the-rift-project

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  • Storyboard: The RIFT project - conclusion

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.10.2012

    The RIFT project was a complete and utter failure. I'd like to say that this was something that I came to conclude very late in the project, but honestly it happened early on. Both Ms. Lady and I knew that the project had failed irrevocably, and while I'd like to think we tried gamely to keep running it as if the project were ongoing, I think we failed even at that. So, yes -- this is a project that ended in failure. But it ended in failure in the best way possible. Even with that having been said, the project didn't take off in the direction I had hoped and certainly didn't have the results I'd conceived of when I first came up with the project. So it's worth examining what worked, what didn't, and what advice I can give anyone else attempting a similar project in the future. I think it's a worthy idea, but I think that ultimately it just doesn't quite work.

  • Storyboard: The RIFT project - week 3

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.03.2012

    I can't believe that this has almost been going on for a month. Well, all right, I can believe it but still find it somewhat baffling. Yes, it's the penultimate installment of RIFT project recaps, and it's been an interesting week. This one has been mostly focused around broadening the scope, adding in some new characters to the mix and seeing how they've played off the quartet already in play. In short, it's been good... but it highlighted a weakness that neither Ms. Lady nor I was really conscious of until we sat down and articulated it. Of course, if you've been reading steadily, you may have already guessed at the problem, but that's all the more reason to catch up on the events. There's a higher than usual dose of unmitigated crazy this week, too. So what happened on a week when we should really have been bringing things toward a conclusion? Anything but.

  • Storyboard: The RIFT project - week 2

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.27.2012

    This week, the RIFT project slowed down a little bit. Oh, we didn't stop playing by any stretch of the imagination, but when you're also playing (and roleplaying) in two other games, you're going to find some time crunches, especially when the novelty of a game starts to wear off and gets replaced with the more mundane tasks of playing the game into the doldrum levels. And the middle levels are always the doldrum levels, no matter how elegantly they might be handled on a whole. New characters were made and played, but as of yet, they haven't really interacted with the main group, so the focus remains on the same quartet as the first installment. As such, I'll be jumping right into a recounting of the week's events and an examination of where the project is going. And the splinter I mentioned in passing is still there, but I don't think that needs to be discussed this week, does it?

  • Storyboard: The RIFT project - week 1

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.20.2012

    While I had expected this project to get shoehorned into a footnote over the next few weeks, the majority vote was in favor of seeing this recapped every week. So it's time for the first recap of the RIFT project, which will cover just about a week of time spent in the game as of Wednesday. That means recapping characters, giving a brief summary of events, and giving everyone an idea of how well the project is working out thus far. I'm going to go on the record stating two things, just in case they weren't clear from the first column. The first thing is that this project is not an official Massively thing by nature, just something that I had dreamed up and figured would be interesting to read about. Second, I'm well aware that I'm probably going to have one or two enormous lore holes in my recaps or character summaries. Those of you who read regularly probably already know that I lose precisely no sleep over this fact, and you should not either. It's just a game; we should all really just relax. With the preamble out of the way, let's get into the story so far.