temple-run

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  • Temple Run VR gets Demon Monkeys in your Oculus-wearing face

    by 
    S. Prell
    S. Prell
    12.27.2014

    The Temple Run games have virtually defined the endless runner genre, so it's fitting that virtual reality defines the latest entry, Temple Run VR. Designed for the Samsung Gear VR (a more portable version of the Oculus Rift virtual reality headset that substitutes a Samsung Galaxy Note 4 for its screen), Temple Run VR puts you into the first-person view of an explorer who steals an ancient idol and is subsequently hunted by Arctic Demon Monkeys. Well, it won't win any awards for best writing, but sometimes you just want to get straight into the action. "We're thrilled to see this new virtual reality technology in the hands of consumers, and are inspired by the potential for new game experiences," Keith Shepherd, co-founder of developer Imangi Studios said in a press release. "It's been a pleasure working with Samsung and Oculus to bring Temple Run VR to life, and we can't wait to see what players think of the chase." Temple Run VR is now available to download via the Gear VR's digital storefront for free. [Image: Imangi Studios]

  • Temple Run keeps on running, franchise tops 1 billion downloads

    by 
    Sinan Kubba
    Sinan Kubba
    06.05.2014

    Mobile auto-runner Temple Run joins Angry Birds at the billion downloads table, developer Imangi Studios announced this week. That figure, by the way, refers exclusively to Temple Run and Temple Run 2, so imagine how huge it is when you include Disney spinoffs Oz and Brave. Either way, it's a remarkable achievement for the studio founded by a husband and wife team who had no idea how their game would catch on. "It's kind of crazy," founder Keith Shepherd said in a GamesBeat interview. "Temple Run has been out a little over three years. We launched on August 3, 2011, I think? At the time, there were just two of us at the company. We were working with a freelance artist on the game. The three of us made the original Temple Run in about five months.

  • Daily iPad App: Stretch your legs with The Hunger Games: Panem Run

    by 
    Mike Wehner
    Mike Wehner
    11.21.2013

    First thing's first: Panem Run doesn't have a lot to do with The Hunger Games at all. As an "endless runner" game, it has about as little connection to the franchise as you could imagine. You play as a non-movie character and run through various environments modeled after the different districts in the Hunger Games movies and books. But while the game is thin on lore, it remains an enjoyable entry into an increasingly crowded genre. As in other similar titles (most notably Temple Run), your character sprints forward with reckless abandon, and it's up to you to provide timed input to bypass obstacles while collecting money and loot. Swiping upward prompts a jump, swiping downward leads to a slide, and swiping left or right controls your position on the track. The challenge comes with trying to combine these commands in close succession, and if you're tasked with jumping, moving sideways and sliding within a second or two, there's a good chance you're going to mess something up. When this inevitably happens, your run stops, and you are offered the option to pay a bit of your winnings for the ability to restart in the same area, or simply end the run and start fresh. The fee for getting back on your feet grows with each failure, so sooner or later you're going to need to throw in the towel and start a fresh run. There's a relatively deep skill system that lets you level up certain abilities by collecting various supplies found on the track, but this can also be bypassed by simply paying for the upgrades using the in-game currency. None of the upgrades provide a drastic change to the overall gameplay, so if you choose to ignore this part of the game menu entirely you'll likely not notice too much. It's a free-to-play game, which means there are also in-app purchases. Thankfully the store options at this point are simply coin packs, and since the game rewards you handsomely for even the most modest of runs, you probably won't find a huge need to crack open your real-world bank account. As I mentioned above, The Hunger Games: Catching Fire: Panem Run (yes, that's its actual full title) doesn't do a whole lot to provide an extra thread to the Hunger Games story, but the mechanics of the game itself are solid enough that you'll likely get a good bit of playtime out of it. It's a fine time-waster while you're waiting in line for tickets to the new Hunger Games flick, just don't expect it to catch fire.

  • Usain Bolt added as playable character in Temple Run 2

    by 
    Mike Wehner
    Mike Wehner
    08.01.2013

    The Temple Run series of games are some of the most popular casual games on the App Store, and while the simplicity of the titles can't be overstated -- running forward is really your main goal -- they offered developer Imangi Studios a chance to have some fun with one of the fastest humans around. And so, for a "limited time," Usain Bolt can be bought as a playable character in Temple Run 2. According to AllThingsD, Bolt was enthusiastic about his inclusion in the game, stating that people often joke that they'd like to play as the Olympic champion in a Temple Run title. Bolt's digital self is outfitted in his iconic gold and green Olympic garb and costs US$0.99. Oh, and he even performs the runner's trademark pose, because details matter.

  • Disney releases Temple Run Oz, another branded take on Imangi's hit

    by 
    Mike Schramm
    Mike Schramm
    03.05.2013

    Just last week we were talking about Disney's potential for originality with a brand new Toy Story app, and now here the company is sticking like glue to some old habits. Disney has released a new app called Temple Run Oz, which, as you might imagine, is a mashup of Imangi's famous Temple Run game with Sam Raimi's upcoming Oz: The Great and Powerful movie. Temple Run: Brave (which combined the first Temple Run game with Pixar's Brave) is still available on the App Store, but this new version is much closer to all of the innovations spotted in Temple Run 2, which means it has curvy pathways, more powerups and various goals to go after and complete. It's not a bad game at all, actually, and like Temple Run Brave, Disney has added in some original gameplay, in addition to the Oz-based sounds, graphics and content. Instead of just dodging trees and cliff dropoffs, you also duck under flying monkeys, and you can jump in a big balloon to tilt your way through the air and collect coins. There are weekly challenges as well, and while the game isn't significantly different from Temple Run (you're still running, swiping and tilting), it does feel a little more substantial than just a reskinned game. The price is also interesting: It's available for US$0.99. That's a buck more than the free Temple Run 2 (which I'd recommend as the better game), though it's likely only for a certain launch period, as you get 99 cents worth of in-app currency when you buy the game. Temple Run Brave is still 99 cents as well, so maybe the price is part of the agreement between Imangi and Disney. Whatever the reason for the pricing, Disney saw a fairly big hit with Temple Run Brave, but it'll be interesting to see what the market is like with four different (!) versions of Temple Run now on the App Store.

  • Temple Run 2 racks up 20 million downloads in less than a week

    by 
    Randy Nelson
    Randy Nelson
    01.21.2013

    Imangi Studios has struck gold with Temple Run 2. The developer's latest iOS endless running game has been downloaded more than 20 million times since its release just four days ago. In fact, 6 million of those installs took place within 24 hours of launch on January 17. The free game's success isn't totally surprising given the immense popularity of its predecessor, which was downloaded 2.5 million times on Christmas Day alone. We've been having a lot of fun with the game -- it's pretty hard to put down, frankly -- and according to Imangi's co-founder Keith Shepherd there will be some reasons to keep playing well into the future. In our interview with Shepherd last week, he revealed that the company plans to add new content to Temple Run 2 down the road as it continues to work on its next, as yet unannounced iOS game.

  • Temple Run 2 launches tonight in US, UK [update: it's out now!]

    by 
    Jessica Conditt
    Jessica Conditt
    01.16.2013

    Update: Temple Run 2 launched worldwide, and is now available on the App Store.Temple Run 2, a sequel to the mobile infinite runner Temple Run, is scheduled to hit the US App Store late tonight, Touch Arcade reports. The game hit the New Zealand App Store for free today and is set to launch on iOS devices in the US at 11 p.m. EST, according to Touch Arcade. The original Temple Run has been downloaded 170 million times and is available for Android devices, too.The above video shows off Temple Run 2's gameplay, including all a generous amount of swipes, double taps and tilts to run through some fresh levels. Members of the Touch Arcade forums note that the sequel will hit the UK at midnight tonight, as well, so people worldwide limber up those tapping fingers.

  • Temple Run 2 appearing today on the App Store

    by 
    Michael Grothaus
    Michael Grothaus
    01.16.2013

    Uber-popular game Temple Run's surprise sequel has hit is about to hit the US App Store. Released earlier today in the New Zealand App Store, Temple Run 2 builds on the success of the first Temple Run, while ratcheting up the graphics, physics and gameplay. TouchArcade got its hands on an early copy of Temple Run 2 and the site says that everything users loved from the first game is still there. Namely, that's our hero running his butt off from scary monkey monsters. However, Temple Run 2 builds upon its predecessor in leaps and bounds. The game takes place during a perpetual dusk in a floating temple in the sky. All the graphics have been improved, but the real pleasure in Temple Run 2 comes from its more fluid movements. In the first game, turns were made very mechanically -- at 90 degree angles. Temple Run 2's environments are more hilly and curvy and turns and movements have a more real, natural feel. Also the game adds other improvements, like stretches where you're operating a mine car and the ability to play as four different characters. Temple Run 2 is available now as a free download. Stay tuned -- we'll have an interview with Imangi Studios, the creators of both Temple Run versions, on the site later on this evening.

  • Temple Run downloaded over 2.5 million times on Christmas day

    by 
    Mike Suszek
    Mike Suszek
    12.29.2012

    In the world of impressive holiday sales numbers, Minecraft doesn't stand alone with its 453K Christmas sales. Imangi Studios Founder Keith Shepherd recently tweeted that Temple Run was downloaded over 2.5 million times on Christmas day.The numbers divide up pretty cleanly, too, as Shepard noted that a million downloads came from iOS devices, another million from Android and the final 500K from Amazon. Of course, this is all a drop in the bucket compared to Temple Run's 100 million download mark, which it crossed in early August.

  • Temple Run was downloaded 2.5 million times on Christmas

    by 
    Dave Caolo
    Dave Caolo
    12.27.2012

    The iPhone/iPad game Temple Run (free, universal) was downloaded more than 2.5 million times on Christmas Day. That's the word from Keith Shepard, founder of Imangi Studios, which produces the popular game. The game, which has you running from hungry gorilla-things in an Indiana Jones-type environment, has previously topped Apple's top free apps and top grossing (in-app purchases are available). It's a fun little game that's perfect for sitting in a waiting room, riding the bus and so on.

  • Windows Phone 8 gets Pandora Radio, Cut the Rope, Urbanspoon and more (update: full list)

    by 
    Jon Fingas
    Jon Fingas
    10.29.2012

    Microsoft knows that Windows Phone 8 is only as successful as its apps. To that end, it's blowing the doors open in terms of major app support. It's not only promising a Windows Phone version of Pandora Radio for early 2013, it's offering ad-free listening for the first year. How's that for strong out-of-the-box content? On top of this, Microsoft is vowing a slew of new apps and games that had previously only been available in the Android or iOS camps, including Asphalt 7, Cut the Rope, Temple Run, Urbanspoon and Where's My Water. By the time the expansion is done, Microsoft hopes to have 46 out of the 50 most popular apps onboard, making any platform switch that much gentler. Instagram is a notable omission -- still, it's a big leap in terms of equality. Update: If you need even more detail, Microsoft has posted a wider list of new apps as part of its official Windows Phone 8 launch post. If that's not enough, you can catch a video overview of the platform after the break. For more, check out our Windows Phone 8 event liveblog!

  • Temple Run breaks 100 million downloads

    by 
    Mike Schramm
    Mike Schramm
    08.03.2012

    There's big news from Imangi Software, the husband-and-wife team behind the breakout iOS hit Temple Run. The game has picked up 100 million downloads in within a year on the App Store. The team has a lot to show for it, like a long time on the Top Free apps chart, plenty of microtransactions (surely), and even that Disney-branded spinoff for Brave. It's well deserved, as Temple Run is a great, fun game. And it's getting better still. The latest update brings high-res Retina Display graphics to the iPad. There's also a new powerup that will revive you at the end of a run, and the ability to turn off powerups whenever you want. All that comes with a few more bugfixes, so the game is running smoother than ever. Temple Run is a phenomenal success, and it's east to see why. #next_pages_container { width: 5px; hight: 5px; position: absolute; top: -100px; left: -100px; z-index: 2147483647 !important; }

  • Temple Run races to 100 million downloads

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    08.03.2012

    Imangi Studio's Temple Run has achieved 100 million downloads across iOS and Android. We'd describe what the game is about, but from those numbers it appears you either already know or could simply turn to the person next to you and ask. Breaking it down, the free reflex actioner has had over 68 million downloads on iOS and 32 million on Android."We never imagined that the game we were making and loved would be so well received around the world," said Imangi co-founder Keith Shepherd. "The last year has been incredible for us, and we are grateful to fans of the game."To celebrate the milestone, all Imangi's games released prior to Temple Run are free for a limited time. That's... well, according to a quick glance at the App Store, it appears to be all their games.

  • Temple Run makes a daring escape to Android

    by 
    JC Fletcher
    JC Fletcher
    03.27.2012

    Temple Run, the game inspired by (UNSPECIFIED ACTION ADVENTURE MOVIE)'s famous Idol Temple scene, is now at home in a new edifice: Android. Don't worry, Android owners, this is the real Temple Run by Imangi Studios, and not the crummy clone that was culled from iOS.The freemium game requires Android 2.1 or higher, and can be downloaded right here. Is anyone else still confused by "Google Play?" We get that mixed up with "Google Plus," which is also home to casual games, all the time. What was wrong with "Android Market?"

  • Imangi finds success, and more choices, with Temple Run

    by 
    Mike Schramm
    Mike Schramm
    03.10.2012

    Imangi Studios' Keith Shepherd and Natalia Luckyanova have been making solid games on iOS for years now, from their original hit Harbor Master and their charming dual-stick shooter Max Adventure. But it wasn't until Temple Run this past year (which I first saw in an off-the-record prototype form at GDC last year) that Imangi really hit it big. The freemium game has over 40 million players already, and it's consistently sitting up among the top-grossing spots on the App Store. Imangi's perfectly happy with that success, if not a little overwhelmed by it. "This is ridiculous, what is happening," says Luckyanova. Temple Run actually came at a great time for the couple -- they've just purchased a house, and they have a baby on the way, so they'll definitely be busy ove the next few months, even without a new game. And Shepherd says that's the plan: While Imangi has "a lot of ideas, they're all on the back burner for now." The current goal is to push Temple Run as far as it will go. First things first, that means an Android release -- Imangi has announced the game will arrive on that platform on March 27. After that, says Shepherd, you might see Temple Run in a few other places, including the Mac App Store, and somewhere on the web, in a browser-based form. The couple has also had requests for versions of the game on PC and Facebook, so they're considering those as well. The issue with having this kind of success on the App Store, however, is that once you get a popular game up and running, your inbox starts to fill with all kinds of offers: Merchandising, porting, offers for other markets, and different amounts of money that come with each. Imangi says they're considering all of these, but their main goal is to stay as independent as possible. "We like being independent," says Shepherd. The couple have always had an artist working with them as a third developer, and have since brought on a few more people to help with support and other tasks, but "we're not trying to grow," they say. And that's the biggest issue with selling the company itself. Certainly, they've had offers from bigger publishers, but "if we were to really sell the company," says Shepherd, "we'd have to grow the team a lot." And while they admit extra resources might be nice, Imangi still seems perfectly happy as a core team of two. On iOS itself, Temple Run is getting an update in the next few weeks, with more objectives to take on, possibly more environments to run through, and some "powerup stuff" as well. But outside of that, Imangi is taking a well-deserved breather on development at the moment, and focusing on simply growing all of the business they have. What advice do they have for other developers searching for freemium success? "You need to start with solid work," says Luckyanova. Imangi's been putting good games together on iOS for a while, and so it was probably only a matter of time before one of their titles was able to pay off.

  • Apple removes dozens of clone games from App Store

    by 
    Jordan Mallory
    Jordan Mallory
    02.06.2012

    Apple has removed 59 copycat games from its App Store, including Temple Run lookalike Temple Jump, Words with Friends contender Numbers with Friends, Angry Birds clones Tiny Birds and Angry Ninja Birds, and the self explanatory Plant vs. Zombie. All of the offending clones were developed by Anton Sinelnikov.Temple Jump, specifically, had achieved incredible success on the App Store, surpassing its source material to reach the number 1 spot on the paid Apps list. "This was really upsetting to us and damaging to our brand, because we work really hard to put out very high quality polished games and win the love of our fans," said Natalia Luckyanova, co-founder of Temple Run dev Imangi, during an interview with Gamasutra. "We don't want them to think that we would put out crap to steal a dollar from them."This App Store raid comes roughly one week after Triple Town developer Spry Fox sued 6Waves LOLAPPS over Yeti Town, another aggressively similar iOS title. We like to imagine Apple Store employees rappelling from the ceiling of a dank, filthy warehouse, shooting iPod Nanos out of high-powered slingshots with extreme prejudice.

  • Disney reports 40% jump in iOS downloads from holiday 2010

    by 
    Mike Schramm
    Mike Schramm
    01.07.2012

    Disney is the latest company to announce some crazy numbers from last year's holiday season (with Rovio having announced big numbers earlier this week, and the App Store overall seeing a big boost in sales over the holiday). The biggest title in the company's catalog was Where's My Water, which saw more than 6 million downloads over the holiday week, across both iOS and Android. And Disney Mobile saw a 40% increase in iOS downloads overall, as compared to the same period last year. TUAW previously spoke with the creator of Where's My Water, who started out as a QA tester at Disney and moved up the ranks to create hit iPhone games. This time around, we heard from Bart Decrem, Disney Mobile GM (and former CEO of Tapulous, the company that Disney acquired a few years ago). He says that "freemium" is the current word in mobile gaming: "2012 will see freemium models around many types of gameplay -- as is already being shown by the success of Temple Run." Temple Run isn't a Disney Mobile game -- it's created by a two person husband and wife team at Imangi Studios, and despite its relatively humble origins, it recently landed on the top grossing pile over this past holiday season. So if Decrem is right, we'll see more titles like it; games that intelligently combine solid gameplay with a very lucrative in-app purchase system. Disney itself says more updates are planned for Where's My Water and its other titles, and we'll have to wait and see what else the House of Mouse has up its sleeve for iOS this coming year.

  • Monkey Island series on sale, Temple Run free for TLAP day

    by 
    Mike Schramm
    Mike Schramm
    09.19.2011

    Yaarrrr maties! It be Talk Like a Pirate day here on these Internets, and folks from all over be talkin' like they were Davy Jones himself. But even if ye landlubbers can't abide the bad Blackbeard impressions, fear not -- Telltale Games be pouring ale in your mug, by puttin' all the iPad Monkey Island Tales series on sale for half price. Yes indeed, me lads: For today only, ye can pick up all six episodes of the series for only $2.99. That's the same as three gold doubloons, if all yer fortune happens to come from finding the treasure of an ancient Spanish freighter off the Black Isles of the Carribbean! And that's not all, ye scurvy swamprats! Imangi Studios' Temple Run is free for today, in order to celebrate a new update for the app that adds more characters, powerups, and achievements to earn. It's a solid update for a solid game, so if ye scallywags haven't gone on the run just yet, now's the time to do it. So there's two solid deals on this Talk Like a Pirate holiday for ye -- make sure to take advantage of 'em, or you'll be walkin' the plank before sunset!

  • Daily iPhone App: Temple Run

    by 
    Mike Schramm
    Mike Schramm
    08.09.2011

    The latest title from popular iOS developers Imangi Studios (creators of Harbor Master and Max Adventure) is called Temple Run, and was released to the App Store last week. We've watched the development of this one pretty closely -- I saw an early version of it at GDC, and we saw it again later on in the year, as well as in Imangi's own promotional footage. It's a running game in the style of Canabalt, though it features 3D graphics and a behind-the-back perspective rather than a 2D side-scroller engine. Gameplay is a little more complex than other titles of this ilk, too: You swipe to the left or right to turn, and swipe up or down to either jump or duck under logs in your path. The action's hectic and fun, with a Simon kind of feel, as you swipe ever faster trying to dodge all of the obstacles in your path. You can also tilt your device to collect coins on the left or right, and those coins can then be used for upgrades, offering a little progression system (as well as a way for Imangi to offer convenience-based in-app purchases). Playing the game once will probably show you all it has to offer, but then begins the score chase, made even more intriguing by Game Center leaderboards and achievements. Temple Run is another quality title from the husband-and-wife team at Imangi, one you definitely shouldn't miss if you're a fan of this genre or this developer. It's on the App Store now for just US 99 cents.

  • Video App Demo: Temple Run

    by 
    Victor Agreda Jr
    Victor Agreda Jr
    08.05.2011

    Temple Run is an exemplary "pick up and play" game which will take you back to the days of Pitfall or (for you younger cats) Mirror's Edge or Canabalt. Like those running games, your job is to just keep running. But in Temple Run you're running through a maze of pathways in the ruins of an ancient temple somewhere -- a setting not unlike the first Indiana Jones, really. The great graphics and solid gameplay make this one a fun, simple game to play anytime. As you can see below, the interaction is straightforward. As you're running your job is to swipe left/right to turn onto the paths, and up/down to jump or slide over and under obstacles. Things getting progressively faster, so you'll find those twitch muscles warming up fast. There are some other surprises, like powerups and a few environments as well. Take a look at the short demo below to get a taste of what Temple Run has to offer. Note that this was an early version of the game (taped in June 2011) and the YouTube demo video shows a bit more polish on the game. if(typeof AOLVP_cfg==='undefined')AOLVP_cfg=[];AOLVP_cfg.push({id:'AOLVP_1071552387001','codever':0.1, 'autoload':false, 'autoplay':false, 'playerid':'61371448001', 'videoid':'1071552387001', 'width':480, 'height':270, 'stillurl':'http://pdl.stream.aol.com/pdlext/aol/brightcove/studionow/p/41936d568f86a/r/0434f7c631682/al/195380/poster-10.jpg', 'playertype':'inline','videotitle':'TUAW - App Demo - Temple Run','videolink':'#'});