TimeManagement

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  • 99 Games focuses on time management genre, looks ahead

    by 
    Mike Schramm
    Mike Schramm
    03.08.2012

    This week's Game Developer's Conference was, I believe, the second time I've meet up with 99 Games, an independent, India-based studio with quite an iOS library. The company has found an audience with time management games. These ask you to manage virtual customers, moving them from point A to point B as quickly as possible. Prison Mayhem is a popular example from 99 Games's catalog (Diner Dash is another example of the genre, though not from 99 Games). Founder Rohith Bhat says the company has been developing on its own time mangement game engine, which will let them develop games quickly and then port them to Android within "less than a month." That may seem a little mechanical, but this genre is set in stone. The games only require players (who tend to skew female, and sometimes even a little older) to execute a few simple taps and swipes to keep the game going. Therefore, 99 Games can crank these out and appeal to many markets with the same genre. The company's latest title is called Night Club Mayhem. It requires you to move clubgoers through a series of nightclubs, sending them from the entryway to the coffee bar, the "mocktail bar" and finally the dance floor. To play, you simply drag a customer over to a certain part of the screen as requested, and then tap on them to take care of whatever they need. Bhat says he is working on some minigames with a little more action, like choosing the right stamp for the nightclub, or serving the food to customers. However, too much complexity will lose that casual audience that these games need to stay alive. There's both a story mode (in which a young woman needs to build up her father's club empire over time), and an endless mode to play with. Things are very business-as-usual for this genre. Bhat isn't wasting any time putting his engine to work, either. There's yet another time management game due out from 99 in another three months. The company showed me two other games they're working on, both which add just a little more innovation. Tito's Shell is the more intriguing title. It's heavily influenced by physics puzzle games like Cut the Rope, in that you need to make some physical objects interact to try and connect a round turtle named Tito with his circular shell. But the key component here is that objects can be connected together. Once a line is drawn between them, the line will pull them together. Those lines can be used in all sorts of ways. Sometimes Tito can be pulled to his shell, and sometimes the lines keep objects from going off the screen the wrong way. In one level, connected lines open up doors and pull up platforms, pushing Tito and his shell together. Unfortunately, the interface looks a little clunky (which makes sense, given that this is 99 Games' first entry into a genre like this), but there are some good ideas. Tito's Shell should be out next month. Finally, I saw a title called Dream Star that should also be out next month, and it's the company's first entry into social freemium gaming. The idea is that you're building up a character into a movie star. In order to succeed, you'll need to use the game's freemium engine to do all the things movie stars would normally do, like work out, take on jobs as models and actors, get seen at clubs and go shopping. They even get caught by the paparazzi. There are a few minigames too, but most of Dream Star is just customizing your character, and then clicking away on the various activities (at least as long as the in-game energy stat will allow you to). This one seems targeted at a younger female audience. Most older gamers probably won't look twice at it, but 99 Games could build a significant following if the right players find this one out. Bhat has laid claim to his time management titles. They may not appeal to all players (and certainly they're not doing anything too innovative), but there's definitely a place on the App Store for those. We'll have to see if 99 Games' other experiments in various popular mobile genres pan out in the next few months or so.

  • TUAW Smackdown: iPhone time management games

    by 
    Erica Sadun
    Erica Sadun
    02.16.2010

    Time Management games challenge you to run some kind of business operation while balancing your resources against the demands of customers. In the following write-up, I tested five popular time management App Store games to see how well they delivered the fun and strategy of challenging yourself against time. As you'll see, not every game delivered the same level of fun and overall gameplay. Here's how they stacked up. At $2.99, Sally's Spa is our absolute favorite of the time management games we tested for this write-up. In this game, you run a virtual spa, providing steam baths, massages, manicures, pedicures, and more. You aim to keep your customers happy and radiant (literally) by dragging them from one station to the next, applying spa services, and balancing their needs against your limited resources of time and equipment. As your salon earns money, you re-invest into improvements such as hiring employees to automate some of the stations and upgraded equipment to provide higher levels of satisfaction. The challenges grow more sophisticated over time (although I could have done without the whole eyebrow tweezing service that appears late in the game), as you attempt to perfect your spa-fu.

  • The Pomodoro Technique, or how a tomato made me more productive

    by 
    Steve Sande
    Steve Sande
    11.28.2009

    I've alluded to my search for personal organization a couple of times during 2009. While it's not something that I'm obsessing about, I now capture my major goals in Things, and that at least tells me what I'm supposed to be doing in terms of short and long-term goals. However, I found that sometimes I couldn't figure out how to organize a single day in my calendar, simply because I would jump around to all sorts of projects and never get even one of them accomplished. Back in August, fellow TUAW blogger Brett Terpstra started writing a post about The Pomodoro Technique™. Being a foodie and part Italian, I knew that pomodoro is the Italian word for tomato, so I asked Brett if he was talking about cooking. What he turned me on to was a wonderful concentration and organization technique. In 1992, a student by the name of Francesco Cirillo was looking for a way of improving his study habits. He took a tomato-shaped kitchen timer (hence the name Pomodoro) and found that if he broke tasks into 25-minute sessions, now known as Pomodoros, followed by a 5-minute break, and then took a longer 15-minute break after four Pomodoros, he was able to concentrate more fully on the tasks at hand and accomplish more work. The technique is deceptively simple, easy to implement, and surprisingly effective. You can download Cirillo's book for free and learn more about the technique at the official website, just to see if the method works for you. If it does, then you might want to look at the assortment of Mac and iPhone applications designed to help you time your Pomodoros and get more work done. That's the focus of the rest of this post.

  • OmniFocus for iPhone finally has reminders, but implementation is awful

    by 
    Jason Clarke
    Jason Clarke
    07.24.2009

    [Update] Ken Case comments below, addressing some of the concerns listed here. It looks like a future version of OmniFocus on the Mac will be able to directly update the OmniFocus reminders on the server, removing at least one of my complaints. Ken Case from The Omni Group has been twittering for awhile about the impending inclusion of alarm reminders for OmniFocus. The task management app's iPhone users have been pestering The Omni Group to implement reminders as push notifications, but OmniFocus refuses to do so. They say that reminders that rely on connectivity are not good enough, and they have instead chosen to implement reminders by exporting due dates and times into iCal. Once the time comes for a reminder, it pops up like a normal iCal appointment reminder. Well, OmniFocus 1.5.2 for iPhone was released, and now we get to see how this alternative reminder system works. If I had to choose a word to describe this implementation, that word would be "awful." Here's why: The Omni Group has taken great pains to point out that you do not need to be using the desktop version of OmniFocus to get use out of the iPhone version. But for users that only have the iPhone version and are not synchronizing it to either MobileMe (which has a yearly fee) or a WebDAV server (complicated for non-techies), they can't use this implementation of reminders. That's right; the way it works is that OmniFocus on the iPhone exports your reminders to your synchronization server, then points iCal on the iPhone to the server to import your reminders. That means that if you enter new due dates in OmniFocus for iPhone but don't happen to have connectivity, you won't get reminders. Wait, I thought it was implemented this way in the first place to guard against a lack of connectivity? Your OmniFocus reminders unnecessarily pollute your iPhone calendar with reminders. This is a visual problem when you need to glance at your calendars and see what actual appointments are coming up. On the iPhone you can either look at one specific calendar, or all calendars, so if like me you need to regularly stay on top of more than one calendar, you're forced to look at your OmniFocus reminders as well. Oh, and even when you complete them in OmniFocus and resync, they don't go away in your calendar. [Update] Stephen points out in the comments that this works as expected, and upon further testing I have to agree. Maybe I was being a bit too impatient. Since your OmniFocus reminders are actually just fake appointments, there is no way to audibly differentiate them from appointment reminders. They sound and look exactly the same. Remember the Milk, for example, uses push notifications on its iPhone app, and you can set the notification sound to a number of different options. That way you know that you're being reminded of a task rather than an appointment. Reminders are set based on Due time, rather than Available time, and in terms of flexibility you can set the reminder to be 5 to 60 minutes before the task is due. By the time a task is actually due, isn't it too late to be reminded about it? Finally, if you're a user of OmniFocus for the Mac, your reminders are not created on your iPhone until you think to launch OmniFocus on the iPhone and synchronize it. That means that if you work all day in OmniFocus on your Mac (like I do), then drive home and start doing other stuff and don't happen to open OmniFocus on your iPhone, you won't receive any reminders for tasks that you might have set for that night, or until you actually open and sync OmniFocus on your iPhone. So, what would I rather see? Push notifications, like the many other OmniFocus for iPhone users out there that have been providing their feedback to The Omni Group. As mentioned, Remember the Milk has implemented push notifications, and the ability to change the notification sound isn't the only trick it has up its sleeve. The Remember the Milk icon on my iPhone's screen shows how many due tasks I have that day, and the number changes almost instantly when I make changes on the web version. To see how many currently available and due tasks I have in OmniFocus, I again have to launch the app and wait for it to synchronize. While I love OmniFocus and I think The Omni Group does amazing work, this implementation of reminders for the iPhone version of OmniFocus is just full of an amazing amount of fail. It's a hacky workaround that still doesn't ensure that a lack of connectivity won't adversely affect the user's ability to receive reminder notifications. Omni folks, this is just meant to be tough love -- I wouldn't be saying all of this if I didn't truly care about OmniFocus.

  • Addon Spotlight: WoW Timer

    by 
    David Bowers
    David Bowers
    06.02.2007

    It's so easy to lose track of time when playing World of Warcraft. You start out grinding this reputation, leveling that alt, then get invited to go run an instance, then come back and check the auction, then inspect some people standing around in their pretty epics... and suddenly discover that it's 1 in the morning and you've spent many more hours playing this game than you had planned. Then again, for some people, limiting themselves isn't at all the problem -- it's limiting their kids they worry about! Their children agree to only play for 1 hour, but then 2 or 3 hours go by and they're still in there at the computer, saying, "But Daaaaad, I forgot!" If either you or your loved one needs a gentle reminder about how much time has gone by while adventuring in Azeroth, WoWTimer may be the addon for you.

  • Project Calculator

    by 
    David Chartier
    David Chartier
    05.14.2007

    People seem to enjoy tracking the time they spend on various projects, so it's no surprise that a plethora of project-tracking apps are cropping up. We've mentioned dozens in the past, including iRatchet, iBiz, Billable and even On the Job, but now users have a new choice on the 'simple and streamlined' end of the spectrum with Project Calculator from blue banana software. Project Calculator features many of the fundamentals one would need for recording the time spent on projects, such as tracking multiple projects, manually editing projects and the time spent on them, exporting to various formats (CSV, PDF, HTML, etc.) for sharing with clients, wages/cost calculation, searching, filters and much more. A demo is available, while a licenses costs a mere $14.90.

  • Improving time management with an iPod

    by 
    Erica Sadun
    Erica Sadun
    05.01.2007

    The iPod does not jump out at me when I'm asked to think of time management tools. Entertainment and amusement? Certainly. Office tasks like note-taking, calendar management and work-flow? Not so much, even if you allow for iPod voice recording attachments. Bill Bennett (and I'm pretty sure it's not that Bill Bennett) of Australia's "The Age" disagrees. He lists the iPod as one of his 10 ways to improve your time management. He writes, "[I]t may not have been designed as a productivity tool but it's possible to download your text-based to-do lists to an iPod." It is also possible to print out my text-based to-do lists and stick them into my wallet but that doesn't turn my wallet into the next and greatest GTD device. Am I off the mark here? What am I missing about iPods and their time management abilities?

  • Ambient Clock combines Google Calendar and analog timekeeping

    by 
    Cyrus Farivar
    Cyrus Farivar
    10.23.2006

    Yes, we've seen the projection clock, the pong clock and the venerable atomic clock, but leave it to our pals at Ambient Devices to come up with a way to combine a chronometer with a glanceable display, not unlike their previous orb and analog dial panel. Assuming that you keep your schedule in Google Calendar (and really, who doesn't these days?), you can link it up the Ambient Clock (via Ambient's "nationwide wireless network") to find out what your schedule is. Meaning, a quick glance will help determine when you have scheduled events (the block rectangles on the clock) and the clock itself will change color if you have an upcoming appointment. As of right now the Ambient Clock isn't actually in production, although there is an online beta so you can get a feel for the features and help the engineers decide certain aspects of the build. Still, we're not convinced that this will revolutionize time management, but if you have a penchant for post-modern analog clocks, then maybe you'll appreciate it.