TokyoGameShow

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  • Capcom

    'Resident Evil 2' remake's Story trailer features familiar faces

    by 
    Richard Lawler
    Richard Lawler
    09.20.2018

    We got our hands on Capcom's Resident Evil 2 remake earlier this year at E3 2018, but now it's showing off a "Story" trailer and some familiar characters at the Tokyo Game Show. It's our most extensive look at gameplay since the remake was announced three years ago, with peeks at zombie dogs, mysterious woman of action Ada Wong and many others. Of course Claire and Leon are the stars, but, as Capcom explains in a blog post, the old "zapping" story method where one playthrough could have effects on your next one is no longer present in this edition, with each instead having a separate campaign for you to play through. Resident Evil 2 will be reborn for PS4, Xbox One and PC on January 25th, 2019.

  • Engadget Japan

    PlayStation Classic and original PlayStation, side by side

    by 
    Richard Lawler
    Richard Lawler
    09.20.2018

    At the Tokyo Game Show Sony showed off its PlayStation Classic system for the first time in person. Engadget Japan editor Ei Ito said it wasn't playable so we don't know if this is just a mockup or the real thing, but it is sitting next to one of the original consoles that launched in 1994 so you can get an appreciation for the hardware design. Unfortunately Sony is still keeping quiet about the other 15 games it will pack-in, but a press release does note that the miniaturized console (45 percent smaller on the sides and 80 percent smaller in volume) will output video in 720p or 480p only, so it's likely that your TV will have more upscaling work to do.

  • Sony, YouTube

    'Project Judge' is the new series from the creators of 'Yakuza'

    by 
    Mat Smith
    Mat Smith
    09.10.2018

    If you're all Yakuza'd out, then we have some good news. The creators of your favorite gangster series have something new -- Project Judge (or Judge Eyes, depending on your translation choice). This time you're starting off on the other side, playing a lawyer-slash-detective who's looking to clear his name, save innocents and generally do good. The teaser trailer appears more narratively driven, with creator Toshihiro Nagoshi hinting that you'll be able to control dramatic interactions of the characters, and making it sound possibly less violent and less action-driven than the Yazuka series. For now, it's hard to discern how the game will play, but it looks like it'll have the same drama and angst that fans loved from Sega's gangster series.

  • Sony, YouTube

    SNK fighting series 'Samurai Shodown' is making a comeback on PS4

    by 
    Mat Smith
    Mat Smith
    09.10.2018

    It's been ten years since the last genuinely new Samurai Shodown title has appeared. At Sony PlayStation's Tokyo Game Show warmup, we were treated to a brief teaser of a brand new game, Samurai Spirits, powered by the Unreal engine, and bringing the iconic beat-em-up to modern consoles -- namely the PS4.

  • PlayStation Japan

    Here's everything from PlayStation Japan's 2017 press event!

    by 
    Mat Smith
    Mat Smith
    09.19.2017

    As is tradition, PlayStation kicked off Tokyo Game Show by showcasing most of its announcements days before the full show actually starts. Besides a bunch of limited-edition PS4 and PS4 Pros of varying levels of desirability, we had some remakes, a new game or two, and more Monster Hunter. Of course. Here's the best trailers from the showcase earlier today.

  • PlayStation Japan

    'Neko Atsume' is coming to PlayStation VR in 2018

    by 
    Mat Smith
    Mat Smith
    09.19.2017

    Neko Atsume was the smartphone hit where you collected and fed cats. That was... mostly it. It also took over the lives of several of my friends, and was huge enough to warrant a movie spin-off in Japan. Apt, then, that Tokyo Game Show is where PlayStation Japan President Atsushi Morita announced a virtual reality version of the cat... feeding.. sim (?), with no more information beyond a 2018 release date on PSVR. But, if I get to role-play as cats, then consider me intrigued.

  • Surely I just played my final 'Final Fantasy XV' demo

    by 
    Mat Smith
    Mat Smith
    09.16.2016

    While Final Fantasy XV's decade-long development doesn't beat Duke Nukem's excessive run, it's still a hell of a long time for another part of one of gaming's biggest, longest-running franchises. And it's still not here. However, at the Tokyo Game Show, I got what is possibly the last taster before the main course: a lengthy 30-minute play-through that, barring some brutal initial loading times, felt like a finished game.

  • 'Yakuza 6' adds the thrill of running your own cat cafe

    by 
    Mat Smith
    Mat Smith
    09.16.2016

    As Sega attempts to tie up the long-running (typically late-to-translation) Yakuza series, its producer has revealed that the sixth iteration will have plenty of ridiculous mini-games and side jobs, offering some mundane distractions from the boot-to-face Japanese gangster brawls that typically make up a large part of the games. While calming a weepy baby is certainly dull IRL, if you're a speedy enough typer (through your DualShock controller) you'll be able to charm webcam girls online -- for those days when the protagonist can't quite make it to his regular hostess club. And that's just for starters.

  • 'Gravity Rush 2' expands a portable adventure to PS4 scale

    by 
    Mat Smith
    Mat Smith
    09.15.2016

    The original Gravity Rush was a key launch title for the PlayStation Vita — a (rare) original adventure that wasn't a portable iteration of something that already existed. But when it came to the sequel, Sony's Japan Studios wanted to bring it to home consoles and Gravity Rush 2 was announced alongside a PS4 remaster of the first game. I got to play the latest demo of the sequel here at the Tokyo Game Show, and it looks and feels like a bigger game in nearly every way -- exactly what GR2 needs if it wants to stand out on Sony's main console against stiff competition.

  • With Cyberith's Virtualizer, you can run around wearing an Oculus Rift

    by 
    Mat Smith
    Mat Smith
    09.21.2014

    There was no shortage of VR headsets at the Tokyo Game Show this year -- but that didn't stop the lines forming endlessly over the weekend. Hidden, at least slightly, in Hall 8 was Cyberith, demonstrating their now successfully crowdfunded VR gaming mat, the Virtualizer. It pairs a second-generation Oculus Rift headset with three different sensor arrays, which, with the assistance of a low-friction mat and some "rental socks" from the Cyberith team, we got to test it out. How does it work and (most importantly) when can the rest of you play it? Well, for the latter, a commercial product is planned for launch in 2015 and for the former, we'll let the founders do some of the explaining in a quick video after the break. We'll fill you in on the rest.

  • The portable pop-up gaming room is here

    by 
    Mat Smith
    Mat Smith
    09.19.2014

    Privacy. Sometimes we all crave a little. "Bocchi tent" is a 1.3 x 1.3-meter, soft-cornered cube that maker Bibi Lab reckons offers the "ultimate gaming space." With a slender gossamer wall between you and the rest of humanity, there's a degree of sensorial blockage, but we could, obviously, still hear the din of the Tokyo Game Show floors -- headphones will be necessary if you're looking to block out Other People. (The computer inside didn't even have any games! What a waste.) With all the space-age science of a pop-up tent, open up the storage pouch and the temporary gaming den makes itself -- you'll just have to add the furniture (and well, gaming hardware), yourself. The tent is set to retail for 5,000 yen in Japan -- and if you're particularly taken with the idea of your own flatpack Internet Cafe, at least it should fit in your suitcase.

  • You'll be able to drive a car in 'Final Fantasy XV'

    by 
    Mat Smith
    Mat Smith
    09.17.2014

    Timed perfectly for this year's Tokyo Game Show, Square-Enix's unveiled a new teaser for its next (long in development) Final Fantasy. There's boyband hairstyles, broody protagonists, big-ass swords... and a fancy car you drive around in. Watch, and wait -- FFXV's still coming.

  • Chew to reload: Light-gun concept game tries to make eating vegetables fun (video)

    by 
    Mat Smith
    Mat Smith
    09.21.2013

    The Tokyo Game Show isn't just triple-A console titles and new hardware. Oh no, there's Food Practice Shooter too. It's the work of Takayuki Kosaka from Kanagawa's Institute of Technology, with the noble aim of getting kids to eat more vegetables. How? By making vegetable eating an integral part of a light-gun game. The shooting part is pretty standard: you pull the trigger and shoot the veggie enemies on screen just like any point-and-shoot game you've played in the arcade. However, to reload, you need to pluck one of three vegetable-based snacks from the cups on the surface in front of you. (We'd assume real-life tests would use vibrant, fresh carrot sticks -- these snack substitutes were a little too tasty in their own right). Then you chew. The PC running the concept game connects to a head-set with a distance sensor pointing at your cheek -- you calibrate your chewing before you get into the game itself. As you chew on each snack, it recharges one of three ammo category, whether it's green peppers, tomatoes or carrots. Gnaw faster and you'll recharge more ammo. The game also snaps a brief shot of the player once they've finished reloading -- it's also another opportunity to calibrate the sensor to your (non-masticating) face. Catch our test subject's smile on the high score screen -- you'll find it at the end of our video, which is right after the break.

  • PlayStation 4's SVP explains delayed Japan launch, cites domestic Vita success

    by 
    Mat Smith
    Mat Smith
    09.20.2013

    The PlayStation 4 launches on November 15th. Well, it does in the US. For Japanese gamers, they're going to have to wait over three months before they're able to buy Sony's next-gen console. But why? A lot of Japanese gamers are not happy, and SCEJA's CEO excused the later launch, saying that the company needed more time to ensure the game selection was up to standard for Japanese audiences. However, it wasn't quite enough to quash complaints from its native fans. In a roundtable interview at TGS 2013 with Sony's SVP of PlayStation hardware, Masayasu Ito explained that in Japan, its portable devices continue to sell well -- in comparison to Europe and the US. Thus, the company decided to launch the PS4 in the west first, where there was already "much more excitement" about next-generation consoles. (It also explains why Sony Computer Entertainment Japan focused on refreshed Vita hardware and the Vita TV before this year's Tokyo Game Show even began). "Until now, we've placed emphasis on the launch titles that are ready for Europe and the US... As I said, in Japan, portable devices are selling very well. So, first and foremost, gaming titles released in Japan would be first for Vita and portables. That's why the PS4 will come later." However, that's not to say that Sony Japan's game studios aren't already at work on PS4 titles: Knack, for example, is being developed in the Land of the Rising Sun. "Our worldwide studios look at worldwide titles rather than directing attention to the Japan-centric titles. So what's being worked on in Japan is not Japanese-specific, but could (also) be applied on a worldwide basis." He added that Japan will see around 19 games at launch, with "continuous titles" appearing after that. As a note, both the US and European PS4s can expect roughly 33 games within a "launch window" that will last until the end of 2013. Check out all our Tokyo Game Show 2013 coverage right here at our hub!

  • We're live from the Tokyo Game Show 2013!

    by 
    Mat Smith
    Mat Smith
    09.19.2013

    Tokyo e, yookoso. Well, actually, Japan's biggest gaming show is in Chiba, but we're not going to complain. Sony's already revealed its Vita handheld refresh, the new Vita TV mini-console and more global launch dates for the PlayStation 4, while Microsoft returns after a one-year hiatus, to show off its next-generation console. We've already seen Sony's keynote, but there's still a whole lot of halls to explore. Heck, maybe we'll find out exactly what the next-generation iteration of brain-reading cat ears is. Follow our tgs2013 tag and for even more gaming news, our sister site Joystiq has got you covered. Check out all our Tokyo Game Show 2013 coverage right here at our hub!

  • Live from Sony's Tokyo Game Show 2013 keynote!

    by 
    Mat Smith
    Mat Smith
    09.18.2013

    We've got a good idea on what Sony's got planned for at least part of its keynote. Some western release dates and prices for the likes of the Vita TV and new Vita are pretty likely, as are more details and games for the incoming PlayStation 4 -- c'mon, it's barely two months away from launch. We'll be offering rolling commentary at the company's Tokyo Game Show keynote, as soon as it starts.

  • Sony's TGS 2013 keynote is later today, get your liveblog here!

    by 
    Mat Smith
    Mat Smith
    09.18.2013

    While Sony spilled the beans on the existence of a new Vita handheld and mini-console already, we're still waiting to hear when it'll arrive in countries beyond Asia. The annual Tokyo Game Show is surely the perfect time and place to fill us in on more specifics -- and if there's more to say about the PlayStation 4, we'll be all-ears too. Microsoft might have returned to the show this year, but there's no press event, so the stage is all Sony's. Join us as we follow the announcements in classic Engadget style, because we'll be blogging everything that happens at 10:30am (9:30pm EDT), live from Japan. Check the magic clock below for your timezone of choice, bookmark here for the liveblog and offer up your hopes and dreams for this year's TGS in the comments below. September 18, 2013 9:30:00 PM EDT Check out all our Tokyo Game Show 2013 coverage right here at our hub!

  • Tokyo Game Show 2012 wrap-up: Sony's new PS3, 'Prototype-SR' and assorted gaming peripherals

    by 
    Billy Steele
    Billy Steele
    09.21.2012

    After a few humid and sweaty days in Tokyo, TGS 2012 is drawing to a close. While the public days continue through the weekend, us media types are headed back to our respective homelands until next September. The lasting impression from the week -- aside from eating massive amounts of gyoza -- will undoubtedly be the news Sony dropped the day before the show started at its own press event. A new, even slimmer PS3 is on the way and two new colors for the PS Vita were outed -- at least for Japan. On the show floor, though, we encountered some peripherals well-suited for other gaming tech like Nintendo's 3DS XL, Xbox 360 and PC rigs. You can peek at those for yourself in the Sony Tokyo Game Show gallery that follows and relive all the action in the wrap-up that lies just beyond the break. Also, don't forget to check out our pals over at Joystiq for more coverage from this week's happenings. %Gallery-166241%

  • Neurowear wants to read your mind, geotag your feelings (video)

    by 
    Sean Buckley
    Sean Buckley
    09.21.2012

    Geotagging your photos? Old hat -- Neurowear wants to geotag your mood. The folks that brought animated cat ears to the human race is now using NeuroSky's brainwave-reading headgear to suss out your emotional state and share it with your friends. We dropped in on the group at Tokyo Game Show to take a look at an early prototype. After strapping a familiar Mindwave mobile headset to this editor's skull, a companion iPhone app sprung to life, reading off relaxation levels and assigning cartoon faces to the user's mood. The reading could then be recorded on a map, tagging how the user felt at a given location and time and allowing them to share that information with their friends. Had a great time at a new coffee shop? Now you can prove it, and encourage your social contacts to join you. It's an interesting idea, but its still a long way from hitting the app store -- the demo we were given was only a concept app, and the geotagging portion of the demonstration was simulated. It may be awhile before you can tweet your feelings directly. Need another way to express yourself? Don't worry -- Nerosky is adding a brainwave controlled tail, dubbed Shippo, to its line of cranium controlled animal parts. Check it out (as well as our quick neurotagging demo) after the break. %Gallery-166239%

  • Circle Pad Pro for 3DS XL spotted at TGS, we go hands-on (video)

    by 
    Sean Buckley
    Sean Buckley
    09.20.2012

    Nintendo is starting to make a habit of quietly releasing products at trade-shows they don't attend. Kyoto's premiere gaming outfit still isn't present on the TGS show floor, but Capcom has once again seen fit to trot out the firm's latest kit: The Circle Pad Pro for 3DS XL. Just like last year's model, this beefy cradle puts the already large 3DS XL outside the realm of pocket-ability, trading the handheld's slim profile for a luxuriously thick grip. Indeed, the fatty accessory makes the console quite comfortable to hold, adding a smooth, slightly contoured back, larger shoulder buttons and, of course, that all important starboard analog pad. The new Circle Pad's bulk is slightly more forgivable for the size of its host device. Yes, the attachment makes the XL a bit more unwieldily, but its supersized form already made it a non-contender for most pants pockets. Sadly, the accessory still sports its predecessor's greatest fault: it blocks the 3DS' cartridge slot. Gamers will have to get used to undocking their console, or else make a habit of buying more downloadable titles. Mum's still the word on pricing and availability, but the accessory was shown with a copy of Monster Hunter 4, which is due out in March of next year. We wouldn't be surprised to see it show up in early spring. Hungry for more? Check out our gallery below for an eyeful, or peek past the break for quick video overview. %Gallery-166218%