taiko-drum-master

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  • Taiko Drum Master muscles into Yakuza 5

    by 
    JC Fletcher
    JC Fletcher
    08.08.2012

    Yakuza games are packed with odd minigames that have you hitting baseballs, playing darts, romancing hostesses, and even fishing for zombies. Yakuza 5 adds a new but familiar distraction, according to a leaked Famitsu article reported on by Andriasang: a Taiko Drum Master minigame.Namco Bandai's arcade game will appear in-game as an arcade machine, with a variety of songs. This is kind of fun news, but also a potential roadblock for localization, as Sega and Namco Bandai would have to coordinate rights for a western release.

  • New Wii Taiko Drum Master features New Super Mario Bros. theme

    by 
    JC Fletcher
    JC Fletcher
    11.23.2010

    Previous Taiko no Tatsujin -- or Taiko Drum Master -- games for Wii and DS have featured playable medleys of Super Mario Bros. music, accompanied by 8-bit dancing Mario and friends. The latest Wii release in the adorable drumming series, Taiko no Tatsujin Wii Everybody Party 3rd, builds on the formula by featuring the theme from New Super Mario Bros. Wii, along with polygonal Mario, Luigi and Toad dancers. Andriasang notes that in addition to the NSMB Wii track, the new Taiko Drum Master features musical renditions from other notable games including Pokemon Diamond and Pearl, God Eater, Ridge Racer Type 4, and ... Muscle March. The game also includes minigames with pirate, alien, fairytale and Gator Panic themes. In general, there's a ton of great-looking content, making the fact that no Taiko game has been localized for release outside of Japan since 2004 that much more crushing.

  • Taiko Drum Master Wii adds four-player support, party games

    by 
    Randy Nelson
    Randy Nelson
    10.23.2010

    For some, the sound of one person banging on a plastic drum peripheral just isn't enough. Two? Not gonna cut it. Now four, that might get the decibel level high enough. Good thing, then, that Namco Bandai's next Taiko Drum Master game for Wii, Taiko Drum Master Wii: Everyone Party, will let four players cooperate and compete simultaneously when it launches in Japan on December 2. In addition to the traditional song-playing modes, the game will sport several party minigames, including battling against crocodiles, fighting ghosts and collecting treasure while combating a giant squid. (We made one of those up.*) *No we didn't

  • Rumor: First rumblings of a Taiko Wii sequel

    by 
    JC Fletcher
    JC Fletcher
    10.07.2009

    We keep following new Taiko no Tatsujin game announcements, even though we know the games are never going to leave Japan, because the games are just so delightful we can't help it. And now, according to retailer Gamestar, a second Wii game is headed to Japan on November 17, in both a drum bundle and by itself.Called Taiko no Tatsujin: Dodon to 2-dai-me (roughly Taiko Drum Master: Dodon Chapter 2), the new game will contain over 70 songs and include the boss battle mode from the last DS game. The first Taiko drummed up some lovely sales upon its Japanese release, and, well, it doesn't take much to convince Namco to release Taiko sequels. Except in North America, where the series appeared once and shows no sign of returning.[Via Andriasang]

  • First look: Taiko no Tatsujin Wii

    by 
    David Hinkle
    David Hinkle
    12.12.2008

    Taiko no Tatsujin Wii just released in Japan and, as you can imagine, we're incredibly jealous. We fell in love with the series back when Taiko Drum Master released on the PS2. Basically, every installment we see looks great, including the latest DS incarnations. Thankfully, Josh from Wii Folder has snagged a copy and composed a video for those of us that don't live in the awesome country of Japan. Head past the break to check it out.%Gallery-33435%

  • Watch children enjoy Taiko no Tatsujin Wii

    by 
    JC Fletcher
    JC Fletcher
    12.01.2008

    The kids in this ad are totally enthusiastic, but we'd be even more excited than these two kids if we walked into the living room and found Taiko no Tatsujin Wii and two drums. These imaginary parents (of the future, since the game comes out December 11) were able to just go to the store and purchase the game, whereas anyone hoping to elicit an "Ohhhh, Taiko da!" (It's Taiko!) from us would have to order an import copy of the game and surreptitiously install homebrew software on our Wii. The point is, basically, that we are intensely jealous of these children and their adorable, Taiko-tolerating cat. The girl just twists the knife by declaring that it's "like an arcade." Oh, right, they have arcades too. %Gallery-33435%

  • Unlocking memories in Taiko no Tatsujin Wii

    by 
    JC Fletcher
    JC Fletcher
    11.25.2008

    Taiko no Tatsujin Wii's "Daily Challenge Dojo" is a mode designed to be played once a day, consisting of a series of specific challenges. Like the DS Taiko games in which the Dojo previously appeared, daily Dojo time unlocks new songs.The other, cuter mode introduced by Bandai Namco today is the Memory Album, in which players can watch cutscenes showing the early life story of Wadadon the drum. As you play through the game and fill the Don Gauge, you'll unlock occasional scenes of a baby Wadadon. Oh, and new songs too. We wonder if the rush of Wii owners importing Tatsunoko vs. Capcom will have a positive effect on other imports coming out around the same time? Because this would be a pretty great option for people looking to blow more cash on Japanese games.%Gallery-33435%

  • Taiko no Tatsujin rocks Japanese television in latest ad spot

    by 
    David Hinkle
    David Hinkle
    10.28.2008

    Oh boy, we're pumped to try out some Taiko no Tatsujin (Taiko Drum Master) on our Wii. The only problem is, we're not sure if we're going to be able to, as Namco has made no intention to release the game outside of Japan ... so far. Sure, we could import, but the Japanese might be a bit too much for us. That's a discussion for another time, we suppose.With some crossed fingers (do you know how hard it is to blog with crossed fingers?) and optimistic attitudes, we're wishing upon every star we see and hoping beyond hope that we will get a localization of the game. In the meanwhile, we'll just have to settle for awesome Japanese advertising, which you can catch past the break. Be sure to hit up our gallery for some new screens, as well.%Gallery-33435%

  • Familiar faces return in Taiko no Tatsujin Wii

    by 
    JC Fletcher
    JC Fletcher
    10.24.2008

    Taiko no Tatsujin games are full of guest appearances. Certain songs from anime or video games will feature characters from those properties under the note display, dancing or otherwise moving along with the music. The Super Mario Bros. theme commonly features visuals inspired by the game, and Doraemon and friends show up for "Yume wo Kanaete Doraemon."They're back in Taiko no Tatsujin Wii, along with their familiar songs. Other game-based songs on the disc (though we don't know which will feature themed visuals) include a Star Soldier medley and "Do-Dai" from The Idolm@ster. Anime themes include songs from Naruto, One Piece, Pokemon Diamond and Pearl, and Yes! Precure 5.After the break, we've got the Taiko Wii box, which looks a bit cereal-box-esque to us for no real reason! How do Taiko games still use the old Namco logo?%Gallery-33435%

  • Wii Warm Up: Taiko Risk Assessment

    by 
    JC Fletcher
    JC Fletcher
    10.11.2008

    Taiko Drum Master was released in the US once, on PlayStation 2. It didn't really go well. Now Namco Bandai has revealed a version for the Wii, and we're wondering if they'll decide to localize it. Or if they should. Well, of course they should, but we mean in terms of financial success.Since the release of the PS2 game, Guitar Hero and Rock Band have somehow moved the music game out of the exclusive realm of people like us and into the mainstream. You probably know people who have one of those games. There's another factor in Taiko's favor this time: it's basically a party game, and the Wii is openly hospitable toward those.Do you think a Taiko could be a success on the Wii outside of Japan? Are Americans ready to bang on a tiny replica of a Japanese drum in time with "Katamari on the Rock"?%Gallery-33435%

  • TGS08: Up close with Taiko's Drum Master

    by 
    Chris Greenhough
    Chris Greenhough
    10.09.2008

    Taiko no Tatsujin (Taiko Drum Master) is currently delighting Tokyo Game Show attendees on the showfloor, allowing us a first glimpse of the drum controller that comes with the game. It looks sturdy and very ... hittable! We look forward to seeing how it comes packaged, though are slightly saddened that this version won't have its own Taiko-themed stand.Also worth noting: judging by these photos, the drum is wireless, and connects directly to the Wiimote, à la the Classic Controller. Beat a path past the break for more pictures.%Gallery-33435%

  • Nintendo conference screen mega-roundup!

    by 
    JC Fletcher
    JC Fletcher
    10.02.2008

    Click for full-sized image Nintendo announced a lot of games last night at their Japanese conference. Many of them, like Punch-Out!! here, were brand new. Some, like Supan Smasher and Cosmic Walker, we still don't know anything about. But we've got screenshots. So many screenshots. After the break, you'll find galleries of all the new games, along with new screens of some upcoming games we've known about for a while. Of special interest to us: the previously-announced Oboro Muramasa Youtouden, coming to the US as Muramasa: The Demon Blade, because it looks super hot, Karaoke Joysound Wii, which appears to have art by Parappa creator Rodney Alan Greenblat, and Takuto of Magic (Wand of Magic), which appears to be a followup to Taito's LostMagic on the DS. %Gallery-33381%

  • DS Daily: Instant import

    by 
    David Hinkle
    David Hinkle
    08.12.2008

    Some games just have to be imported. For us, it was Ouendan and its sequel. We were even considering Taiko Drum Master, but ended up holding out for a localization. What about you all, though? Was there a Japanese game you just had to have? What was it?

  • Start beating the drum for Taiko localization

    by 
    JC Fletcher
    JC Fletcher
    07.23.2008

    Against all odds, Namco decided to release a localized version of Taiko no Tatsujin on the PS2 in 2004. We don't have solid sales data, but judging by Taiko Drum Master's quick drop in price at retail (and the fact that Guitar Hero hadn't happened yet, so music games were still for scary nerds), the American public was less than enthused with the idea of paying $60 to play a miniature Japanese drum. According to a Cubed3 interview with Bandai Namco's Ken Nakadate, the company may just be willing to give the series another chance in the U.S. on a system that doesn't require any specialized hardware: the DS. In response to C3's inquiry about localization, Nakadate gave an answer that is one step above the normal "we haven't announced anything" response:"We want the customers in Europe and US to enjoy the Japanese Taiko drum. The schedule for US or European releases is undecided but we would release them if we receive a lot of requests from US and European customers!"Enjoy the Japanese Taiko drum! Enjoy it with all of your heart!

  • Another Week in Japan: Hardware and software numbers 6/30-7/6

    by 
    Candace Savino
    Candace Savino
    07.11.2008

    The most recent Japanese charts showed us that musical instruments have more legs than horses, as Band Brothers DX jumped up into the first place spot. Meanwhie, Nanashi no Game made its debut in the top ten, but only sold a total of 30,000 copies. Hardware sales were also interesting, as the DS stubbornly held onto the second spot: PSP: 56,439 (2,442) Nintendo DS: 47,455 (1,429) Wii: 44,525 (3,955) PlayStation 3: 14,359 (3,614) PlayStation 2: 11,768 ( 4,095) Xbox 360: 4,776 (328) With the Monster Hunter Portable 2nd G craze finally starting to quiet a bit, we don't think it will be too long before the PSP dips closer to DS sales (as long as Nintendo's handheld can maintain its own momentum). Enough about the future, though -- it's all about the now. So, go on and see how software fared last week in Japan by clicking past the break.

  • Another Week in Japan: Hardware and software numbers 6/16-6/22

    by 
    Candace Savino
    Candace Savino
    06.27.2008

    The DS found itself back in cozy old third place in this week's chart, as the hype from Metal Gear Solid 4 died down a bit in Japan: PSP: 59,531 (5,325) Wii: 41,037 (4,527) NDS: 36,599 (2,602) PS3: 20,336 (54,975) PS2: 6,346 (951) Xbox 360: 2,555 (392) Meanwhile, Let's Make a Pro Baseball Team's steady climb back into the top ten makes us wonder if supply just wasn't meeting demand a few weeks earlier, when the game fell out of the top thirty. Yet overall, the DS had a relatively boring week in terms of software, with no exciting new releases to congratulate or poke fun at (unless you consider the budget-priced re-release of Puyo Puyo 15th Anniversary "exciting" and "new").If you want to see what Japanese gamers were buying last week, though, just click on past the break.

  • Another Week in Japan: Hardware and software numbers 6/9-6/15

    by 
    Candace Savino
    Candace Savino
    06.20.2008

    Just as we were starting to get comfortable with the DS coming in third consistently on the Japanese hardware charts, Metal Gear Solid 4 came out and helped push our favorite handheld down to fourth. Fourth! Meaning, it only did better than the PS2 and 360. Snaaaaaaaaaaaaaaake! DS hardware did get a little boost, though, despite the fact that not much new software made its way into the charts: Playstation 3: 75,311 (64,455) PSP: 64,675 (2,659) Wii: 45,564 (925) Nintendo DS: 39,201 (4,181) PlayStation 2: 7,297 (1,018) Xbox 360: 2,163 (117) There were some surprises this week, as Let's Make a Pro Baseball Team! found itself back in the top thirty (so did Pokémon Diamond). But, you can just see all the hot software action for yourself after the break.

  • DS Daily: A band in your hands

    by 
    David Hinkle
    David Hinkle
    06.17.2008

    With Guitar Hero: On Tour allowing you to turn your DS into an axe for shredding, we were wondering if the DS could be turned into other instruments. Like drums, or even a bass to back up that guitar.There's already Taiko Drum Master, which allows you to wail on the touch-screen like you would a Taiko drum, but what about a good piano-based title? How about a karaoke game? What other rhythm-based times would you like to enjoy on your DS? If you could have any major console title in the genre on the DS, which title would that be?%Gallery-19362%

  • Another Week in Japan: Hardware and software numbers 6/2-6/8

    by 
    Candace Savino
    Candace Savino
    06.13.2008

    We're crying for Namco Bandai's Tears of 99 right now, as the game debuted in the twenty-third spot this week. We guess Japanese gamers just didn't feel like being bummed out, and therefore avoided buying this original title. Sad, indeed.The rest of DS software didn't do so hot, either. Detective game Misa Yamamura Suspense premiered in fifth, and Beautiful Letter Training continues to sell incredibly well for a nongame about calligraphy, but otherwise sales were a disappointment. Front Mission 2089 and Endless Frontier: Super Robot Wars OG Saga are already showing a lack of legs, since both of the games dropped considerably from the previous week. Glory of Herakles and Let's Make a Pro Baseball Team! have even fallen out of the top thirty completely. Hardware is the same old story: PSP: 62,016 (9,970) Wii: 44,639 (6,212) Nintendo DS: 35,020 (3,335) PlayStation 3: 10,856 (1,687) PlayStation 2: 6,279 (924) Xbox 360: 2,280 (321) Check out all the software numbers and rankings for yourself, should you feel so inclined. They're listed after the break.

  • Another Week in Japan: Hardware and software numbers 5/26-6/1

    by 
    Candace Savino
    Candace Savino
    06.06.2008

    Two DS games debuted in the top ten this week (Endless Frontier: Super Robot Wars OG Saga and the cutesy spatial puzzler Empty Space Training), but otherwise, DS software had a relatively lackluster performance. Only twelve titles ended up in the top thirty, which is low for Nintendo's handheld. As for hardware, the DS is getting comfortable in third place behind the PSP and Wii: PSP: 71,986 (7,537) Wii: 50,851 (1,804) Nintendo DS: 38,355 (951) PlayStation 3: 9,169 (98) PlayStation 2: 7,203 (14) Xbox 360: 1,959 (12) Front Mission 2089: Border of Madness is another game that premiered last week, taking twelfth in the charts. If it follows the path of games like Let's Make a Pro Baseball Team! and Glory of Herakles, though, it's likely to drop soon. As for English of the Dead, the game didn't debut in the top fifty, and according to Famitsu it only sold 1,500 copies in its first week. Click on past the break to see the other software numbers and rankings from 5/29 to 6/1.