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  • Make My MMO: August 10 - August 16, 2014

    by 
    Jef Reahard
    Jef Reahard
    08.16.2014

    It's all quiet on the MMO crowdfunding front, at least for the week ending August 16th, 2014. The only changes from last week's edition are a couple of Star Citizen-related news items. They took the form of a new 10 for the Chairman episode and a quartet of spiffy new videos direct from Gamescom. The rest of our MMO crowdfunding roundup is just past the break.

  • Make My MMO: August 3 - August 9, 2014

    by 
    Jef Reahard
    Jef Reahard
    08.09.2014

    Well, Games of Glory didn't last long on our crowdfunding list. Soon after I added it last week, Lightbulb Crew sent out a PR blast saying that it was canceling its Kickstarter drive on account of additional funding that it managed to secure from its existing investors. We also say goodbye to Bone Gulch for now, as the indie wild west sandbox failed to reach its Kickstarter goal. The Stomping Land and Ever, Jane also made headlines this week. The former is moving engines from Unreal 3 to 4, while the latter surfaced with a new build that includes endgame sleuthing and gossip systems. Finally, Star Citizen continued to roll around in piles of money, and oh yeah, it also squashed those troublesome rubberbanding bugs, opened up Arena Commander to all of the game's backers, and added a new CTF mode. More MMO crowdfunding news is just past the break.

  • Make My MMO: July 27 - August 2, 2014

    by 
    Jef Reahard
    Jef Reahard
    08.02.2014

    This week in MMO crowdfunding news, we said hello to new Kickstarter projects for Avalon Lords and Games of Glory. The first is an attempt to redefine the MMORTS, while the second seeks to add persistent world features to the MOBA genre. We also heard from the creator of Project Gorgon, who describes his title as "Asheron's Call crossed with EverQuest with the emergent gameplay of NetHack." Finally, don't forget about Elite: Dangerous and its newly minted Beta 1! Click past the cut for our complete MMO crowdfunding roundup.

  • Make My MMO: July 20 - July 26, 2014

    by 
    Jef Reahard
    Jef Reahard
    07.26.2014

    MMO crowdfunding news was fairly sparse this week, but a couple of genre heavyweights did capture a headline or two. Frontier reminded us that Elite: Dangerous will feature planetary landings and station/ship interiors post-launch, while Portalarium kicked off its latest backer-only weekend alpha test for Shroud of the Avatar. Release 8 is up and running through 11:00 a.m. EDT on Monday, July 28th, and it features a focus on PvP. As such, the dev team released an extensive tutorial video and a forum post dedicated to kitting out your PvP decks. The rest of our weekly MMO crowdfunding recap is just past the cut.

  • Make My MMO: July 13 - July 19, 2014

    by 
    Jef Reahard
    Jef Reahard
    07.19.2014

    This week in MMO crowdfunding news, Camelot Unchained dominated the headlines. Oh sure, Star Citizen made its money and the Elite: Dangerous devs said a couple more interesting things, but by and large we were all oohing and ahhing over City State's week-long batshit-crazy reveal schedule. Whether or not the finished game actually incorporates all of these awesome ideas is anyone's guess, but for now it sure makes for fascinating reading! Click past the cut for the rundown on the rest of this week's crowdsourcing news.

  • Make My MMO: June 29 - July 5, 2014

    by 
    Jef Reahard
    Jef Reahard
    07.05.2014

    This week in MMO crowdfunding... not a whole lot happened, to tell you the truth. Oh sure, the usual space sim suspects made additional bank, and despite a failed Kickstarter drive, indie sandbox MMORPG Shards Online soldiered ahead with its development roadmap and a plan to release a playable alpha by the end of the year. Other than that, though, it was fairly quiet. Indie firm Universe Projects did alert us about its Voidspace Kickstarter, which looks to fund a sci-fi sandbox MMO that has already been Greenlit on Steam. Further details are available past the cut.

  • Make My MMO: June 22 - June 28, 2014

    by 
    Jef Reahard
    Jef Reahard
    06.28.2014

    This week in MMO crowdfunding news, Star Citizen made more money. At this point I should probably go ahead and add that as a permanent part of Make My MMO's opening paragraph. Elsewhere, Pathfinder Online formally flung open its doors and invited backers into its alpha. If you supported the fantasy sandbox on Kickstarter or purchased access through the GoblinWorks store, you should be getting an email invite. Finally, indie outfit Nesoi Tech revealed Bone Gulch, which is some sort of online multiplayer Old West thing built with the Unity engine. Though its Kickstarter page labels it an MMO, I'm not sure how MMO it really is, but I'm desperate enough for a Red Dead Redemption-style persistent world to be cautiously optimistic. As always, the rest of our crowdfunded MMO roundup is just past the break.

  • Make My MMO: June 15 - June 21, 2014

    by 
    Jef Reahard
    Jef Reahard
    06.21.2014

    This week in MMO crowdfunding news, golden oldie World War II Online assured itself of a new client update thanks to a successful Indiegogo campaign. The genre's first and arguably best MMOFPS raised over $10,000, which it will spend on a new test server as well as PC and Mac client updates. Elite: Dangerous developer Frontier made headlines based on the size of its (expanding) dev team, and fellow space sim Star Citizen stirred up some controversy thanks to its hyper-realistic flight model manifesto. Oh, and don't forget to watch that crowdfunded EVE Online documentary when it premieres next month! The rest of our weekly crowdfunding roundup is hiding on the other side of that hypergate.

  • Make My MMO: June 9 - June 14, 2014

    by 
    Jef Reahard
    Jef Reahard
    06.14.2014

    It was a rough week for crowdsourced hopefuls, as Shards Online, Origins of Malu, and The Black Watchmen failed to meet their funding goals. That last one is an ARG inspired by The Secret World, in case you're wondering. Despite the lack of Kickstarter success, rest assured that we haven't heard the last of indie sandboxes Shards and Malu. On a more positive note, Trials of Ascension revealed its plans for playable dragons, while Massively danced with crowdfund darlings Elite: Dangerous and Star Citizen at this week's E3 convention in Los Angeles.

  • Make My MMO: June 2 - June 8, 2014

    by 
    Jef Reahard
    Jef Reahard
    06.07.2014

    Cloud Imperium released Star Citizen's dogfighting module this week, and you'd think that Chris Roberts slept with someone's mother or kicked someone's dog. Heck, maybe he did both at once, judging by the amount of shameless boohooing on the game's official forums, on Massively, and generally everywhere the words star and citizen appeared in the same sentence. Outside of cluelesstrollbubbleland, the publish marked a fairly major milestone for CIG and gave the firm's backers something tangible to tool around with while they wait for the space sim sandbox's next module release. Click past the cut for the rest of this week's crowdfunding roundup.

  • Make My MMO: May 25 - June 1

    by 
    Jef Reahard
    Jef Reahard
    06.01.2014

    This week in MMO crowdfunding news, we heard from Pathfinder devs on crafting as well as Guns of Icarus devs on how they managed to pull off two successful Kickstarter campaigns. EVE Online fans paid nearly $100k to Kickstart an internet spaceship history book, and Elite: Dangerous began its premium beta phase while fellow space sim sandbox Star Citizen delayed its dogfighting module release. Finally, indie sandbox Trials of Ascension, fresh off its successful $40k crowdfunding campaign, announced a raffle that includes a demo pass, a Skype convo with the devs, and a free item from the ToA store.

  • Make My MMO: May 18 - May 24

    by 
    Jef Reahard
    Jef Reahard
    05.24.2014

    This week's MMO crowdfunding news was dominated by a familiar trio of gamemaking heavyweights as well as an upstart studio bent on updating the magic of Ultima Online. Star Citizen announced a date of May 29th for its dogfighting module Arena Commander thing, while fellow space sim sandbox Elite: Dangerous released its Alpha 4 client, posted a new progress video, and targeted the end of May for its next major release. Meanwhile, Richard Garriott's Shroud of the Avatar published its Release 6 client this weekend, while UO descendant Shards Online kept its fledgling Kickstarter project in the news with a series of promotions. Click past the cut for the rest of Massively's crowdfunding roundup.

  • Make My MMO: May 11 - May 17, 2014

    by 
    Jef Reahard
    Jef Reahard
    05.17.2014

    This week in MMO crowdfunding, Shards Online officially launched its Kickstarter and revealed its gameplay to the world via its first livestream event. Some other crowdfunding stuff probably happened too, but really, we're all Shards all the time in these parts, and we'll be your best friend if you go give Citadel some money so that we can eventually make a Massively server filled with love and world domination. In case objectivity is your thing, we've included the rest of the week's crowdfunding news after the cut.

  • Make My MMO: May 4 - May 10, 2014

    by 
    Jef Reahard
    Jef Reahard
    05.10.2014

    This week in MMO crowdfunding news we said hello to The Stomping Land and goodbye to Pantheon: Rise of the Fallen. The former is a PvP survival sandbox focused on taming dinosaurs, pitting the larger beasties against one another (because they're unkillable by puny player characters), and avoiding the typical gank squad behavior that's certain to manifest. The latter is of course Brad McQuaid's bid to recapture his EverQuest glory days. The latest bit of news, aside from various unsubstantiated internet rumors, involves McQuaid's decision to continue development with a volunteer dev team. Click past the cut for Massively's list of crowdfunded MMOs and their latest news updates.

  • Make My MMO: April 27 - May 3, 2014

    by 
    Jef Reahard
    Jef Reahard
    05.03.2014

    Two of the more successful crowdsourced MMOs dominated the crowdfunding news headlines this week. First up was The Repopulation, Above & Beyond's sci-fi sandbox, which recently launched its third alpha. The game's latest monthly update letter featured an exhaustive list of bug fixes as well as confirmation that more players will be recruited for testing in short order. Then there's Star Citizen, which just keeps going and going and going. Or should we say earning and earning and earning? Cloud Imperium's warchest is up to a whopping $43 million courtesy of over 442,000 star citizens. On a smaller scale, Trials of Ascension met its $40,000 Light the Forge goal. The devs say the store will remain open for donations until just before the game's second attempt at a full-fledged Kickstarter campaign. You can check on the status of your favorite MMO crowdfunding project after the cut.

  • Make My MMO: April 20 - April 26, 2014

    by 
    Jef Reahard
    Jef Reahard
    04.26.2014

    Trials of Ascension acquitted itself well this week with a new dev video that showed off its unique dynamic spawning feature. In other crowdfunding news, The Chosen's IndieGoGo campaign came and went without hitting its $1,000,000 goal. Thanks to the service's flexible funding, though, The Chosen's devs will keep existing donations to the self-described "game-child" of EVE Online and Fallout 3. Click past the cut for the rest of Massively's weekly crowdfunding roundup.

  • Make My MMO: April 13 - April 19, 2014

    by 
    Jef Reahard
    Jef Reahard
    04.19.2014

    MMO crowdfunding news this week centered on industry titans Richard Garriott and Chris Roberts, as well as The Secret World's new ARG companion game called The Black Watchmen. The title kicks off in September and is currently being funded through a Crowdtilt campaign that still has 49 days left to run. For more info on the title, click past the cut or check out Massively's Black Watchmen interview.

  • Make My MMO: April 6 - April 12, 2014

    by 
    Jef Reahard
    Jef Reahard
    04.12.2014

    This week a reader named TrollsRoyce (no relation to Massively Editor-in-Chief Bree Royce, we swear) brought a new crowdfunding project called Red Blood to our collective attention. The game's IndieGoGo campaign will run through May 5th and the staff, which includes former CABAL Online and Perfect World developers, could use your help. What exactly is Red Blood? It's a "triple-A MMORPG title that's based on the popular comic book series Red Blood," the project site explains. "Set in a post apocalyptic future, the world is a changed land where science and magic coexist and humans have been recreated by changing DNA. Four opposing countries have risen in an attempt to gain total control of the world using their new armies of genetically modified mercenaries." Listed features include a full pet system, non-targeting combat, and an infinite number of instance dungeons. User Games and Gorilla Banana have released a trailer, and Steparu has posted an extensive review of an early build.

  • Make My MMO: March 23 - April 5, 2014

    by 
    Jef Reahard
    Jef Reahard
    04.05.2014

    This week the team at Black Eye Games released a bit of new info on its Gloria Victis fantasy sandbox. Last weekend saw a player test of the territory capture and PvP systems, and there are also some new screenshots for your perusal on the game's Facebook page. New this week is Contested Space, a pre-Kickstarter project for fans of sci-fi conquest, expansion, and ship design. Creator Matthew "Zon" Haralovich says that the PC/Mac/Linux title "mixes action-oriented ship combat with creativity and community. Players design their own ships and stations while defending and expanding territory for their alliance."

  • Make My MMO: Crowdfunding March 16 - March 22, 2014

    by 
    Jef Reahard
    Jef Reahard
    03.26.2014

    Last week's new entry MyDream met its $100,000 Kickstarter goal, and it did so with over two weeks left in its funding drive! Aside from that bit of good news, it was fairly quiet on the crowdfunding front. GoblinWorks made waves with some interesting class reveals for fantasy sandbox Pathfinder Online (say hello to the Aristocrat, the Commoner, and the Expert in addition to usual suspects like the Barbarian, Paladin, Sorcerer, and Bard). And superhero project City of Titans announced that it's moving its assets from Unreal 3 to Unreal 4, which will enable greater ease, flexibility, and detail during the game's development cycle. Click past the cut to catch up on the rest of the crowdfunding... er, crowd.