Post Thumbnail

Grasshopper Manufacture revealed a major change in its development strategy during the Tokyo Game Show this year. Of the eight different games on display, the majority were downloadable titles, including high-profile titles like Sine Mora, Black Knight Sword and Diabolical Pitch. During the show,...

3 years ago 0 Comments
October 11, 2011 at 9:45PM
Post Thumbnail

PSN/XBLA titles Sine Mora and Black Knight Sword are the result of a new partnership between Grasshopper Manufacture and Hungarian studio Digital Reality. Of course, both games are strange, though only one of them is strange in the familiar Grasshopper Manufacture milieu. Both of them strongly su...

3 years ago 0 Comments
Post Thumbnail

When news came out that Million, a company made up of people who worked on River City Ransom and the other games in the Kunio-kun series, would remake the first game in said series, I found it bittersweet in the extreme(s). On the one hand, I like Kunio games a bunch; on the other hand, Renegade ...

3 years ago 0 Comments
Post Thumbnail

Rumble technology is something that we often take for granted. The simple vibration technology has been built into most video game controllers for several years now and, for many, what was once a novelty in the N64 days is now a foregone conclusion that we often don't even notice. Indeed, ofte...

3 years ago 0 Comments
Post Thumbnail

Just before TGS this year, I paid a visit to NanaOn-Sha's small studio in Tokyo's Aoyama neighborhood. The majority of the tiny studio is the meeting and testing room seen in our gallery below, where I spoke to founder Masaya Matsuura and director of development Dewi Tanner, and played a demo of ...

3 years ago 0 Comments
Post Thumbnail

Before the PlayStation Vita finally launches, you're going to hear a lot of people referring to Army Corps of Hell as being "like Pikmin." That's precisely how the game is being pitched. When I sat down to try the handheld title at TGS, I was told that it was essentially "Pikmin for adults." ...

3 years ago 0 Comments
Post Thumbnail

The first thing I played at TGS was also one of the games I was most curious about: Sega's 3DS rhythm game Rhythm Thief & The Emperor's Treasure. I'm a fan of music games, especially those that use musical gameplay to tell an original story, like Parappa the Rapper or Gitaroo-Man. Rhythm T...

3 years ago 0 Comments
Post Thumbnail

Every year, many of Japan's biggest game and anime fans put incredible time, effort and money into creating detailed costumes of their favorite characters. Then, in September, they don those costumes ... and cram themselves into the most crowded, humid place on Earth, a corridor between two halls...

3 years ago 0 Comments
Post Thumbnail

It's time to say goodbye to the Tokyo Game Show. TGS 2011 proved to be the biggest and most attended yet, and while the guys spilled the details of what they saw at the show in the two previous specials, this one is all about the Japan experience. You love hearing about Japan craziness, right? ...

3 years ago 0 Comments
Post Thumbnail

During a visit to NanaOn-Sha's Tokyo headquarters, I had the opportunity to try Haunt, the company's new XBLA Kinect game. And despite the superficial, high-level similarity to Rise of Nightmares -- both are "scary" Kinect games in which you can walk around freely -- Haunt couldn't be a more di...

3 years ago 0 Comments
Post Thumbnail

The Tokyo Game Show is over and done but, thanks partly to some serious jetlag, we'll be trickling out a few more articles here and there over the coming days. Watch a new Joystiq "versus" video as we once again part ways with the Land of the Rising Sun. [Music: "Airbrushed" (Live at WFMU) b...

3 years ago 0 Comments
Post Thumbnail

Not that I expected it to, but a year after my first demo, I'm delighted to report that Ni no Kuni still looks completely gorgeous. The graphics don't seem incredibly impressive from a technical perspective -- they're actually pretty simple -- but effective use of cel-shading and good old-fashi...

3 years ago 0 Comments
Post Thumbnail

Let's get something out of the way: I haven't played Final Fantasy XIII. Not one minute. That said, I'm fairly confident in saying that Final Fantasy XIII-2 doesn't dramatically alter the foundation laid down by XIII. I'm also very confident in saying that grasping the complexities of XIII-2's co...

3 years ago 0 Comments
Post Thumbnail

XSEED has picked up Vanillaware's recent PSP release, the turn-based RPG Grand Knights History, with the intention to publish it in both UMD and digital releases this winter. Rising Star Games will publish it in Europe at an unspecified time. Vanillaware, if you can't quite place the name, is the...

3 years ago 0 Comments
Post Thumbnail

People give Square Enix trouble for Theatrhythm: Final Fantasy, saying that the graphics are too simple and the gameplay too limited for a retail 3DS game. To those people, I say whatever. Well, I might (conditionally) agree on the second point. But mostly, whatever. Even if it is a simple imp...

3 years ago 0 Comments
Post Thumbnail

Ex-Capcom head of production Keiji Inafune has announced a couple of social titles in development at his company Comcept, and some form of involvement in a female dating sim for PSP, but he's yet to speak about anything in the console realm from his other company, Intercept. He had plans to sh...

3 years ago 0 Comments
Post Thumbnail

When Mad Catz re-releases Rock Band 3 this holiday, it'll be acting as sole financier on the Xbox 360-only publishing deal. "They're actually doing the retail distribution as well as marketing support, etc. They're acting as de facto publisher for the title," Harmonix CEO Alex Rigopulos explained...

3 years ago 0 Comments