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Earthrise is the first massively multiplayer online game from Masthead Studios, an independent game developer in Bulgaria. The game has a dystopian setting, a single (but vast) island refuge is all that remains of the human race after the world was bathed in nuclear fire. As expected of a post-apoca...

July 20th 2009 at 4:00pm 0 Comments
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Last week we wrote about the upcoming post-apocalyptic MMO Earthrise and how players will be able to use mechas to establish trade and supply routes or, conversely, to hijack them. This brings up another transportation-related question, or several really. How will teleportation work in Earthrise? Wh...

June 29th 2009 at 12:00pm 0 Comments
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Further to their chat with Lead Designer Salim "Silius" Grant last week, Allakhazam has posted an interview with another Vanguard staffer. This time it's Jason "Ikik" Weimann, a programmer that joined the team in April of 2007, long after what we'll tactfully refer to as a very unfortunate launch pe...

January 29th 2009 at 10:00am 0 Comments
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Final Fantasy XI players who are into collectibles have a new item to lust over. There's a new addition to the Final Fantasy XI Player's Collection, which is available for a limited time only: The Tidal Talisman. It's a $43 silver-plated pendant with a side-benefit that's the real selling point. It...

August 20th 2008 at 5:00pm 0 Comments
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This quest, while technically part of the 2nd phase of the Shattered Sun Offensive, does not appear immediately at the beginning of the Offensive. Instead, your server must complete the portal from Quel'danas to Shattrath by doing the Intercepting the Mana Cells quest. Once you've unlocked the po...

March 27th 2008 at 7:30am 0 Comments
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Coyote Momiji alerts us to this issue, where teleporting to a Second Life sim with no point-to-point tp means that you emerge at a telehub. The previous version of Search provided a red beacon to appear at your actual destination, allowing you to complete your journey, but the new Search leaves you...

December 29th 2007 at 9:00am 0 Comments
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When thinking about game powers, developers have to consider four primary questions: what do the players want, do those desires fit reasonably within the framework of the game, how can the powers be balanced for the game, and how can they be coded? For example, when NCsoft's City of Heroes introduce...

November 26th 2007 at 6:00pm 0 Comments
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Although the idea of teleporting individuals from one place to another in order to sidestep the headache of rush hour traffic has been around for quite some time, a team of Australian physicists are busy making it work (on a smaller scale, of course). Granted, they don't fully expect their teleporta...

July 11th 2007 at 4:25am 0 Comments