the-game-of-life

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  • Game of Life and Monopoly are EA's first games on Samsung Smart TVs

    by 
    Jordan Mallory
    Jordan Mallory
    11.07.2012

    Thanks to EA and Samsung, its now possible to play board games with your family while simultaneously negating the purpose of board games – which is to spend meaningful time with the people that you care about away from the noise and radiation of the all-engulfing boob tube.Samsung Smart TV owners have access to virtual versions of both Monopoly and The Game of LIFE via their television's Samsung Apps marketplace. Each game costs $10 and features exactly what you'd expect from each: Buying/selling/trading property in Monopoly, becoming a teen widower in LIFE, etc. Players that also own Samsung smartphones (specifically the S1, S2 and S3) can download a free companion app that turns their phone into a motion controller for throwing dice and spinning wheels.We'd also like to take this opportunity to announce that "Playing The Game of LIFE while staring at a giant, expensive television" wins Joystiq's Unintentional Irony of the Year Award.

  • Samsung Smart TVs getting Monopoly and The Game of Life as first two EA titles

    by 
    Ben Gilbert
    Ben Gilbert
    11.05.2012

    Samsung Smart TVs can now boast more than just bird flinging in the games department, with EA today dipping its toe in the Samsung App store in the form of two major digital board games: Monopoly and The Game of Life. The games cost $10 a pop, and are controllable with your WiFi-enabled Samsung Galaxy SI, SII, and SIII mobiles -- you'll need to snag "mobile companion apps" for each game to enable controls, which adds some tilt sensor-based waggle (the apps are free). That brings the grand total of notable standalone games on Samsung's Smart TVs to three, but then there's always Gaikai support to tide you over as well, eh? And hey, we hear there's a new Nintendo machine on the way pretty soon, in case you wanna go down the rabbit hole even deeper.

  • zAPPed board games hands-on

    by 
    Terrence O'Brien
    Terrence O'Brien
    02.12.2012

    Alright, zAPPed is no GameChanger but, where Hasbro's line of iOS-integrated board games falls short in the pun department, it shines in cleverness. The Game of Life launched just a couple of days ago with a special edition designed to be used with an iPad app, while other classics Battleship and Monopoly are scheduled to follow later in the year. All make your iDevice an integral part of the gaming experience and leverage an ingeniously simple solution to boosting the interactivity. Underneath the game pieces are uniquely arranged capacitive plastic pads that allow the apps to identify what you're holding. Different boats in Battleship have slightly different arrangements of pads underneath that allow the app to tell whether your carrier or destroyer has been sunk.Monopoly uses the same trick to differentiate player debit cards. When it comes time to make a transaction, you swipe the card across the screen of your iPhone and funds are automatically added or subtracted from your account. Monopoly also adds a few more play options, including a mini game for escaping jail. The Game of Life, of course, lets you spin a virtual wheel, but also customize virtual pegs -- adding hair and accessories where once you were stuck with plain pink or blue ones. Game of Life zAPPed Edition is out now for $25, while Monopoly will land in June, followed by Battleship in September. Check out the gallery below and the PR after the break. %Gallery-147154%Edgar Alvarez contributed to this report.

  • Hasbro Family Game Night 3 coming this fall with five more board games

    by 
    Griffin McElroy
    Griffin McElroy
    05.12.2010

    Once again, it's time for us to play a quick round of "One of These Things is Not Like the Others!" Our contestants are the five titles that will be added to your ever-burgeoning collection of digital board games this fall, with the release of Hasbro Family Game Night 3 for Wii, 360 and PS3. Okay, here goes: The Game of Life, Clue, Mouse Trap, Yahtzee Hands Down and ... Twister. We'll give you a second to think. Here's a hint: We separated the weird one from the other ones using an ellipsis. Twister? We can logistically see how the other four games could be adapted into a video game format, but ... Twister? Will Hasbro Family Game Night 3 come bundled with a polka-dotted floor mat peripheral? Regardless, we'll have to find out when Game Night 3 releases this fall, as the games will come bundled in a single retail package this time around, and, well -- we just have to get our hands on a video game version of Mouse Trap.

  • EA drops Clue, Snood, and The Game of Life onto iPhone

    by 
    Ben Gilbert
    Ben Gilbert
    08.27.2009

    Apparently EA Mobile didn't realize that Snood has long since lapsed as our drug of choice -- we've already found a more adept pusher in Popcap with Peggle, silly gooses! Alongside the aging methamphetamine, EA Mobile has dropped iPhone iterations of Clue and The Game of Life in the iPhone App Store for purchase as of today. The games range from $3 to $5 and have already arrived on the App Store, though we bet you're 100k points deep in Drop7 this very minute, laughing while your personal assistant reads you off the titles of the three aforementioned games. "What is this hogwash you're telling me, Winston? Surely you jest -- these games are from an era that has long since passed!" We don't jest, dearest reader. We never do.Clue: Snood: The Game of Life:

  • Anti-Aliased: Serious business guys, serious business pt. 2

    by 
    Seraphina Brennan
    Seraphina Brennan
    03.27.2009

    You might see where this is going now... This is a hard concept to explain, yet it's the concept that drives all social games, real-life based or online based. If you're taking the game so seriously that you're not having fun, then you've found the line where the problem begins. "Serious business" sounds like a joke, but all games have some degree of seriousness in them. The only ones that are truly unbound by this rule are the ones that are entirely luck based, like The Game of Life, Chutes and Ladders, or Trouble, where the dice determine the progress of game play. Players have no true input into the game, thus no true focus is required. "So are games getting too serious? Nope. They're doing the same things they've always been doing." Once decision making is introduced, strategies begin. Once strategies are introduced, players will formulate efficient ways to win and those winning methods will always win unless luck determines otherwise or a more efficient strategy is found. Regarding our MMO games, which require player movement, button presses, and (to some degree) luck, you will need players who are focused. If players aren't standing in the right places or if the right skills aren't being used, then loss will almost constantly occur. Players don't gather in raids to lose, they gather in raids to win. A football team and a raiding party are actually closer than one might think. Both get together to overcome a challenge presented to them, whether it be the Blue Mountain Eagles from the other side of the county or Patchwerk of Naxxramas. The fun comes from the work of overcoming the challenge; from "winning" the game. Sure, there might be rewards involved, like trophies or purple loot, but there is also going to be work involved. So are games getting too serious? Nope. They're doing the same things they've always been doing. So next time you're in that raid group, or next time you're on that PvP team, or in that corporation war, or sieging that city, remember that focusing is not being overly serious. It's about working to get the task done, not screaming at one another. It also means that perhaps you might want to save your list of jokes and gossip for another time. There's always more time to kid with friends. But right now is one of the few times you may be standing in front of Malygos. Colin Brennan is the weekly writer of Anti-Aliased who is still forced to make decisions he totally doesn't want to. When he's not writing here for Massively, he's rambling on his personal blog, The Experience Curve. If you want to message him, send him an e-mail at colin.brennan AT weblogsinc DOT com. You can also follow him on Twitter through Massively, or through his personal feed.

  • Conservative Christian site decries Game of Life's 'gay agenda'

    by 
    Griffin McElroy
    Griffin McElroy
    03.15.2009

    Uber-conservative Christian site WorldNetDaily recently published a hard-hitting investigative report into Hasbro's downloadable PC title The Game of Life, an adaptation of a board game created by Milton Bradley in 1860. Their qualm with the game stems from the fact that it allows players to have same-sex marriages. A WND representative elocuted his or her hang-up with a review on the game's hosting site, explaining, "Many sections of society accept this as normative, but many also would consider this too mature a theme for children. Others would consider this downright offensive."According to the WND report, one unnamed "concerned mother" found that the inclusion of same-sex marriages raised questions in her six-year old daughter that she wasn't ready to answer. She posted a similar review containing these concerns, which was quickly deleted by an administrator for being "inappropriate." Her response to this censorship is where the story really jumps the shark -- "I had no idea how insidious they were being with pushing the homosexual agenda," she explained to WND.It's great when parents keep an eye on their youngsters' gaming habits, especially when they play said games with them. We understand a parent not wanting to discuss sexuality with a toddler -- what we don't understand is how the mere inclusion of same-sex marriages in the PC version of Life is the same as endorsing, or insidiously pushing, an "agenda." As WND concedes, even the original Life board game allowed players to bond two same-colored (and similarly gendered) pegs in holy plastic matrimony.[Via GamePolitics]

  • The Game of Life follows Monopoly, goes plastic

    by 
    Evan Blass
    Evan Blass
    03.08.2007

    In a day and age when children are practically bombarded from birth with ads extolling the virtues of consumerism, we're not sure that it's the best idea to be thrusting credit cards into their impressionable little hands (debit cards, maybe), but that hasn't stopped Hasbro's Parker Brothers from trading in paper for plastic in some of their most classic games. The latest title to get Visa-fied -- and the first to hit US shores, as that special edition of Monopoly was UK only -- is everyone's favorite Game of Life, which as we all know takes players through a thrilling journey from college to career to fabulous riches or abject poverty. As with Monopoly: UK, stacks of cash are replaced by a "personal assistant and electronic banking unit" -- in this case known as the LIFEPod (attention Apple legal!) -- but this time the gameplay itself is also getting a facelift, with the so-called "Twists and Turns" edition dividing the board into four "life paths," ditching the old spinner, and perhaps most significantly, crowning a winner not by wealth alone but by a combination of loot and "life points." Also like the "hipper" version of Monopoly, T and T will sport a higher price tag than the regular game ($35 versus $13) when it goes on sale this summer, although you do get a bonus copy of Visa's "award-winning financial literacy curriculum," Practical Money Skills for Life, which debunks such widely-held myths as the one that "there's no such thing as instant gratification" -- well kids, with a Visa card and a five figure spending limit, there sure as heck is!