube. The latter two were removed due to the inclusion of a Town Portal button, making trips back and forth far easier, while the Mystic artisan lacked a sufficiently defined role amidst other item modifications. There's also a major stat overhaul, which reduces the core attributes to Strength, Dexterity, Intellect, and Vitality. They're far-reaching changes, and only time will tell how much their impact might slow the game's release as the team tests the altered systems.

  • Lord of the Rings Online overhauling currencies into a single standard

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.09.2011

    The great thing about token-based currencies, such as those found in Lord of the Rings Online, is that they allow players to acquire rewards based on steady progress rather than on the whims of a random drop. The awful thing is that you can wind up with huge vaults covered in several dozen different currency types, which is also found in Lord of the Rings Online. Fortunately, as the newest developer diary outlines, the currency is being consolidated down and shifted to a very straightforward system with just three reward types: Marks, Medallions, and Seals. Marks are being used in a manner functionally similar to Skirmish Marks at the moment, while Medallions take the place of higher-end dungeon content and Seals are the best of the best. Players will have most of their currencies automatically converted based on the currency type, although Superior Fourth Marks will need to be manually exchanged for Medallions or Seals at the player's discretion. Players will ultimately have an easier time getting the rewards they need in a straightforward fashion with this update, and that's to the benefit of everyone.

  • The Mog Log: Pre-reaction

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.28.2011

    So Naoki Yoshida's producer's letter came just a bit too late last week for me to rewrite my column, which focused mostly on the dungeons and rampant speculation regarding same. This week, however, I can write about all of the things that came out of both his producer's letter and Akihiko Matsui's combat revision document, both of which provide a lot of meaty information for Final Fantasy XIV players to digest. Pretty much all of it is good, with only a couple of downsides here and there. Since there's way too much to possibly digest point-by-point, I'm going to hit the parts that strike me as having the most far-reaching impact and the most concrete data. A lot of this is going to pertain specifically to the combat revisions, as well, since let's face it -- the meat of the game is in fighting things off, solo or in groups. And it's with the battle revisions that one of the biggest changes is coming to Final Fantasy XIV, namely, the removal of physical levels altogether.

  • New producer's letter planning for future upgrades to Final Fantasy XIV

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.21.2011

    Almost immediately after taking the helm of Final Fantasy XIV, Naoki Yoshida posted a large list of planned changes and updates to the game over the near future. In his most recent letter to the community, Yoshida both highlights the goals already achieved as well as adding a variety of additional goals besides. It's a large list of updates that the community should welcome, along with the announcement that everything on the list (including major battle revisions, chocobos, and the item-enhancing Materia system) should be ready by the end of summer. Yoshida also discusses the overall goal of the battle system revamps, echoing several parts of the document posted earlier regarding the revamp's details. As he puts it, the goals with the changes are to reward skill and interactivity while removing tedium. Final Fantasy XIV players have a great deal of improvements to look forward to over the next several months, and the newest letter helps make it clear exactly how those improvements will be coming down the pipeline.

  • Naoki Yoshida releases another producer's letter for Final Fantasy XIV

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.17.2011

    Naoki Yoshida has been making big changes to the structure of Final Fantasy XIV ever since he took over as the game's producer, but the recent patch 1.15a was only the beginning. In the latest producer's letter, Yoshida not only discusses the recent changes and the reaction to same but also lays out further plans for game updates, as well as opens up the second player poll for the game. This time, the poll is focused around changes to the battle system, including the addition of an auto-attack and the future of the dual rank/level system. The letter itself contains several interesting promises, including plans to introduce a wider variety of world quests, instanced dungeons, and a reduced overall party cap of eight players instead of the current 15. While several of the changes listed are further in the future, Yoshida stresses that the team is hard at work on every aspect of the game, with the battle systems next up for the biggest review. Final Fantasy XIV players should read the full letter and take part in the poll, which closes at the end of next week.