telon

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  • Vanguard throws sixth anniversary giveaway

    by 
    Justin Olivetti
    Justin Olivetti
    01.30.2013

    It's Vanguard's sixth birthday today, and if you haven't read our recent dev tour of the game's progress since free-to-play, we're going to have a strong word with your mother. As for SOE's part, the studio is giving away five 'schwag bags' full of awesome Vanguard goodies -- but you'll have to sign up quick to get your chance at winning something. The prize package contains a signed copy of Vanguard's collector's edition, a backpack, a $15 Station Cash gift card, a mug, a mobile stylus, and a phone case. It's open to everyone 18 and older, but all entries must be in by tomorrow at 3:00 p.m. EST. You can head over to the official contest page for more details and your chance to win.

  • Touring Telon: Six years of Vanguard

    by 
    Justin Olivetti
    Justin Olivetti
    01.29.2013

    Few MMO gamers can forget the legendary bad launch of Vanguard and the drama that surrounded its development. Even fewer MMO gamers can remember what the game was like, as the population started small and stayed small. For a half-decade, the title wallowed in relative obscurity compared to the rest of SOE's lineup, and in fact, many predicted that it would be canned. As we know now, SOE decided to go a different way. The studio threw its faith behind Vanguard last year by relaunching it as a free-to-play MMO and giving it an actual development team once more. While Vanguard isn't in the league of major sluggers in the industry, the title is now thriving and seeing a renaissance that players new and old are enjoying. To celebrate Vanguard's 6th anniversary, we got on the phone with Producer Harvey Burgess and Game Designer Corey LeFever to take a brief tour around the latest content in the game and to talk about the road from F2P to the future.

  • One Shots: Interior decoration

    by 
    Justin Olivetti
    Justin Olivetti
    01.20.2013

    You can go after a game's mechanics, a game's sound, and even a game's grammar, but when you go after a game's looks, well, then you're treading on One Shots territory. And when that happens, you'd best tread lightly, my friends. Reader John took umbrage with Matt's take on Vanguard, especially in regard to its art design, and sent in proof to rebut it: "Having started a new character in Vanguard over the weekend, I set out to prove that, just perhaps, Vanguard isn't quite as ugly as Matt Daniel seems to think. It would be a shame if people got the wrong impression, after all." Personally, I adore Vanguard's aesthetic, but not everyone shares that opinion, nor should he -- to each his own, right? Hit the jump to see John's screenshot in its full glory as well as many other terrific player-submitted pictures!

  • Second Wind: Vanguard

    by 
    Matt Daniel
    Matt Daniel
    01.11.2013

    Welcome ladies, gentlemen, and small, furry creatures from Alpha Centauri to the premiere edition of Second Wind, where we'll be taking you through the annals of time to revisit some of the past's greatest (and not-so-greatest) MMOs to see how they hold up today. In this installment, we'll be checking in on Sony Online Entertainment's Vanguard. Here's a quick backstory for you: Vanguard originally launched in January of 2007 when Massively was still months away from its inception, and it was a mess. Bugs as far as the eye could see! Believe me -- I know because I was there. I played Vanguard at launch and lasted about a month before I grew tired of the never-ending parade of bugs and glitches and left. In the six years since Vanguard's launch, it's been sort of the red-headed stepchild of SOE's stable of MMOs. Content updates have been few and far between, and most patches the game has received have been (sorely needed) bug fixes. And of course, the game ended up going free-to-play back in August of last year. Now, six years after my first foray into Telon, I decided to jump back into Vanguard to give the game a fresh look. Did I find a diamond in the rough or just a big lump of neglected coal? There's only one way to find out: Follow me past the cut!

  • The Game Archaeologist's top MMO stories of 2012

    by 
    Justin Olivetti
    Justin Olivetti
    12.29.2012

    As another gaming year spins to a close, we here at the Institute for Digital Interactive Entertainment have been holding our archaeological department hostage with a trained buffy-tufted marmoset until it delivered a final report. After hours of begging and infected monkey bites, the head of that department, Prof. Justin Olivetti, Ph.D., handed us a scrap of urine-soaked paper with the following article inscribed. While the Institute strongly suggests that you ignore this report and instead work on your button-mashing exercises, the board of directors stated that all such papers must be posted for the public to see. This report is presented in the Yetbari typeface and contains a sequential series of items that number between 11 and 13.

  • Vanguard team shares initiatives for the new year

    by 
    Justin Olivetti
    Justin Olivetti
    12.22.2012

    Creative Director Steve Danuser shared the philosophy of the Vanguard dev team in his latest design update when he wrote, "We can't change the past. What we can do is make our best effort to improve things going forward." How? Danuser and his team are focused on several key initiatives, including putting in modern tech to improve performance, polishing the existing content, adding new challenges for experienced players, working on better character progression, designing introductions for crafting and diplomacy, and broadening the title's free-to-play plan. Danuser also teased the next big content addition for the game: "The next zone we will roll out for high-end players is Pankor Zhi, which begins a storyline that will carry forward into future content. The team is really enthused about revisiting this under-utilized area and adding a compelling new experience to the game. Pankor Zhi will feature content for soloers, groups, and raids. Obviously this is an ambitious undertaking, but we feel we have a realistic scope that can be achieved with our team." [Thanks to John for the tip!]

  • One Shots: Battlefield oasis

    by 
    Justin Olivetti
    Justin Olivetti
    12.09.2012

    Even in the midst of bloody war, the resplendent may persist. Even though our MMOs are endless battlefields that have seen no end to death and corpse desecration, they also can be places of stunning sights. Reader Connor, fresh off a tour in PlanetSide 2, found that a particular location made him pause and reach for the screenshot button. "I saw this while maneuvering my Sunderer into position. Beauty on the battlefield!" Check out Connor's oasis as well as plenty of other gorgeous war-torn locales after the jump!

  • Vanguard expands F2P perks, introduces lockboxes

    by 
    Justin Olivetti
    Justin Olivetti
    11.29.2012

    Vanguard has become even more accommodating to free players as today's update lifted the restriction against such players using uncommon items. SOE says that this now opens the door for free players to equip almost 20,000 additional items and weapons. It seems that Vanguard isn't able to escape all the trends of free-to-play, however. As the Festival of Gloriann rolls in next month, so do new lockboxes to the game. These lockboxes have a chance of containing a rare item like festive horses and cool pets, but are only openable by using cash shop-purchased keys. The patch also contains tweaks to the newly opened City of Brass, a resurrection gem in the marketplace, and performance tweaks.

  • SOE releases Vanguard's City of Brass update

    by 
    Jef Reahard
    Jef Reahard
    11.15.2012

    It's already been quite a week for AAA MMO updates. We've had expansions from RIFT and EverQuest II and a meaty patch from The Secret World. Fashionably late to the party is Vanguard, another SOE fantasy title that has just released its City of Brass patch. We previewed the new content at last month's SOE Live, and you can also check out today's patch notes to see what exactly the devs have in store. The short version goes something like this: There's a dozen new boss mobs and accompanying loot drops, a 12-player encounter featuring The Keeper of Lesser Wishes, and the city of Jhor Razkur, which is a new adventure area designed for players at or approaching the level cap. Quests to enter the City of Brass can be obtained outside Khal's eastern walls. Today's patch also introduces the Thanksgiving-themed Harvest Festival and tweaks the Druid class as well as the game's market window.

  • Some Assembly Required: Player-generated content at SOE Live

    by 
    MJ Guthrie
    MJ Guthrie
    11.10.2012

    By now, everyone has made it home from SOE Live... yes, even that one fellow who kept disappearing, seduced by the one-armed bandit. As my first foray into the annual self-described "family reunion," I wasn't sure what to expect. I'd hoped there would be some news to pass along. If nothing else, a tidbit or two about any title -- be it EverQuest II, PlanetSide 2, or DC universe Online -- would justify my trip out there to me. But what I got wasn't just some news; it was great news! Although the lights of Vegas are fading from memory, the hope for player-generated content burns brighter than before. From keynote addresses to panels to interviews, Sony Online Entertainment's focus on emergent game play and various sandbox features showed a dedication to gaming beyond just the hack-and-slash treadmill grind. Can we hear a hallelujah? With so much news coming out of the convention, there wasn't time or space to do much more than just report on the facts. Here, I have the opportunity to sum things up and even add my own impressions of the event! I might even toss in an anecdote or two to illustrate what made this such an incredible experience that I am hooked and will return each year.

  • SOE snags Project Copernicus lead dev for Vanguard

    by 
    Justin Olivetti
    Justin Olivetti
    10.29.2012

    Former 38 Studios Lead Developer Steve Danuser is back in SOE's fold, this time working on Vanguard as a Creative Director. Danuser was originally a community manager for EverQuest II, but left SOE in 2006 to work on Project Copernicus. SOE recently announced his return and posted a developer spotlight on his history with MMOs and the company. Danuser is seemingly delighted with his new post: "I must say it's great to be back. Seeing so many old friends and colleagues again, it feels like coming home!" He mentions that some of the video game influences in his life that led him to development included Atari 2600 games and the Ultima series. In fact, one of the reasons he states that he enjoys Vanguard is that it captures "the qualities of classic RPGs." The biggest priority for Danuser and the rest of the Vanguard team is to improve the overall experience across the board, including bug fixes, hardware performance, and to revamp older content. [Thanks to John for the tip!]

  • SOE Live 2012: To City of Brass and beyond for Vanguard

    by 
    MJ Guthrie
    MJ Guthrie
    10.25.2012

    Though off the radar for a long while, at least where updates were involved, Vanguard has enjoyed a resurgence of late. Inspired by the recently rebuilt (and still growing) development team and increased support from Sony Online Entertainment, excitement has burgeoned for the rebirth of the five-year-old game. So while Vanguard may not have presented the as many panels or pulled in as many fans as the bigger titles at SOE Live, player and developer dedication and enthusiasm was abundant. Besides attending the "The Future of Vanguard!" panel, I sat down with Producer Harvey Burgess to get his thoughts on how the game has performed since the move to free-to-play and to learn both what's around the corner (City of Brass, finally!) and what's on the horizon for the fantasy MMO.

  • Jukebox Heroes: Vanguard's soundtrack, part 1

    by 
    Justin Olivetti
    Justin Olivetti
    10.23.2012

    Remember what we talked about a while ago about divorcing any stigma a game carries from its music? Let's apply that to Vanguard, possibly one of the most stigmatized MMOs of all time. For all of its negative reputation, Vanguard's been slowly recognized as a gem in the rough, and its soundtrack is just second to none in the field. I'm serious: This is a whopper of a score. This is music that makes you weep that you don't hear it in the MMOs you play. It's definitely not as well known because it's attached to Vanguard, but I love this music so much that I'm going to do an entire series on it (spread out over time, of course). Unfortunately, the only place that I could find it was packaged in with the collector's edition -- and good luck finding that! The only composer I found credited for this score was Todd Masten, who writes on his website that he worked on the project over a period of two years. Masten took an interesting angle to the score: "The music for this game was designed and composed in a modular fashion for each distinct environment and was created to be interactive." So let's dive in and take a look at the first six Vanguard tracks to catch my ear!

  • Choose My Adventure: You decide the MMO and how I play it

    by 
    Jeremy Stratton
    Jeremy Stratton
    10.17.2012

    It's finally time for my second round of Choose My Adventure. The last time I helmed CMA, Lineage II was top pick, and I had a lot of fun with it. I took tons of screenshots and video to keep you in the loop as to my progress, and you can expect the same, whichever game is chosen this time. MJ's turn with The Secret World was a lot of fun to read and follow. She even livestreamed some of her shenanigans... I mean, adventures. You can bet I'll be playing with one finger over the PrtScn button and livestreaming some of my adventures as well. I hope to make this a multimedia extravaganza of epic proportions. Take a look through your choices and vote, vote, vote. And make sure to get those votes in by 11:59 p.m. on Sunday the 21st!

  • Vanguard releases October producer's letter

    by 
    Jeremy Stratton
    Jeremy Stratton
    10.12.2012

    Vanguard's new producer, Harvey "Rahtiz" Burgess, released a new producer's letter today to keep players informed on what's been going on since the F2P launch. Burgess mentions more team members coming aboard, more changes in the coming weeks, and what may be a big blow to the community involving Salim "Silius" Grant, but it's not exactly bad news for him. While it's not exactly a giant pumpkin full of news-candy, Burgess also makes mention that City of Brass will finally be out by late November, plus more information on top of last week's SOE Webcast about player studio. For the full story, hop on over to the official Vanguard website.

  • SOE community webcast focuses on Player Studio

    by 
    Elisabeth
    Elisabeth
    10.04.2012

    User-generated content is an awesome way to breathe life into games (and cash into your wallet, if you don't mind stretching that metaphor to the breaking point). Sony Online Entertainment's Player Studio has been generating interest since its introduction as a way for EverQuest, EverQuest II, Free Realms, and (eventually) Vanguard players to create and sell their own in-game items. In response to that interest, SOE's most recent community webcast focuses the spotlight on the Player Studio, with input from Director of Artistic Development Joe Shoopack, Sr. Manager of E-Commerce Rick Reynolds, and Global Community Relations Director Linda Carlson. Together, they talk players through the idea of the Player Studio and its origins in the wealth of fanart and persistent excitement about the games involved, what sort of effort will go into making items, and the magical journey that a submission undertakes before it emerges as a full-fledged, purchasable asset. While some of the initial item possibilities are still being nailed down, players can expect to be able to submit housing items, weapons, and shields for EQ, cloaks and housing items for EQII, and similar items for the other games. Skip below the cut to let the pros speak for themselves.

  • Vanguard patch ushers in the Festival of the Grim Harvest

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.02.2012

    It's that time again -- the time when every game world finds a way to celebrate something like Halloween. Of course, in a world where the dead actually do wander the world on a regular basis, the festivities take on a slightly different tone. Vanguard, for example, has ushered in the Festival of the Grim Harvest, an event celebrating the time of year when the veil between the world of the living and dead grows thin and all manner of hauntings take place. Players looking to take part in the festival can offer their assistance to the mourning widower Jett Helond or investigate the mounting undead presence surrounding New Targonor. There are also returning enemies from previous festivals and new themed items in the Marketplace. Last but not least, the patch ushers in some performance and optimization improvements for the game client. Vanguard players can check the full notes for more details and a few welcome bugfixes.

  • The Tattered Notebook: Gearing up for SOE Live

    by 
    Karen Bryan
    Karen Bryan
    09.22.2012

    In just a few weeks, SOE fans will gather in Las Vegas for Fan Faire SOE Live. The name change isn't the only thing that's different this year, though. As the convention details begin to take shape, we're finding a lot more questions than answers. In this week's Tattered Notebook, we'll look at some of the changes this year and try to read the tea leaves of what they might mean for fans. We'll look at what's on the schedule, like money and a possible Mobhunter sighting, and also what's not included (but should be).

  • Vanguard scrapping old forums, starting fresh

    by 
    MJ Guthrie
    MJ Guthrie
    09.19.2012

    Last month, Vanguard upgraded and changed its official website. However, the Vanguard team continued searching for a remedy for the issues that have been plaguing the official forums over the past couple of years. The solution has been found in the same forums that Sony Online Entertainment has been using and testing with the PlanetSide 2 beta community. Vanguard will be switching to these new forums in the next week or two. However, while the forums are moving, nothing from the current forums will be making the trip; the new forums will be starting off fresh. Folks who want to keep any must-have posts, guides, or other favorite items need to personally copy and save them. As a final heads-up, SOE will give a 24-hour notice before the switch.

  • SOE announces Live tournaments, schedule

    by 
    Jef Reahard
    Jef Reahard
    09.14.2012

    Sony Online Entertainment is gearing up for its annual Fan Faire SOE Live event in Las Vegas. The shindig starts on October 18th, and this year's edition features a load of tournament-style get-togethers as well as over $30,000 in prizes. Scavenger hunts, boot camps, PvP battles, live quests, and the renowned costume contest are all part of the fun. Most of SOE's game roster will be represented, so whether you're an EverQuest die-hard, a DC Universe Online or Free Realms fan, or you're curious about PlanetSide 2 or Vanguard, you'll want to keep your eyes on Massively for all the latest convention coverage as it happens.