then-and-now

Latest

  • Anduin Wrynn: Then and Now

    by 
    Mathew McCurley
    Mathew McCurley
    06.16.2011

    Blizzard made a lot of changes to World of Warcraft with Cataclysm, and has been exploring some of the bigger changes through its "Then and Now" series. Previously, Blizzard discussed how Garrosh has changed from The Burning Crusade through Cataclysm, as well as how Thrall changed since his debut in Warcraft III. Now, their eyes are on Stormwind and the boy prince, Anduin Wrynn. Anduin's biggest changes actually happened outside of the game world, most notably in the World of Warcraft comic series and in Christie Golden's companion novel to Cataclysm, The Shattering. In The Shattering, Anduin comes into his own through a series of adventures with Jaina Proudmoore, and by participating in the burgeoning dwarven civil war between the clans at Ironforge. The prince finds his path with the Light, determined to become a priest instead of becoming a warrior like his father. His character has grown considerably since his inception, with Blizzard making a concerted effort to move his story forward against the backdrop of the cataclysm. I was a fan of Anduin in The Shattering because he was written to be a spiritual opposite of his father. While Anduin retained his father's caution when dealing with the Horde, he seemed more open-minded, forgiving, and willing to compromise on things above and beyond him. There is definitely groundwork being laid for a strong, compassionate leader, something the humans have not truly had since Varian's kidnapping and King Terenas Menethil of Lordaeron.

  • Garrosh Hellscream: Then and now

    by 
    Mathew McCurley
    Mathew McCurley
    04.14.2011

    Blizzard has begun what seems to be a series of lore articles spotlighting key characters in the Warcraft universe that have gone through radical transformations before and after the cataclysm. The first character to get the write-up treatment is the orc you love to hate, new warchief of the Horde Garrosh Hellscream. The full blue post after the break.

  • The unbearable smallness of E3 2008, in pictures

    by 
    Kyle Orland
    Kyle Orland
    07.21.2008

    After last year's detour to Santa Monica, E3 returned this year to its traditional home at the L.A. Convention Center. But the more things stay the same, the more they change, as they say (if they're a bit confused). Despite the return to the old location, much of this year's E3 had an empty, ghost town feeling when compared to E3s past. The general lack of participating developers and publishers, combined with the strict, invite-only attendee list combined to make a show that seemed incredibly small in the incredibly large convention center. To see just how small, check out our "E3, then and now" gallery, which compare scenes from previous E3s to similar scenes from this year's show.%Gallery-28248%