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Eurogamer's Rob Fahey provides a couple new details on some of the online features of the PlayStation 3. Fahey asks a key question, but unfortunately never gets around to answering it: "Can a company whose online strategy in the last generation was so patchy, and their actual service so weak, real...

October 14th 2006 at 10:05am 0 Comments
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If you're wondering why us round-eyes ain't gonna see a price break on the Xbox 360 this holiday, Japan might have something to do with it. See, Microsoft has put together this sweet, Japan-only Blue Dragon bundle that probably ain't gonna do much to enhance the company's bottom line (read: it's...

October 7th 2006 at 8:10pm 0 Comments
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Walking along the convention center, we were constantly reminded to look up and gaze at the massive floating ornaments signifying each booth. Square Enix's Chocobo and Slime floats were visible from anywhere on the floor, as were dozens of other air polluters. More pictures after the break.

September 27th 2006 at 10:55am 0 Comments
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Though it wasn't playable on the Tokyo Game Show floor -- not even in the booth with other mature-rated games like Riot Act (Crackdown) and Dead Rising -- Microsoft was giving press a tease of Gears of War, their fall lineup's killer app. Alan Willard, a technical designer at Epic Games and a giant...

September 26th 2006 at 8:30pm 0 Comments
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Our must-see-Tokyo Game Show list of videos delivers a jab straight to your optic core. This year's standouts are embedded after the jump. Click the links for larger and downloadable versions.Tell us what your favorites were from the show and we'll add 'em to the lineup.

September 26th 2006 at 9:00am 0 Comments
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Our pals over at Joystiq just spent a relaxing weekend at Tokyo Game Show 2006 over in Chiba, Japan. The frivolities included a 0.8 mile line to enter the show (TGS is open to the public, unlike the now-deceased E3), a total "snoozer" of a Sony keynote, and of course that boring stuff like a PS3...

September 25th 2006 at 3:25pm 0 Comments
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Following our showing of the slightly macabre Viva Piñata, we were shown the far more sedate racing-sim, Forza Motorspot II. The sequel promises more of what made Forza a success, with some notable additions. Chris Lee, the Group Product Manager at Microsoft, walked us through an early build...

September 24th 2006 at 11:45pm 0 Comments
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These photos (snapped on the train to the Tokyo Game Show on Saturday morning) demonstrate the rare skill known as "parenting." (Judging from the antiquated hardware, this also demonstrates another rare life skill known as "frugality.") In six years of riding the New York City subway to work (and...

September 24th 2006 at 3:51am 0 Comments
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Advertising's omnipresence in Tokyo is so complete and thorough that we only take notice when it's missing. Like air, you only notice it when it's gone. It's therefore notable that most prime Makuhari convention center facades lack advertising of any sort, even though they were clearly designed to...

September 24th 2006 at 2:58am 0 Comments
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The 20? Near the exits of Chiba's Kaihin Makuhari train station, where a crack team of Microsoft marketeers established an outpost during morning rush hour each day of the Tokyo Game Show. Their mission? Grab virgin mindshare before attendees could be dazzled by competitors' booths full of bleep...

September 24th 2006 at 2:51am 0 Comments

Sure, the Wii line consumed entire days of weary E3 visitor's schedules, as Nintendo bottlenecked the fawning throngs into a single drip feed. But the open-to-the-public TGS line is on a scale all its own, extending from the entrance of the Makuhari Messe convention cener in Chiba, all the way to...

September 24th 2006 at 1:45am 0 Comments
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When we heard PaRappa the Rapper was coming to the PSP, we were elated. When we discovered it would simply be a remake of the original title, we were conflicted. While we adore the original PaRappa, we also wouldn't mind a new installment to the franchise, with lessons learned from the underwhelming...

September 24th 2006 at 12:45am 0 Comments