tokyo-crash-mobs

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  • Trying to make sense of Tokyo Crash Mobs

    by 
    David Hinkle
    David Hinkle
    12.19.2012

    After spending some time with Tokyo Crash Mobs on the 3DS, I feel there are three equally appropriate descriptions one could use for this game.You could call Tokyo Crash Mobs a color-matching game about friends Savannah and Grace, both of whom hate lines and want to buy stuff at stores because they don't know what the internet is.Or you could call it Zuma because it's a lot like Zuma – developed by Mitchell, it's based on Puzzloop, an arcade series that Zuma is openly inspired by.Finally, you could call Tokyo Crash Mobs the last bastion of FMV in video games, a hall of nostalgic camp lifted up by non-sensical cutscenes of digitized sprites of women floating in space and trying to sneak kisses from other, unconscious digitized sprites of women. You could call Tokyo Crash Mobs a game filled with odd phrases that I kind of think may be Engrish but then the localization team decided to leave them in so I don't know what to think – hey, wait, what was I saying again?Actually, now that I've had some time to reflect, the third description is definitely the way to go.%Gallery-173617%