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  • Burnout founder: Nintendo and EA didn't care about NFS Most Wanted

    by 
    Mike Suszek
    Mike Suszek
    03.10.2014

    Former Burnout creator Alex Ward took to Twitter to discuss EA's commitments to the Wii U in his time at the company, particularly with Need for Speed: Most Wanted. Since Ward recently announced his new indie studio, Three Fields Entertainment, fans asked him on the social media service if the developer's initiative to "make games for all platforms where we can self-publish" will include Wii U. "Probably not to be honest," Ward replied on Twitter. "But never say never." The resulting, occasionally heated conversation with fans shed light on his perspective on the relationship between the developer and Need for Speed publisher EA. After being accused of not properly supporting Nintendo's console after launching the Wii U version of the game later than the others, Ward said, "Totally wrong. I did. Second, I complained when the company didn't even bother to press the discs with our game on." He added that the team at Criterion "worked our arses off. Neither [Nintendo] or EA gave a shit about it. A group of us did try" and that disappointed fans should "bitch and moan at the publishers not the developers." "We just did the coding," Ward said. "Like we had any choice over when it was released? Or the price? Everyone is so quick to blame the developers. Folks worked through New Year to deliver that. We tried to do our best. We even flew to [Nintendo] to personally demo in a bid for [marketing] support. There was none." Ward added that "the game was not even physically released initially in Europe. Members of the team could not even buy their own game." The frustration led to Ward's departure from the company in January. "Stuff like that pissed me off hence I left EA and have started my own company using my savings. So seeing as our families won't eat if we fuck up, we will choose our platforms carefully," he said. Ward was careful to state that "NFSU is certainly NOT the main reason I left EA" and that "it's two years ago and much water has passed under the bridge since. I just care about great games." He also took a moment to sing the praises of development teams like BioWare, DICE, Visceral and the FIFA team at EA Canada. [Image: Electronic Arts]

  • Burnout creators set out to find paradise in new studio

    by 
    Mike Suszek
    Mike Suszek
    03.05.2014

    When Criterion Games co-founders Alex Ward and Fiona Sperry both left the developer in January, they revealed plans to open a new studio. That studio is Three Fields Entertainment, and according to recent tweets from Ward, it is seeking talented individuals that are "skilled in at least three fields of creating electronic entertainment." While the British studio's website doesn't offer anything that further explains its mission, Ward added on Twitter that the developer "will make games for all platforms where we can self-publish." Ward and Sperry's departure from the Burnout developer followed an internal decision to downsize Criterion in September 2013. Many of the developers moved to Need for Speed: Rivals developer Ghost Games, while those remaining at Criterion were said to be "hard at work on a new project for next-gen consoles," according to EA. [Image: Three Fields Entertainment]