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Grasshopper Manufacture revealed a major change in its development strategy during the Tokyo Game Show this year. Of the eight different games on display, the majority were downloadable titles, including high-profile titles like Sine Mora, Black Knight Sword and Diabolical Pitch. During the show,...

October 11th 2011 at 9:45pm 0 Comments
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PSN/XBLA titles Sine Mora and Black Knight Sword are the result of a new partnership between Grasshopper Manufacture and Hungarian studio Digital Reality. Of course, both games are strange, though only one of them is strange in the familiar Grasshopper Manufacture milieu. Both of them strongly su...

October 6th 2011 at 4:30am 0 Comments
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When news came out that Million, a company made up of people who worked on River City Ransom and the other games in the Kunio-kun series, would remake the first game in said series, I found it bittersweet in the extreme(s). On the one hand, I like Kunio games a bunch; on the other hand, Renegade...

September 28th 2011 at 9:31am 0 Comments
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Rumble technology is something that we often take for granted. The simple vibration technology has been built into most video game controllers for several years now and, for many, what was once a novelty in the N64 days is now a foregone conclusion that we often don't even notice. Indeed, often...

September 27th 2011 at 8:30pm 0 Comments
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Just before TGS this year, I paid a visit to NanaOn-Sha's small studio in Tokyo's Aoyama neighborhood. The majority of the tiny studio is the meeting and testing room seen in our gallery below, where I spoke to founder Masaya Matsuura and director of development Dewi Tanner, and played a demo of...

September 27th 2011 at 6:30pm 0 Comments
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Before the PlayStation Vita finally launches, you're going to hear a lot of people referring to Army Corps of Hell as being "like Pikmin." That's precisely how the game is being pitched. When I sat down to try the handheld title at TGS, I was told that it was essentially "Pikmin for adults." H...

September 27th 2011 at 9:45am 0 Comments
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The first thing I played at TGS was also one of the games I was most curious about: Sega's 3DS rhythm game Rhythm Thief & The Emperor's Treasure. I'm a fan of music games, especially those that use musical gameplay to tell an original story, like Parappa the Rapper or Gitaroo-Man. Rhythm Thi...

September 26th 2011 at 8:00pm 0 Comments
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Every year, many of Japan's biggest game and anime fans put incredible time, effort and money into creating detailed costumes of their favorite characters. Then, in September, they don those costumes ... and cram themselves into the most crowded, humid place on Earth, a corridor between two halls...

September 26th 2011 at 2:40pm 0 Comments
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It's time to say goodbye to the Tokyo Game Show. TGS 2011 proved to be the biggest and most attended yet, and while the guys spilled the details of what they saw at the show in the two previous specials, this one is all about the Japan experience. You love hearing about Japan craziness, right?...

September 23rd 2011 at 4:30pm 0 Comments
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During a visit to NanaOn-Sha's Tokyo headquarters, I had the opportunity to try Haunt, the company's new XBLA Kinect game. And despite the superficial, high-level similarity to Rise of Nightmares -- both are "scary" Kinect games in which you can walk around freely -- Haunt couldn't be a more dif...

September 23rd 2011 at 4:00am 0 Comments
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The Tokyo Game Show is over and done but, thanks partly to some serious jetlag, we'll be trickling out a few more articles here and there over the coming days. Watch a new Joystiq "versus" video as we once again part ways with the Land of the Rising Sun. [Music: "Airbrushed" (Live at WFMU) by A...

September 23rd 2011 at 2:00am 0 Comments
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Not that I expected it to, but a year after my first demo, I'm delighted to report that Ni no Kuni still looks completely gorgeous. The graphics don't seem incredibly impressive from a technical perspective -- they're actually pretty simple -- but effective use of cel-shading and good old-fashio...

September 23rd 2011 at 12:01am 0 Comments