tera-launch-features

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  • TERA ramping up the early-level challenges

    by 
    Jef Reahard
    Jef Reahard
    04.18.2012

    We all know that TERA's combat does things a little differently from the MMORPG norm. According to a new update, though, that's not all there is to the game's unorthodox approach. En Masse Entertainment is highlighting something it calls improved early play, which in a nutshell means that fresh-face Arborean avatars won't be killing 10 rats or delivering 10 rat tails while serving time on the TERA equivalent of a newbie island. Instead, the game's playable prologue "starts you right in the middle of the action: a beachhead under assault by demonic forces. It's not just a cutscene," En Masse says. "You'll be fighting big-ass monsters within minutes, learning the controls as you go." The piece goes on to talk about how challenge in TERA is actually challenging thanks to new tactics and deadlier attacks from low-level critters. Read all about it on TERA's official site.

  • En Masse highlights shiny TERA launch features

    by 
    Jef Reahard
    Jef Reahard
    04.17.2012

    TERA is soldiering on toward its May 1st North American street date. En Masse Entertainment, the game's American publisher, has quite a few features lined up to distract you from the brouhaha going on outside the game's lush fantasy world, and the firm has updated its website accordingly. You'll find info on TERA's staged invasions, public quests, and economic system archived in the lengthy new post. The update also recaps the game's reputation system, its dungeon roster, and a few of the more interesting class tweaks to boot. Head to the official TERA site for all the goods.