tingleballoonfight

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  • A brief history of Club Nintendo Awesomeness

    by 
    Chris Greenhough
    Chris Greenhough
    10.07.2008

    var digg_url = 'http://digg.com/nintendo/A_look_back_at_Club_Nintendo_s_greatest_gifts'; By now, you've no doubt heard: Nintendo is rolling out Club Nintendo in the U.S. by the end of 2008. Wahey! Yeah, we know that Japan (generally speaking) gets the most excellent items when compared to elsewhere, but listen here, bub: it's free stuff. We're not about to complain, and nor should you (if you want to feel sorry for somebody, Australia's Club Nintendo scheme has gone AWOL, and check out South Africa's piss-poor Stars Catalogue).Anyway, as these are happy times for North Americans, we thought we'd reflect on some of the bestest Club Nintendo gifts and trinkets from both Japan and Europe to date -- some of which could end up in the U.S.! Hit the gray button to start DS Fanboy's whirlwind Club Nintendo Tour of Wonders! NEXT >> #ninbutton { border-style: solid; border-color: #000; border-width: 2px; background-color: #BBB; color: #000; text-decoration: none; width: 100px; text-align: center; padding: 2px 2px 2px 2px; margin: 2px 2px 2px 2px; } .buttontext { color: #000; text-decoration: none; font: bold 14pt Helvetica; } #ninbutton:hover { text-decoration: none; color: #BBB; background-color: #000; }

  • Introducing Tingle's Balloon Fight

    by 
    David Hinkle
    David Hinkle
    04.25.2007

    Japanese gamers get all the good stuff!Courtesy of Club Nintendo in Japan, Siliconera recently got their hands on a copy of Tingle's Balloon Fight. Little more than just a DS version of the NES classic Balloon Fight, the game stretches the action across both screens, which makes the game easier, according to Siliconera. We'd give anything to come to that realization on our own!The game offers wireless multiplayer for up to four players and also has "Balloon Trip," a side-scrolling gametype that charges players with dodging enemies on-screen and gathering loose rupees. The action stays constant, as the game keeps forcing Tingle to move with the action.