the-rook

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  • Why I Play: Glitch

    by 
    Beau Hindman
    Beau Hindman
    08.01.2012

    As I began to write this column, it struck me that there are some people who do not actually want to play Glitch by Tiny Speck. I wanted to change the usual title of this column to "Why, of course I play Glitch!" but then I thought about my editors glaring at me from across an email. I guess I should explain my love for Glitch, the type I normally reserve only for certain wonderful titles like RuneScape, Dark Age of Camelot, Mabinogi, Wurm Online, Ryzom, MilMo, or even World of Warcraft years ago. I apologize, but it's a bit hard to explain something that seems so obvious. Some people probably consider Glitch a game for younger players or for players who are not as serious about their digital lifestyle. Why Glitch would not be taken as seriously while a game like Darkfall or (ironically) World of Warcraft is considered a more serious gaming venture is beyond me. But then, I think all gaming is silly... that's why it's wonderful.

  • 'The Rook' IP acquired for 'television, film, and gaming'

    by 
    Ben Gilbert
    Ben Gilbert
    01.13.2010

    [Image credit: Jeremy Brooks] With little in the way of solid information, the A.N. Group recently announced its acquisition of the intellectual property rights behind "The Rook." If you're unfamiliar with the time-traveling comic book character of the 1970s and 80s ... well, we're right there with you. Apparently he's a descendant of the family from H.G. Wells' book The Time Machine that goes by the name Restin Dane? Who knew! Anyway, the A.N. Group has big plans for the name, intending to take it "from the pages of comics and print to television, film and gaming." To clarify what that means, we asked A.N. Group representatives and were told "We've got some major plans ... it's really really interesting stuff." More specifically, we asked if a Rook game will show up on major consoles or something more ... casual. "I would never frown on any format or any idea of that nature, but as far as the modules for the iPhones with touch -- I'm much more interested in the console or PC format," creative consultant Brady Baya told us. "It's still very much in the infancy stage -- I think there's some connections with EA, but really we're gonna network with all the major players to see who has a take on what. I'm thinking there's huge potential for an MMO as well as an adventure platform as far as where we wanna go with it." This, of course, begs the question -- if Restin can travel through time, shouldn't he already know where he'll end up? Ohhh no, now we're having an existential crisis. Man, this always happens.